Damage: Difference between revisions

Zipso (talk | contribs)
Replaced lengthy damage type section with a table to match the Damage Type page.
Qwertyxp2000 (talk | contribs)
Resistance: okay, I am not sure, diamonds and btd6 goldens have a damage cap instead of damage resistance, so how do we sort that?
 
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[[file:BTD6_MapBuffIconDamage.png|thumb|Map buff icon for Damage in BTD6]]
[[file:BTD6_MapBuffIconDamage.png|thumb|Map buff icon for Damage in BTD6]]
'''Damage''' is the process by which a [[Bloon]], or in the case of the {{iOS version of|Hot Air Bloon}}, certain bosses and the player, loses [[Bloon health|health]] and/or [[Bloon layer|layers]] in the {{series|Bloons TD}}, {{series|Bloons Supermonkey}}, the iOS version of ''Hot Air Bloon'', and ''[[Bloons Pop!]]''. Damage is primarily dealt by [[projectile]]s or [[status effect]]s.
'''Damage''' is the process by which a [[Bloon]], or in the case of the {{iOS version of|Hot Air Bloon}}, certain bosses and the player, loses health and/or layers in the {{series|Bloons TD}}, {{series|Bloons Supermonkey}}, the iOS version of ''Hot Air Bloon'', and ''[[Bloons Pop!]]''. Damage is primarily dealt by [[projectile]]s or [[status effect]]s.


Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health.
Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health.


==Layer skipping==
==Layer skipping==
Layer skipping is when a tower deals more than 1 damage and skips layers. For example, if an unupgraded sniper pops a [[Zebra Bloon (BTD6)|Zebra Bloon]], since it does more than 1 damage (2), the [[Black Bloon (BTD6)|black]]/[[White Bloon (BTD6)|white]] layers are skipped and only 4 [[Pink Bloon (BTD6)|Pink Bloons]] are left remaining. Layer skipping doesn't account for immunities (except in mobile games of the [[Bloons TD 5 Generation]]), so it can allow towers to pop Bloons with layers that would normally be immune to them. For example, when a [[Heavy Bombs (BTD6)|Heavy Bombs]] [[Bomb Shooter (BTD6)|bomb shooter]] pops a [[Lead Bloon (BTD6)|Lead Bloon]], it deals 2 damage and can skip the black bloon layer it would normally be unable to damage.
[[file:BTD6 Heavy Bombs.png|thumb|210px|Heavy Bombs dealing 2 damage to [[Lead Bloon (BTD6)|Lead Bloon]]s, popping them into [[Pink Bloon (BTD6)|Pink Bloon]]s and skipping the [[Black Bloon (BTD6)|Black Bloon]] layers.]]
Layer skipping is when a tower deals more than 1 damage and skips layers. For example, if an unupgraded sniper pops a [[Zebra Bloon (BTD6)|Zebra Bloon]], since it does more than 1 damage (2), the [[Black Bloon (BTD6)|black]]/[[White Bloon (BTD6)|white]] layers are skipped and only 4 [[Pink Bloon (BTD6)|Pink Bloons]] are left remaining. Layer skipping doesn't account for immunities (except in mobile games of the [[Bloons TD 5 Generation]]<ref group="fn">Some damage effects have the "Kill" status effect that ignores the child bloons' immunities.</ref>), so it can allow towers to pop Bloons with layers that would normally be immune to them. For example, when a [[Heavy Bombs (BTD6)|Heavy Bombs]] [[Bomb Shooter (BTD6)|bomb shooter]] pops a [[Lead Bloon (BTD6)|Lead Bloon]], it deals 2 damage and can skip the black bloon layer it would normally be unable to damage.


==Damage types==
==Damage types==
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Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the {{mobile version of|Bloons TD 5}} and only appears in the {{series|Bloons TD}} and ''[[Bloons Pop!]]'', although similar mechanics exist in prior games.
Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the {{mobile version of|Bloons TD 5}} and only appears in the {{series|Bloons TD}} and ''[[Bloons Pop!]]'', although similar mechanics exist in prior games.


=== Bloons TD 5 ===
=== ''Bloons TD 5'' ===
{{Empty}}
{{Empty}}


=== Bloons TD 6 ===
=== ''Bloons TD 6'' ===
{| class="wikitable" style="text-align:center"
{{#lst:Damage type|Bloons TD 6}}
!Type
 
![[File:BTD6_bloon_Black.png|link=Black_Bloon_(BTD6)|20x20px]]
=== ''Bloons TD Battles 2'' ===
![[File:BTD6_bloon_White.png|link=White_Bloon_(BTD6)|20x20px]]
{{empty}}
![[File:BTD6_bloon_Lead.png|link=Lead_Bloon_(BTD6)|20x20px]]
 
!Frozen
=== ''Bloons Adventure Time TD'' ===
![[File:BTD6_bloon_Purple.png|link=Purple_Bloon_(BTD6)|20x20px]]
{{empty}}
!Additional Notes
|-
!Sharp
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{y}}
|Towers which deal Sharp damage can be buffed by the [[Sharpening Stone]] from [[Geraldo's Shop]].
The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect.
|-
!Shatter
|{{y}}
|{{y}}
|{{n}}
|{{y}}
|{{y}}
| rowspan="2" |
|-
!Explosion
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
!Cold
|{{y}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
| rowspan="2" |While the cold and glacier types are able to pop frozen Bloons by default, both the [[Ice Monkey (BTD6)|Ice Monkey]] and [[Sentry Expert (BTD6)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (BTD6)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]].
|-
!Glacier
|{{y}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|-
!Frigid
|{{y}}
|{{n}}
|{{y}}
|{{y}}
|{{n}}
|
|-
!Energy
|{{y}}
|{{y}}
|{{n}}
|{{y}}
|{{n}}
|Attacks and damage over time effects that deal Energy damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]].
Projectiles that deal Energy damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]].
|-
!Plasma or Fire
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{n}}
|Attacks and damage over time effects that deal Plasma damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]].
Projectiles that deal Plasma damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]].
|-
!Acid or Normal
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|
|}


=== Bloons Pop! ===
=== ''Bloons Pop!'' ===
{{Empty}}
{{Empty}}


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|In ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s only deal extra damage to [[Laser Shock (BTD6)|Laser Shock]]ed Bloons afflicted with the same "tier" of the effect. For example, [[Laser Cannon (BTD6)|Laser Cannon]] only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades.
|In ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s only deal extra damage to [[Laser Shock (BTD6)|Laser Shock]]ed Bloons afflicted with the same "tier" of the effect. For example, [[Laser Cannon (BTD6)|Laser Cannon]] only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades.
|}
|}
==Resistance==
{{For|the [[Hype Boost Monkey]] upgrade|Resistance}}{{incomplete|section=y|Expand upon "damage resistance"}}
{{research|Is damage capped bloons like BTD6 Golden Bloon and Diamond Bloons count as "damage resistance" or another type of game mechanic?}}
A Bloon with damage resistance will take less damage than normal. If an attack deals less than or equal to a Bloon's damage resistance, the Bloon takes no damage. For instance, Tier 2−5 [[Dreadbloon (BTD6)|Dreadbloon]] in ''BTD6'' takes 1 less damage from all attacks.
== Footnotes ==
<references group="fn"/>
== Navigation ==
{{Attack_mechanics_nav}}
[[Category:Game mechanics]]
[[Category:Game mechanics in BTD5]]
[[Category:Game mechanics in BTD6]]
[[Category:Game mechanics in Battles]]
[[Category:Game mechanics in BMC]]
[[Category:Game mechanics in BATTD]]
[[Category:Game mechanics in Bloons Pop!]]
[[Category:Game mechanics in Bloons TD (series)]]