Pops Fired: Difference between revisions
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{{research|Determine if it used to affect other plasma-based effects like [[Laser Shock (BTD6)|Laser Shock]]}} | |||
{{BTD6 artifact info | {{BTD6 artifact info | ||
|id=PopsFired | |id=PopsFired | ||
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|name =Pops Fired | |name =Pops Fired | ||
|image=BTD6 ArtifactPopsFired.png | |image=BTD6 ArtifactPopsFired.png | ||
|description common =When a Bloon on fire is popped, it explodes. Hits up to 2 nearby Bloons | |description common =When a Bloon on fire is popped, it explodes. Hits up to 2 nearby Bloons | ||
|description rare =When a Bloon on fire is popped, it explodes. Hits up to 3 nearby Bloons | |description rare =When a Bloon on fire is popped, it explodes. Hits up to 3 nearby Bloons | ||
|description legendary=When a Bloon on fire is popped, it explodes. Hits up to 5 nearby Bloons | |description legendary=When a Bloon on fire is popped, it explodes. Hits up to 5 nearby Bloons | ||
|introduced=47.0 | |||
| | }} | ||
'''Pops Fired''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It causes all Bloons under a burning damage-over-time effect (including from other Artifacts such as [[Esoteric Elementalist]]) to produce an small explosion when their layers are popped. The explosion does 1 {{BTD6 dt|Explosion}} damage over a small area, and its pierce increases with the rarity of the Artifact. | |||
| | |||
| | == Stats == | ||
| | {{BTD6 projectile|pierce=2|maxPierce=-1|ignoreBlockers=true|damage=1|distributeToChildren=true|immuneBloonProperties=2|name=Pops Fired - Common|rounds=1|lifespan=0.1|radius=6}}{{BTD6 projectile|name=Pops Fired - Rare|pierce after=3|pierce=2}}{{BTD6 projectile|name=Pops Fired - Legendary|pierce after=5|pierce=3}} | ||
}} | ==Tips== | ||
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}} | |||
{{BTD6 last updated|51.2|section=1}} | |||
The explosions help for cleanup of Bloons during the early game and to maximize the pierce of the explosions, any form of stalling is recommended so the Bloons can clump together due the radius of the explosion being very small and in many situations it is only capable of hitting the Bloon's children. However, the utility the Artifact drops very quickly when MOAB-Class Bloons become more common as the explosion only triggers when a layer is popped, and the low amount of damage is hardly relevant for the blimps and Super Ceramics and also the natural progression of Tower upgrades and even Artifacts that cause the burning effects has anti-synergy with this Artifact as the higher damage they produce causes more layer skips resulting on a lower amount of explosions. | |||
==Update history== | |||
{{BTD6 change list by name|Pops Fired}} | |||
== Trivia == | |||
*''Pops fired'' may be a reference to the phrase ''[https://en.wiktionary.org/wiki/shots_fired shots fired]'', used to indicate that a firearm has been discharged, or as slang to indicate a derisive statement. | |||
==In other languages== | ==In other languages== | ||
{{langlist | {{langlist | ||
|table=btd6_text | |table=btd6_text | ||
|key= | |key=PopsFiredX | ||
|ar =فرقعة | |ar =فرقعة باشتعال | ||
|da =Sprunget i luften | |da =Sprunget i luften | ||
|de =Gefeuerte Platzer | |de =Gefeuerte Platzer | ||
|es =Estallido ardiente | |||
|es =Estallido ardiente | |es-la=Reviente incendiario | ||
|es-la=Reviente incendiario | |fi =Poksautuksia ammuttu | ||
|fi = | |fr =Explosion enflammée | ||
|fr =Explosion enflammée | |it =Scoppio infuocato | ||
|it =Scoppio infuocato | |ja =燃焼爆破注意 | ||
|ja = | |ko =화재 폭발 | ||
|ko = | |nl =Knalvuur | ||
|nl =Knalvuur | |no =Poppeskade | ||
|no =Poppeskade | |pl =Wystrzał po zapłonie | ||
| | |pt-br=Estouro em Chamas | ||
|pt-br=Estouro em Chamas | |ru =Подрыв горящих | ||
|ru =Подрыв горящих | |sv =Eldsmällning | ||
|sv = | |th =ยิงแตก | ||
|th = | |tr =Ateşli Patlatma | ||
|tr =Ateşli Patlatma | |zh-cn=击破爆炸 | ||
|zh-cn= | |zh-tw=燃燒爆裂 | ||
|zh-tw= | |||
}} | }} | ||
{{clear|right}} | {{clear|right}} | ||
==Navigation== | ==Navigation== | ||
{{BTD6 artifact nav}} | {{BTD6 artifact nav}} | ||