Sub Commander (BTD6): Difference between revisions

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'''Sub Commander''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Sub a buff to all Monkey Subs in its range (or to all Monkey Subs on the screen with {{BTD6 mk|Sub Admiral}}), including itself. This buff doubles affected Monkey Subs' damage including bonus damage, and increases [[pierce]] by +4. This buff does not double the damage of [[First Strike Capability (BTD6)|First Strike Capability]] and [[Pre-emptive Strike (BTD6)|Pre-emptive Strike's]] abilities, but it does increase the pierce of the abilities' explosions.
'''Sub Commander''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants the Monkey Sub a buff to all Monkey Subs in its range (or to all Monkey Subs on the screen with {{BTD6 mk|Sub Admiral}}), including itself. This buff doubles affected Monkey Subs' damage including bonus damage, and increases [[pierce]] by +4. This buff does not double the damage of [[First Strike Capability (BTD6)|First Strike Capability]] and [[Pre-emptive Strike (BTD6)|Pre-emptive Strike's]] abilities, but it does increase the pierce of the abilities' explosions.


This upgrade also reduces [[Attack Cooldown|attack cooldown]] by 50%, and increases airburst projectiles from 3 to 5.  
Sub Commander itself has its [[Attack speed|attack cooldown]] reduced by 50%, and increases airburst projectiles from 3 to 5.<section end="lede" />


==Stats==
==Stats==
These stats do not include the Sub Commander's buff, which it virtually always has.{{BTD6 stat list by tiers|Monkey Sub|005}}
These stats do not include the Sub Commander's buff, which it virtually always has.
{{BTD6 stat list by tiers|Monkey Sub|005}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|51.0|section=y}}
Sub Commander is a decent T5 with all-round stats for a T5 that has accurate high-projectile shots. Not only can it carry grouped rounds with ease if afforded before Round 63, its special buffs benefit Sub armies significantly. However it struggles significantly against Lead and DDTs and requires Acidic Mixture Dip or MIB to pop them. Middle crosspath is usually not preferred due to the lack of range.  
Sub Commander is a decent all-round T5 that has accurate high-projectile shots. It has a relatively smooth save-up from {{BTD6|Armor Piercing Darts}} and performs relatively well in the mid-game, with its biggest hurdles being Rounds 63 and 75, whose {{BTD6|Lead Bloon}}s can block it. Crosspathing with {{BTD6|Advanced Intel}} is preferred, as {{BTD6|Heat-tipped Darts}}'s innate Lead-popping is outweighed by its limited range. Sub Commander also pairs well with {{BTD6|Stronger Stimulant}}, thanks to the damage, pierce, and attack speed boosts all helping its better-splitting darts.
 
Sub Commander by itself struggles past Round 80, especially against {{BTD6|DDT}}s, even with Heat-tipped Darts. Thus, it is generally used with other Subs that it can buff, with {{BTD6|Pre-emptive Strike}} being a strong pairing in [[CHIMPS]] due to the latter taking down all DDTs (including Fortified) with it and having other utilities. {{BTD6|Ballistic Missile}}s are recommended to round out the setup for compact maps where all lanes intersect, while {{BTD6|Triple Guns}} and/or Armor Piercing Darts are recommended on maps with alternating lanes. {{BTD6|Admiral Brickell}} is recommended, and Sub Commander + Triple Guns spam is also a strong option for Least Cash Ranked Bosses, especially [[Phayze]].


==Update history==
==Update history==
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{{main gallery|Monkey Sub}}
{{main gallery|Monkey Sub}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
BTD6 Sub Commander All XPath.png|Sub Commander for all crosspaths
</gallery>


===Assets===
===Assets===