Shrapnel Shot (BTD6): Difference between revisions

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'''Shrapnel Shot''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (BTD6)|Camo Bloon]]s (inherited from [[Night Vision Goggles (BTD6)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the main target.
'''Shrapnel Shot''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (BTD6)|Camo Bloon]]s (inherited from [[Night Vision Goggles (BTD6)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet.<section end="lede" />


[[Crosspath]]ing with the top path increases the shrapnel's damage, allows them to pop [[frozen]] Bloons and [[Lead Bloon (BTD6)|Lead Bloon]]s, and allows them to apply a weaker version of the [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] effects. Likewise, crosspathing with [[Full Auto Rifle (BTD6)|Full Auto Rifle]] and [[Elite Defender (BTD6)|Elite Defender]] will make shrapnel deal 2 damage.
[[Crosspath]]ing with the top path increases the shrapnel's damage, grants them {{BTD6 dt|Normal}}-type damage, and allows them to apply a weaker version of the [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] effects.  
 
With [[Full Auto Rifle (BTD6)|Full Auto Rifle]] or [[Elite Defender (BTD6)|Elite Defender]], each shrapnel projectile gains +1 bonus to [[Ceramic Bloon (BTD6)|Ceramic Bloons]].


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Sniper Monkey|020}}
{{BTD6 stat list by tiers|Sniper Monkey|020}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|52.2|section=y}}
Shrapnel Shot transforms the Sniper Monkey into a viable group-popper at long ranges, provided it can see bloons and shoot against the grain of the pathway that bloons travel. Unlike most Snipers, positioning is very important, as it allows the cone of shrapnel to maximize pierce onto groups of bloons. Depending on crosspathing, both [[Strong]] and [[First]] are good targeting options for Shrapnel Shot.
Shrapnel Shot makes Sniper a viable group-popper at long distances. It makes the Sniper's position more important, since the direction the Sniper faces determines the direction of the shrapnel. For the best results, the Sniper should shoot against the grain of the pathway that Bloons travel on, causing the shrapnel to hit Bloons behind the target to maximize pierce. Depending on crosspathing, both [[Strong]] and [[First]] are good targeting options.


For top crosspathing with Shrapnel Shot, it shines for [[Full Metal Jacket (BTD6)|Full Metal Jacket]], [[Maim MOAB (BTD6)|Maim MOAB]], and [[Cripple MOAB (BTD6)|Cripple MOAB]]. 1-2-0 Sniper helps break apart groups of stronger early-game bloons, particularly multiple Leads. More importantly, the 4-2-0 and 5-2-0 crosspaths can apply their effects onto multiple blimps per shot, and have greater synergy with external pierce buffs such as [[Berserker Brew]].
Lower-tier Shrapnel Shot excels against groups of Camos during early-game.<!--022 is fairly good, but not notable enough for another sentence--> Notably, with {{BTD6|Full Metal Jacket}}, it is one of the cheapest ways to deal with groups of Camo Leads.


For bottom crosspathing, Shrapnel Shot becomes the primary DPS of a Sniper. The first two upgrades improve its early-game cleanup, while its upper tiers improve its overall damage. The 0-2-5 Elite Defender in particular stands out for its high general damage to a variety of targets.
For [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]], this crosspath is better for stalling groups of blimps than the third path, but for [[Deadly Precision (BTD6)|Deadly Precision]], this crosspath is generally inferior. For [[Semi-Automatic (BTD6)|Semi-Automatic]] and above, this crosspath is better for damage-dealing in general, while the first path is better for single targets.


==Update history==
==Update history==
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{{screenshot needed}}
{{screenshot needed}}


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BTD6 020-SniperMonkey.png|Portrait
BTD6 020-SniperMonkey.png|Portrait
BTD6 SniperMonkey ShrapnelShotUpgradeIcon.png|Upgrade icon
BTD6 SniperMonkey ShrapnelShotUpgradeIcon.png|Upgrade icon
BTD6 020-SniperMonkeyInsta.png|[[Insta-Monkey]] icon
BTD6 020-SniperMonkeyInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*Prior to {{BTD6 version|17.0}}, this upgrade only caused shrapnel to fly out once the Bloon was fully popped, and said shrapnel would fly out in all directions instead of in a cone.


==In other languages==
==In other languages==