The Eternal: Difference between revisions

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{{BCS bloon info
{{BCS bloon info
|id=TheEternal
|id=TheEternal
|numeric id=166


|name      =The Eternal
|name      =The Eternal
|image      =BCS TheEternal CardArt.png
|image      =BCS TheEternal CardArt.png
|description=On Destroyed: Add a copy of this card to your hand with +70 Health
|icon      =BCS TheEternal Icon.png
|description='''On Destroyed''': Add a copy of this card to your hand with +60 Health.
|flavor    =What pops me only makes me stronger.
|flavor    =What pops me only makes me stronger.


|pack      =Classic
|class    =Advanced
|class    =Advanced
|rarity    =Ultra Rare
|rarity    =Ultra Rare
|keywords  =On Destroyed, Unique
|keywords  =On Destroyed;On Leak;On Popped;Unique
|introduced=3.0
|introduced=3.0


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|delay  =2
|delay  =2
}}
}}
'''The Eternal''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. Each time it is popped or it hits the opponent's [[Hero (BCS)|Hero]], it creates a copy of itself in the player's hand with 70 more health. Only one The Eternal can be in a deck.
'''The Eternal''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. Each time it is destroyed or it hits the opponent's [[Hero (BCS)|Hero]], it creates a copy of itself in the player's hand with 60 extra Health than before. If [[Return to Sender]] is used on a copy, it reverts to its original health. This Bloon can be copied by effects (e.g. [[Double Trouble (BCS)|Double Trouble]] or [[Reinflated]]). Multiple Eternals are allowed to return to the player's hand if The Eternal was copied. Only one The Eternal can be in the [[Card|Collection]].
 
The card artwork depicts The Eternal near a graveyard full of the ghosts of other Eternals, set at night time with an eerie light-blue mist.


==Tips==
==Tips==
{{BCS last updated|3.0|section=y}}
{{outdated|Massive v6.4 buff to eternal might make eternal spam and duplication stuff great again}}
*By popping the Eternal, it gets stronger with every draw. Delaying the popping of The Eternal prevents it from scaling too quickly.
{{BCS last updated|6.2|section=y}}
*If the player's hand consistently has ample space, this card offers a constant source of Bloontonium.
*The Eternal is a scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It can be used to assist [[Boss Battle (BCS)|Boss Battle]]s, but should not be relied on as the main damage.<!--newbie strategy, obviously crap with competitive strategy, but good enough to mess up ai targeting--> With its infinite card generation, this card can offer a constant source of Bloontonium, albeit very slowly.
*The Eternal can be copied by [[Reinflated]], [[The Prestige]], or [[Double Trouble]]. Copying it can help reduce the effectiveness of singling out that Bloon.
*By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly.
**To increase the chances of copying it with the former two, one can use [[Bloon Melter]] to pop their own The Eternal and replay its copy, repeating as needed. Have 7 or fewer cards in your hand if doing this with a 2-charge Bloon Melter, or else The Eternal will not return.
**The optimal way to limit its Health scaling is popping it on the second turn. Having anything that deals the final pop during the opponent's turn (e.g. [[Defender]]s, and lingering effects like [[On Fire (BCS)|On Fire]] and [[Acid Pool (BCS)|Acid Pool]]) can delay it further.
*The Eternal can be permanently removed from play by destroying it or using [[Return to Sender]] while the opponent has a full hand.
**If available, [[Slowing Bloon]], [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], [[Bloon Impact (BCS)|Bloon Impact]] and [[Red Bloon Apopalypse]] can slow down the opponent from sending more Eternals.
**If removed by Return to Sender, this copy will revert to its original HP.
*Self-destruction cards can build up the Eternal's Health quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is [[Bloon Melter]].
**To prevent losing The Eternal, keeping a low hand is recommended.
*The Eternal can be permanently removed from play by destroying it or using [[Return to Sender]] while the opponent has a full hand. To prevent losing The Eternal, keeping a low hand is recommended. Be wary of opponents holding multiple [[Return to Sender|Return To Senders]] in their hand to prevent losing The Eternal, as multiple uses of it in one turn can fill up your hand quickly.
*Decks that heavily rely on The Eternal as a wincon may heavily involve Pick cards, as well as enough Gold and Monkeys to survive long enough to draw that Bloon. [[Amelia the Amazing (BCS)|Amelia]] has the most possible Pick cards.
*Certain Bloon removers are effective against The Eternal:
**Dart builds with [[Super Monkey Fan Club (BCS)|Super Monkey Fan Club]], [[Dart Monkey Twins]], and [[Crossbow Monkey]], plus [[Monkey Priestess]] for gaining lives, may give enough leverage in the early-to-midgame.
**[[Return to Sender]] reverts a single Eternal to original health, preventing a potentially lethal amount of Health of that Eternal. It also has the benefit of being able to entirely destroy The Eternal if the player’s hand is full on use.
**Having at least one [[Monkey Investigator]] will allow the Eternal to be the guaranteed bloon draw, if no other bloons are in the deck.
**[[Bloon Redirect]] can be used in Eternal decks to prevent mirror matchups from using The Eternal, or to potentially steal from an opponent who poorly uses The Eternal. This, however, is prevented once The Eternal gets enough health.
**For heroes that heavily rely on Bloontonium, especially [[Adora (BCS)|Adora]], Bloontonium-gaining Monkeys such as [[Leeching Shot Sniper]], [[Bloontonium Miner]], and [[Mine Supervisor]] are recommended.
**[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] can render pure Eternal decks useless if the Eternal is not duplicated.
*Since the Version 4.4 nerfs, the Eternal is no longer strong enough to carry as a deck wincon, due to the variety of hard counters and tactics to slow the Eternal's growth. Its favored synergies like duplicators ([[Double Trouble (BCS)|Double Trouble]], [[Reinflated]], etc.) are better used on other Bloons.
*Conventional mid-game Bloon spam decks (e.g. Large Bloon spam of [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s) may include The Eternal as a backup plan if the rushes fail to break through. Although this can work, cards like [[Lead Zeppelin]] or [[CRRROD]] generally perform better at giving you a second chance after a tempo push has been dealt with; the Eternal is a bad draw if it's drawn late.
 
==Update history==
{{BCS change list by name|The Eternal}}
 
==Development==
Eternal's Version 6.4 buff was added to keep Eternal relevant as a consistent threat.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> Losing the On Pop penalty makes it less prone to being too weak to scale before the game is over, while still being vulnerable to hard and soft removals.<ref name="odysseyTOS-6.4" /> Although not stated explicitly in the commentary by OdysseyTOS, the Eternal buff has resurged the viability of self-popping sources and mass duplication of Eternal.


==Gallery==
==Gallery==
{{screenshot needed}}
<gallery>
<gallery>
BCS TheEternal Icon.png|Icon
BCS TheEternal Icon.png|Icon
BCS Eternal Return.png|Stage 2 Eternal returning with 140 HP (v3.2)
BCS Multiple Eternals On Field.png|Three Stage 4 Eternals and one Stage 3 Eternal on the board (pre-4.4)
BCS Multiple Eternals On Deck.png|Three Stage 5 Eternals and one Stage 4 Eternal on the deck (pre-4.4)
BCS On Leak Effect.png|On Leak returning Eternal
BCS Eternal Hit Hero.png|Hitting Hero
BCS Eternal Bloon Melter.png|Destroyed by Bloon Melter
</gallery>
</gallery>


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==References==
<references />
==Navigation==
==Navigation==
{{BCS bloon nav}}
{{BCS bloon nav}}