Tack Shooter (BCS): Difference between revisions
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{{ | {{tack shooter hat}} | ||
{{BCS monkey info | {{BCS monkey info | ||
|id=TackShooter | |id=TackShooter | ||
|numeric id=36 | |||
|name =Tack Shooter | |name =Tack Shooter | ||
|image =BCS TackShooter_CardArt.png | |image =BCS TackShooter_CardArt.png | ||
|description= | |icon =BCS TackShooter Icon.png | ||
|description='''Defender +15''' | |||
|flavor =You'll never get past my defenses! | |flavor =You'll never get past my defenses! | ||
|pack =Classic | |||
|class =Primary | |class =Primary | ||
|rarity=Common | |rarity=Common | ||
|keywords=Defender | |||
|introduced=Firstlook test | |introduced=Firstlook test | ||
|cost | |cost =2 | ||
|power =25 | |charges=1 | ||
|ammo | |type =Tack Shooter | ||
|reload=2 | |power =25 | ||
|ammo =2 | |||
|reload =2 | |||
}} | }} | ||
'''Tack Shooter''' is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It is a [[defender]] that gains +10 ATK during the opponent's [[turn]]. Three Tack Shooter cards are unlocked by default. | |||
==Tips== | ==Tips== | ||
*Tack is the cheapest of the Defenders. Often best against a 0-delay bloon with more than 50 | {{Outdated|More stat stuff v6.4 and also viability vs ninja}} | ||
{{BCS last updated|6.1|section=y}} | |||
*Tack is the cheapest of the Defenders that are unlocked for all players, and with 2 ammo (having better synergy with buffs). Often best against a 0-delay bloon with more than 50 Health (compared to its two 25-damage shots). Tack Shooter's basic shots can be used to pop bloons with 25 Health or less,<!--AP--> or between 40 and 50 Health, to avoid wasting its Defender damage by overpopping a bloon. | |||
**Tack is a cheap way to counter [[Pink Bloon (BCS)|Pink Bloon]]s if it still has remaining ammo. | **Tack is a cheap way to counter [[Pink Bloon (BCS)|Pink Bloon]]s if it still has remaining ammo. | ||
*During the opponent's turn, Tack is immune to [[Bed Time]], unless affected by [[Weakening Gas Bloon]] or [[Buddy Bloon]]. | *During the opponent's turn, Tack is immune to [[Bed Time]], unless affected by [[Weakening Gas Bloon]] or [[Buddy Bloon]]. | ||
*[[Ninja Monkey (BCS)|Ninja Monkey]] is a more widely used Common with similar stats, the main differences being a second charge and no Defender bonus. | |||
== Update history == | ==Update history== | ||
{{BCS change list by name|Tack Shooter}} | {{BCS change list by name|Tack Shooter}} | ||
==Development== | |||
Since the release of [[Ninja Monkey (BCS)|Ninja Monkey]], Tack was frequently outclassed due to not having the bonus charge and lacking Detect.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> Instead, the Defender bonus was increased to give a better consistency for using the Defend bonus.<ref name="odysseyTOS-6.4" /> | |||
==Gallery== | ==Gallery== | ||
| Line 34: | Line 43: | ||
<gallery> | <gallery> | ||
BCS TackShooter Icon.png|Icon | BCS TackShooter Icon.png|Icon | ||
BCS firstlook TackShooter Icon.png|Firstlook icon | |||
BCS beta TackShooter.png|Placeholder art | BCS beta TackShooter.png|Placeholder art | ||
Tack Monkey BCS.png|Monkey from the Tack Shooter, from a rare idle animation | Tack Monkey BCS.png|Monkey from the Tack Shooter, from a rare idle animation | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*Rarely, there is an idle animation of a Tack Shooter opening up its case, revealing the monkey inside. | |||
==In other languages== | ==In other languages== | ||
{{BCS | {{BCS last updated|3.2|section=y}} | ||
|da | {{langlist | ||
|de | |label=Name | ||
|es-la | |key=TackShooter.Name | ||
|fr | |da =Stift-skyder | ||
|it | |de =Reißnagel-Werfer | ||
|ja | |es-la=Tiratachuelas | ||
|ko | |fr =Tireur de punaises | ||
|no | |it =Spara puntine | ||
|pl | |ja =びょうシューター | ||
|pt-br | |ko =압정 슈터 | ||
|ru | |no =Stiftskyter | ||
|sv | |pl =Działo gwoździowe | ||
|zh-tw | |pt-br=Cospe-Tachinha | ||
|ru =Шпилькомет | |||
|sv =Nubbskytt | |||
|zh-tw=刺釘射炮 | |||
}} | |||
{{langlist | |||
|label=Flavor | |||
|key=TackShooter.Flavor | |||
|da =Du kommer aldrig forbi mit forsvar! | |||
|de =An meiner Abwehr kommst du nicht vorbei! | |||
|es-la=¡Nunca atravesarás mis defensas! | |||
|fr =Tu ne pourras jamais traverser mes défenses ! | |||
|it =Non supererai mai le mie difese! | |||
|ja =ここは決して通さない! | |||
|ko =이 몸을 뚫고 지나갈 수 없을걸! | |||
|no =Du kommer deg aldri forbi forsvaret mitt! | |||
|pl =Tej obrony nie sforsujecie! | |||
|pt-br=Você nunca superará minhas defesas! | |||
|ru =Мою защиту не обойти! | |||
|sv =Du kommer aldrig förbi mitt försvar! | |||
|zh-tw=你永遠無法突破我的防禦! | |||
}} | }} | ||
{{clear|right}} | {{clear|right}} | ||
== | ==References== | ||
<references /> | |||
==Navigation== | ==Navigation== | ||
{{BCS monkey nav}} | {{BCS monkey nav}} | ||
{{tack shooter nav}} | {{tack shooter nav}} | ||