Bloons Monkey City: Difference between revisions
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{{ | {{Italic title}} | ||
{{ | {{title info | ||
'''''Bloons Monkey City''''' (often abbreviated '''''BMC''''' and occasionally '''''Monkey City''''') is a title shared by two games: the {{Flash version of|Bloons Monkey City}}, a 2013 browser game developed by [[Ninja Kiwi]] that is based on the {{Flash version of|Bloons TD 5}}, and the {{ | |image=BMCM logo.png | ||
|versions= | |||
*[[Bloons Monkey City (Flash)|Flash version]] (2013) | |||
*[[Bloons Monkey City (multiplatform)|Multiplatform version]] (2014) | |||
}} | |||
'''''Bloons Monkey City''''' (often abbreviated '''''BMC''''' and occasionally '''''Monkey City''''') is a title shared by two games: the {{Flash version of|Bloons Monkey City}}, a 2013 browser game developed by [[Ninja Kiwi]] that is based on the {{Flash version of|Bloons TD 5}}, and the {{multiplat version of|Bloons Monkey City}}, a 2014 mobile game developed by [[Ninja Kiwi Europe]] that is based on the {{multiplat version of|Bloons TD 5}}. The gameplay of these games is a hybrid between city-building and [[Bloons TD (series)|tower defense]]: players build their city by constructing [[building]]s and expand it by capturing [[tile]]s, which is done by playing a tower defense mini-game that is heavily based on ''[[Bloons TD 5]]''. Buildings are used to unlock more [[tower]]s and [[upgrade]]s to use in the tower defense gameplay. | |||
==Gameplay== | ==Gameplay== | ||
===City=== | ===City=== | ||
A player's city is the primary location of the game. Within the city walls, a player can place Buildings to develop the city, and improve the players' arsenal of Monkeys, in order to capture new tiles. Tiles outside of the city borders can be attacked to capture the tile (or defended from incoming Bloons via Monkey v Monkey.) | |||
On the [[Bloons Monkey City (Flash)|Flash version of Bloons Monkey City]], there is an additional second city that functions similarly, but certain resources like City Cash and Buildings are not transferable between cities, and have their own City Level. | |||
====Buildings==== | ====Buildings==== | ||
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===Tiles=== | ===Tiles=== | ||
{{main|Tile}} | {{main|Tile}}{{Incomplete|Could definitely use more detail or be worded better}} | ||
{{ | Tiles (commonly referred to Terrain) are areas that allow the player to build on them once captured. There are a total of 3000 tiles in every city, with 2991 of them being capturable (the player starts with a plot of 9). There are 11 categories of tiles (14 in the {{Flash version|Bloons Monkey City}}), with the dominant one being Grass (Desert in the second city on Flash). Each tile category has unique favored towers, which makes every upgrade and base cost 15% cheaper, along with restricted towers that cannot be used. Tile categories tend to spawn in small groups around the map, with each category having a unique special mission. | ||
* [[Grass Terrain]] favors Monkey Aces (along with Bloonchippers on mobile) and restricts no towers. | |||
* [[Forest Terrain]] favors Ninja Monkeys and restricts Tack Shooters and Banana Farms. | |||
* [[Heavy Forest Terrain]] favors Sniper Monkeys and restricts Tack Shooters and Banana Farms (along with Heli Pilots on mobile). | |||
* [[Hills Terrain]] favors Tack Shooters (along with Heli Pilots on mobile) and restricts Dart Monkeys. | |||
* [[Mountain Terrain]] favors Ice Monkeys and restricts Monkey Aces, Banana Farms, and Dartling Guns (along with Heli Pilots on mobile). | |||
* [[Volcano Terrain]] favors Monkey Apprentices and Mortar Monkeys and restricts Ice Monkeys, Monkey Villages, and Boomerang Monkeys. | |||
* [[Snow Terrain]] favors Ice Monkeys and restricts Dart Monkeys, Boomerang Monkeys, Dartling Gunners, and Monkey Engineers. | |||
* [[Desert Terrain]] favors Boomerang Monkeys and Bomb Shooters and restricts Spike Factories, Super Monkeys, and Glue Gunners. | |||
* [[River Terrain]] favors Banana Farms and restricts Ninja Monkeys, Bomb Shooters, and Engineer Monkeys. | |||
* [[Jungle Terrain]] favors Glue Gunners and restricts Monkey Apprentices and Ice Monkeys. | |||
* [[Lake Terrain]] favors Monkey Buccaneers and restricts Ninja Monkeys and Bomb Shooters (along with Bloonchippers on mobile). | |||
* [[Badlands Terrain]] favors Monkey Engineers and Sniper Monkeys and restricts Monkey Aces and Banana Farms. | |||
* [[Arid Grasslands Terrain]] has the same favors and restrictions as the Grass Terrain, favoring the Monkey Ace and restricting none. | |||
* [[High Desert Terrain]] favors Monkey Aces and Monkey Engineers and restricts Spike Factories, Super Monkeys, Banana Farms, and Dartling Guns. | |||
===Special Items=== | ===Special Items=== | ||
{{main|Special Item}} | {{main|Special Item}} | ||
Special Items are permanent upgrades to a city, and are stored in a designated menu. They are typically unlocked in Special Missions or Treasure Chest tiles, and contain a variety of effects, from increasing starting cash to upgrading the [[Temple Of The Monkey God (BMC)|Temple Of The Monkey God]]s to Vengeful temples. | |||
Special Items transfer between cities on the Flash version of Bloons Monkey City. | |||
===Monkey v Monkey=== | ===Monkey v Monkey=== | ||
{{main|Monkey v Monkey}} | {{main|Monkey v Monkey}} | ||
Monkey v Monkey is a gameplay feature for sending attacks to other players' cities. Players send attacks by consuming [[Bloontonium (BMC)|Bloontonium]], and defenders fight on a tile with increased difficulty for additional rewards, including City Honor. | |||
===Contested Territory=== | ===Contested Territory=== | ||
{{main|Contested Territory (BMC)}} | {{main|Contested Territory (BMC)}} | ||
Contested Territory allows players to compete against each other for resources. To capture the territory, the player must beat a minimum threshold of rounds with increasing difficulty. Conquering the territory will provide a cash prize upfront to be collected, then will generate more cash over time - separate to a city's [[Banana Farm (building)|Banana Farm]]s. If another player takes control of the territory, the round they lost to will become the threshold. After a set amount of time without any successful usurps of the territory, the territory will be reset, and nobody will be in control of the territory. | |||
===Currencies and resources=== | ===Currencies and resources=== | ||
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*[[City Cash]] | *[[City Cash]] | ||
*[[Power (BMC)|Power]] | *[[Power (BMC)|Power]] | ||
*[[Bloontonium | *[[Bloontonium (BMC)|Bloontonium]] | ||
*[[Bloonstone]]s | *[[Bloonstone]]s | ||
==Towers== | ==Towers== | ||
{{#lst:Tower|BMC}} | |||
==Bloons== | ==Bloons== | ||