Triple Guns (BTD6): Difference between revisions
I don't think we must inform people that a t3 locks a tower out of other t3s on the strategy page. Some wording adjustments |
Qwertyxp2000 (talk | contribs) turns out bwiki was spreading misinformation the whole time? |
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'''Triple Guns''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It reduces the Monkey Sub's [[attack cooldown]] by exactly 33%, increasing its [[attack speed]] by ~49%. Its overall attack speed is ~2.985× faster than a Monkey Sub with no attack speed upgrades. Like [[Twin Guns (BTD6)|Twin Guns]], shots from Triple Guns alternate from left to right. The left and right guns' eject points are offset from the center by 4.14 [[distance unit]]s. | '''Triple Guns''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It reduces the Monkey Sub's [[attack cooldown]] by exactly 33%, from 0.375s to 0.2512s, increasing its [[attack speed]] by ~49%. Its overall attack speed is ~2.985× faster than a Monkey Sub with no attack speed upgrades. Like [[Twin Guns (BTD6)|Twin Guns]], shots from Triple Guns alternate from left to right. The left and right guns' eject points are offset from the center by 4.14 [[distance unit]]s. | ||
==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Monkey Sub|003}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
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==Strategy== | ==Strategy== | ||
{{ | {{BTD6 last updated|section=y|49.3}} | ||
Like [[Airburst Darts (BTD6)|Airburst Darts]], Triple Darts is a versatile yet cost-ineffective tower for the early-game to mid-game. Uncrosspathed, it underperforms due to costing more per DPS than Airburst Darts<!--(325+450+1000+1100)/3 - (325+450+1000)/2 > 0, hence RHS is cheaper-->, but its space-saving aspect and greater efficiency when crosspathed make it remain worthwhile. When used as a standalone tower, Triple Guns should be buffed by {{BTD6|Berserker Brew}} to boost its low base pierce and damage; without it, it falls behind other superior options. Spamming buffed Triple Guns is a strong choice for Least Cash ranked settings on Normal [[Boss Bloon]]s, especially [[Phayze]]. | |||
2-0-3 is the generally superior crosspath, especially for maps with alternating lanes, granting [[Advanced Intel (BTD6)|Intel]] that can also be used for {{BTD6|Camo Bloon}}s. In [[Sub Commander (BTD6)|Sub Commander]] armies, the 2-0-3 Triple Guns is ideal if long range is important, as this Sub crosspath maximizes the bonus damage and pierce from the Sub Commander for a relatively low cost. However, 0-3-2 {{BTD6|Ballistic Missile}} missiles are preferred on compact maps with all lanes intersecting, and upgrading to 2-0-4 {{BTD6|Armor Piercing Darts}} is recommended if space is limited. | |||
==Update history== | ==Update history== | ||
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{{main gallery|Monkey Sub}} | {{main gallery|Monkey Sub}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
File:BTD6 Triple Guns 003.png|Triple Guns with no crosspath | |||
File:BTD6 Triple Guns 103.png|Triple Guns with 103 crosspath | |||
File:BTD6 Triple Guns 203.png|Triple Guns with 203 crosspath | |||
File:BTD6 Triple Guns 013.png|Triple Guns with 013 crosspath | |||
File:BTD6 Triple Guns 023.png|Triple Guns with 023 crosspath | |||
</gallery> | |||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTD6 003-MonkeySub.png|Portrait | BTD6 003-MonkeySub.png|Portrait | ||