Pin (BTD6): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "==Artwork and icons==" to "==Assets==" |
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{{for|the upgrade in [[Bloons TD Battles 2]]|Pin (Battles 2)}} | {{for|the upgrade in [[Bloons TD Battles 2]]|Pin (Battles 2)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Pin | |id=Pin | ||
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==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Engineer Monkey|002}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Engineer Monkey|3|2}} | {{BTD6 cost list by upgrade|Engineer Monkey|3|2}} | ||
==Strategy== | |||
{{Strategy needed}} | |||
Pin is a helpful mid-game crosspath to stun Bloons below Ceramic. This is mainly a benefit to the main Engineer, because at least [[Sprockets (BTD6)|Sprockets]] is needed to allow sentries to pin. | |||
Both 3-0-2 and 4-0-2 assist mid-game cleanup. 5-0-2 usually doesn't need the lower-tier stun unless on a difficult map format during mid-game. | |||
For [[Cleansing Foam (BTD6)|Cleansing Foam]], Pin assists the slowdown of bloons, with the foam slowing all non-blimps including Ceramics by 50% briefly. | |||
==Update history== | ==Update history== | ||