Sub Commander (BTD6): Difference between revisions

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a brief strategy section to begin, others may expand this into a proper strategy section once the time comes
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'''Sub Commander''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Sub a buff to all Monkey Subs in its range (or to all Monkey Subs on the screen with {{BTD6 mk|Sub Admiral}}), including itself. This buff doubles affected Monkey Subs' damage including bonus damage, and increases [[pierce]] by +4. This buff does not double the damage of [[First Strike Capability (BTD6)|First Strike Capability]] and [[Pre-emptive Strike (BTD6)|Pre-emptive Strike's]] abilities, but it does increase the pierce of the abilities' explosions.
'''Sub Commander''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants the Monkey Sub a buff to all Monkey Subs in its range (or to all Monkey Subs on the screen with {{BTD6 mk|Sub Admiral}}), including itself. This buff doubles affected Monkey Subs' damage including bonus damage, and increases [[pierce]] by +4. This buff does not double the damage of [[First Strike Capability (BTD6)|First Strike Capability]] and [[Pre-emptive Strike (BTD6)|Pre-emptive Strike's]] abilities, but it does increase the pierce of the abilities' explosions.


This upgrade also reduces Monkey Sub's [[Attack Cooldown|attack cooldown]] by 50%, and increases airburst projectiles from 3 to 5.  
Sub Commander itself has its [[Attack speed|attack cooldown]] reduced by 50%, and increases airburst projectiles from 3 to 5.<section end="lede" />


==Stats==
==Stats==
These stats do not include the Sub Commander's buff, which it virtually always has.{{BTD6 stat list by tiers|Monkey Sub|005}}
These stats do not include the Sub Commander's buff, which it virtually always has.
{{BTD6 stat list by tiers|Monkey Sub|005}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|51.0|section=y}}
Sub Commander is a decent T5 with all-round stats for a T5 that has accurate high-projectile shots. Not only can it carry grouped rounds with ease if afforded before Round 63, its special buffs benefit Sub armies significantly.
Sub Commander is a decent all-round T5 that has accurate high-projectile shots. It has a relatively smooth save-up from {{BTD6|Armor Piercing Darts}} and performs relatively well in the mid-game, with its biggest hurdles being Rounds 63 and 75, whose {{BTD6|Lead Bloon}}s can block it. Crosspathing with {{BTD6|Advanced Intel}} is preferred, as {{BTD6|Heat-tipped Darts}}'s innate Lead-popping is outweighed by its limited range. Sub Commander also pairs well with {{BTD6|Stronger Stimulant}}, thanks to the damage, pierce, and attack speed boosts all helping its better-splitting darts.
 
Sub Commander by itself struggles past Round 80, especially against {{BTD6|DDT}}s, even with Heat-tipped Darts. Thus, it is generally used with other Subs that it can buff, with {{BTD6|Pre-emptive Strike}} being a strong pairing in [[CHIMPS]] due to the latter taking down all DDTs (including Fortified) with it and having other utilities. {{BTD6|Ballistic Missile}}s are recommended to round out the setup for compact maps where all lanes intersect, while {{BTD6|Triple Guns}} and/or Armor Piercing Darts are recommended on maps with alternating lanes. {{BTD6|Admiral Brickell}} is recommended, and Sub Commander + Triple Guns spam is also a strong option for Least Cash Ranked Bosses, especially [[Phayze]].


==Update history==
==Update history==
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{{main gallery|Monkey Sub}}
{{main gallery|Monkey Sub}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
BTD6 Sub Commander All XPath.png|Sub Commander for all crosspaths
</gallery>


===Assets===
===Assets===