Bloons Monkey City: Difference between revisions
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{{ | {{Italic title}} | ||
{{ | {{title info | ||
'''''Bloons Monkey City''''' (often abbreviated '''''BMC''''' and occasionally '''''Monkey City''''') is a title shared by two games: the {{Flash version of|Bloons Monkey City}}, a 2013 browser game developed by [[Ninja Kiwi]] that is based on the {{Flash version of|Bloons TD 5}}, and the {{ | |image=BMCM logo.png | ||
|versions= | |||
*[[Bloons Monkey City (Flash)|Flash version]] (2013) | |||
*[[Bloons Monkey City (multiplatform)|Multiplatform version]] (2014) | |||
}} | |||
'''''Bloons Monkey City''''' (often abbreviated '''''BMC''''' and occasionally '''''Monkey City''''') is a title shared by two games: the {{Flash version of|Bloons Monkey City}}, a 2013 browser game developed by [[Ninja Kiwi]] that is based on the {{Flash version of|Bloons TD 5}}, and the {{multiplat version of|Bloons Monkey City}}, a 2014 mobile game developed by [[Ninja Kiwi Europe]] that is based on the {{multiplat version of|Bloons TD 5}}. The gameplay of these games is a hybrid between city-building and [[Bloons TD (series)|tower defense]]: players build their city by constructing [[building]]s and expand it by capturing [[tile]]s, which is done by playing a tower defense mini-game that is heavily based on ''[[Bloons TD 5]]''. Buildings are used to unlock more [[tower]]s and [[upgrade]]s to use in the tower defense gameplay. | |||
==Gameplay== | ==Gameplay== | ||
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===Tiles=== | ===Tiles=== | ||
{{main|Tile}} | {{main|Tile}}{{Incomplete|Could definitely use more detail or be worded better}} | ||
{{ | Tiles (commonly referred to Terrain) are areas that allow the player to build on them once captured. There are a total of 3000 tiles in every city, with 2991 of them being capturable (the player starts with a plot of 9). There are 11 categories of tiles (14 in the {{Flash version|Bloons Monkey City}}), with the dominant one being Grass (Desert in the second city on Flash). Each tile category has unique favored towers, which makes every upgrade and base cost 15% cheaper, along with restricted towers that cannot be used. Tile categories tend to spawn in small groups around the map, with each category having a unique special mission. | ||
* [[Grass Terrain]] favors Monkey Aces (along with Bloonchippers on mobile) and restricts no towers. | |||
* [[Forest Terrain]] favors Ninja Monkeys and restricts Tack Shooters and Banana Farms. | |||
* [[Heavy Forest Terrain]] favors Sniper Monkeys and restricts Tack Shooters and Banana Farms (along with Heli Pilots on mobile). | |||
* [[Hills Terrain]] favors Tack Shooters (along with Heli Pilots on mobile) and restricts Dart Monkeys. | |||
* [[Mountain Terrain]] favors Ice Monkeys and restricts Monkey Aces, Banana Farms, and Dartling Guns (along with Heli Pilots on mobile). | |||
* [[Volcano Terrain]] favors Monkey Apprentices and Mortar Monkeys and restricts Ice Monkeys, Monkey Villages, and Boomerang Monkeys. | |||
* [[Snow Terrain]] favors Ice Monkeys and restricts Dart Monkeys, Boomerang Monkeys, Dartling Gunners, and Monkey Engineers. | |||
* [[Desert Terrain]] favors Boomerang Monkeys and Bomb Shooters and restricts Spike Factories, Super Monkeys, and Glue Gunners. | |||
* [[River Terrain]] favors Banana Farms and restricts Ninja Monkeys, Bomb Shooters, and Engineer Monkeys. | |||
* [[Jungle Terrain]] favors Glue Gunners and restricts Monkey Apprentices and Ice Monkeys. | |||
* [[Lake Terrain]] favors Monkey Buccaneers and restricts Ninja Monkeys and Bomb Shooters (along with Bloonchippers on mobile). | |||
* [[Badlands Terrain]] favors Monkey Engineers and Sniper Monkeys and restricts Monkey Aces and Banana Farms. | |||
* [[Arid Grasslands Terrain]] has the same favors and restrictions as the Grass Terrain, favoring the Monkey Ace and restricting none. | |||
* [[High Desert Terrain]] favors Monkey Aces and Monkey Engineers and restricts Spike Factories, Super Monkeys, Banana Farms, and Dartling Guns. | |||
===Special Items=== | ===Special Items=== | ||
{{main|Special Item}} | {{main|Special Item}} | ||
Special Items are permanent upgrades to a city, and are stored in a designated menu. They are typically unlocked in Special Missions or Treasure Chest tiles, and contain a variety of effects, from increasing starting cash to upgrading the [[Temple Of The Monkey God (BMC)|Temple Of The Monkey God]]s to Vengeful temples. | |||
Special Items transfer between cities on the Flash version of Bloons Monkey City. | |||
===Monkey v Monkey=== | ===Monkey v Monkey=== | ||
{{main|Monkey v Monkey}} | {{main|Monkey v Monkey}} | ||
Monkey v Monkey is a gameplay feature for sending attacks to other players' cities. Players send attacks by consuming [[Bloontonium (BMC)|Bloontonium]], and defenders fight on a tile with increased difficulty for additional rewards, including City Honor. | |||
===Contested Territory=== | ===Contested Territory=== | ||
{{main|Contested Territory (BMC)}} | {{main|Contested Territory (BMC)}} | ||
Contested Territory allows players to compete against each other for resources. To capture the territory, the player must beat a minimum threshold of rounds with increasing difficulty. Conquering the territory will provide a cash prize upfront to be collected, then will generate more cash over time - separate to a city's [[Banana Farm (building)|Banana Farm]]s. If another player takes control of the territory, the round they lost to will become the threshold. After a set amount of time without any successful usurps of the territory, the territory will be reset, and nobody will be in control of the territory. | |||
===Currencies and resources=== | ===Currencies and resources=== | ||
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*[[City Cash]] | *[[City Cash]] | ||
*[[Power (BMC)|Power]] | *[[Power (BMC)|Power]] | ||
*[[Bloontonium | *[[Bloontonium (BMC)|Bloontonium]] | ||
*[[Bloonstone]]s | *[[Bloonstone]]s | ||
==Towers== | ==Towers== | ||
{{#lst:Tower|BMC}} | |||
==Bloons== | ==Bloons== | ||