Update history:Bloons TD Battles 2/Version 4.5: Difference between revisions
Planterror (talk | contribs) m adding 4.6 |
Pymonkibot (talk | contribs) m Pymonkibot moved page Bloons TD Battles 2 v4.5 to Update history:Bloons TD Battles 2/Version 4.5: Text replacement - "Bloons TD Battles 2 v(.*)" to "Update history:Bloons TD Battles 2/Version $1" |
||
| (6 intermediate revisions by 2 users not shown) | |||
| Line 7: | Line 7: | ||
|steam date={{timestamp|20 January 2025 15:02:32 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=27077624 SteamDB]</ref> | |steam date={{timestamp|20 January 2025 15:02:32 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=27077624 SteamDB]</ref> | ||
|app store date={{timestamp|2025-01-20T15:02:40Z}}<ref>[https://apps.apple.com/app/bloons-td-battles-2/id1540061397 Cache on the App Store page]</ref> | |app store date={{timestamp|2025-01-20T15:02:40Z}}<ref>[https://apps.apple.com/app/bloons-td-battles-2/id1540061397 Cache on the App Store page]</ref> | ||
|description=Time to hit the road on an all new [[map]]: [[Neo Highway]]! Designed by u/G00dbot as the winning entry of the Community Map Competition, Neo Highway is a fast paced and challenging test of your skill. Placement areas are hard to come by when racing down a highway and the speed of the [[Bloon]]s changes as they weave in and out of traffic. Put the pedal to the metal and jump into a Neo Highway match now! | |||
}} | }} | ||
'''Version 4.5''' is the first major update to ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]'' of 2025. It introduced the community-created map [[Neo Highway]]. It had 2 OTA updates which fixed bugs and set up new Store bundles. | '''Version 4.5''' is the first major update to ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]'' of 2025. It introduced the community-created map [[Neo Highway]]. It had 2 OTA updates which fixed bugs and set up new Store bundles. | ||
| Line 13: | Line 14: | ||
==Changes== | ==Changes== | ||
===[[Dart Monkey (Battles 2)|Dart Monkey]]=== | ===[[Dart Monkey (Battles 2)|Dart Monkey]]=== | ||
{{BTDB2 tower changes|version=4.5|tower=Dart Monkey | {{BTDB2 tower changes|version=4.5|tower=Dart Monkey | ||
|path 1 tier 2 cost before=150|path 1 tier 2 cost after=250 | |path 1 tier 2 cost before=150|path 1 tier 2 cost after=250 | ||
|path 1 tier 4 cost before=1800|path 1 tier 4 cost after=1700 | |path 1 tier 4 cost before=1800|path 1 tier 4 cost after=1700 | ||
|path 2 tier 3 cost before=300|path 2 tier 3 cost after=400 | |path 2 tier 3 cost before=300|path 2 tier 3 cost after=400 | ||
|quote 1 tiers=2xx;4xx;x3x|quote 1=We are increasing the cost of the Triple Darts upgrade and moving some of the top path’s cost into the lower upgrades to make dart monkey hoards more expensive. | |||
}} | }} | ||
===[[Glue Gunner (Battles 2)|Glue Gunner]]=== | ===[[Glue Gunner (Battles 2)|Glue Gunner]]=== | ||
{{BTDB2 tower changes|version=4.5|tower=Glue Gunner|quote=We are slightly nerfing the Bloon Solver’s attack speed to reduce the number of times it’s able to reapply its glue after Scientist Gwen has burned it off. | {{BTDB2 tower changes|version=4.5|tower=Glue Gunner | ||
|tiers | |changes 1 tiers=5xx|changes 1=*{{nerf|Attack cooldown increased|0.25s|0.4s}} | ||
|quote 1 tiers=5xx|quote 1=We are slightly nerfing the Bloon Solver’s attack speed to reduce the number of times it’s able to reapply its glue after Scientist Gwen has burned it off. | |||
}} | |||
===[[Monkey Sub (Battles 2)|Monkey Sub]]=== | |||
{{BTDB2 tower changes|version=4.5|tower=Monkey Sub | |||
|changes 1 tiers=3xx|changes 1=*"Fixed 3xx Monkey Sub sleeping on the job (visual issue only)." | |||
*"Fixed 3xx Monkey Sub not visually submerging when the upgrade is first bought. "}} | |||
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | |||
{{BTDB2 tower changes|version=4.5|tower=Monkey Buccaneer | |||
|all tier changes=*"Fixed Buccaneer not firing both cannons when placed too close to land. "}} | |||
===[[Druid (Battles 2)|Druid]]=== | |||
{{BTDB2 tower changes|version=4.5|tower=Druid | |||
|changes 1 tiers=3xx|changes 1=*"Fixed 3xx Druid animating incorrectly when firing lightning. " | |||
}} | }} | ||
===[[Banana Farm (Battles 2)|Banana Farm]]=== | ===[[Banana Farm (Battles 2)|Banana Farm]]=== | ||
{{BTDB2 tower changes|version=4.5|tower=Banana Farm| | {{BTDB2 tower changes|version=4.5|tower=Banana Farm | ||
|changes 1 tiers=03x+|changes 1=*{{nerf|End of round income reduced|$550|$450}} | |||
|tiers | |changes 2 tiers=130;140;150|changes 2=*{{buff|End of round income increased|$450|$500}} | ||
|tiers | |changes 3 tiers=230;240;250|changes 3=*{{buff|End of round income increased|$500|$550}} | ||
|tiers | |changes 4 tiers=x5x|changes 4=*{{nerf|Ability: initial cooldown increased|25s|30s}} | ||
|quote 1 tiers=1xx;2xx;x3x+|quote 1=The Monkey Bank benefited a little too much from the introduction of Quality Soil. These changes are intended to keep the strength of the Monkey Bank when combined with the top path while nerfing the bottom crosspath. | |||
}} | }} | ||
===[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]=== | ===[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]=== | ||
{{BTDB2 hero changes|version=4.5|hero=Scientist Gwendolin|quote=By increasing the damage and reducing the attack rate of Scientist Gwedolin’s cocktail, we can reduce the amount of damage it does when combined with Glue Gunner without nerfing the attack as a whole. | {{BTDB2 hero changes|version=4.5|hero=Scientist Gwendolin|quote=By increasing the damage and reducing the attack rate of Scientist Gwedolin’s cocktail, we can reduce the amount of damage it does when combined with Glue Gunner without nerfing the attack as a whole. {{sic}}<!--gwedolin--> | ||
|changes 1 levels=3+|changes 1= | |changes 1 levels=3+|changes 1= | ||
*{{nerf|Chemical Cocktail: damage tick rate reduced|0.24s|0.36s}} | |||
|changes 2 levels=3–13|changes 2= | |||
*{{buff|Chemical Cocktail: damage per tick increased|2|3}} | *{{buff|Chemical Cocktail: damage per tick increased|2|3}} | ||
*{{ | |changes 3 levels=14+|changes 3= | ||
*{{buff|Chemical Cocktail: damage per tick increased|5|6}} | |||
}} | |||
===[[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]]=== | |||
{{BTDB2 changes|version=4.5|name=Obyn Greenfoot|changes= | |||
*"Fixed Obyn’s wolf animating incorrectly in the Druid’s Best Friend animation. " | |||
}} | }} | ||
===[[Benjamin (Battles 2)|Benjamin]]=== | ===[[Benjamin (Battles 2)|Benjamin]]=== | ||
{{BTDB2 hero changes|version=4.5|hero=Benjamin|quote=Poor Benjamin has had some of his uniqueness stolen by Bonnie and Beetienne in recent updates leaving him without a solid niche. To help find him a new one, we are strengthening his synergy with Banana Farms and replacing his life gain upgrade with a brand new effect: Boost Hack. | {{BTDB2 hero changes|version=4.5|hero=Benjamin|quote=Poor Benjamin has had some of his uniqueness stolen by Bonnie and Beetienne in recent updates leaving him without a solid niche. To help find him a new one, we are strengthening his synergy with Banana Farms and replacing his life gain upgrade with a brand new effect: Boost Hack. | ||
|changes | |all level changes=*{{buff|Benjamin is now buffed by Banana Central}} | ||
|changes | |changes 1 levels=3+|changes 1= | ||
*{{buff|Biohack: affects 2 more towers at all levels}} | *{{buff|Biohack: affects 2 more towers at all levels}} | ||
*{{buff|Biohack: affected towers deal +1 damage at all levels}} | *{{buff|Biohack: affected towers deal +1 damage at all levels}} | ||
|changes | |changes 2 levels=5+|changes 2=*{{buff|Bank Hack: now applies to Marketplaces}} | ||
|changes | |changes 3 levels=6+|changes 3=*{{neutral|Cyber Security replaced with Boost Hack}} | ||
|changes | |changes 4 levels=14+|changes 4=*{{neutral|Effect changed to Boost Hack granting one additional use of each boost}} | ||
}} | }} | ||
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ||
{{BTDB2 hero changes|version=4.5|hero=DJ Benjammin'|quote=DJ Ben has been given even more changes to distinguish him from the other heroes, including Ben. Every DJ needs a crowd so DJ Ben’s income is now based on the number of monkeys you can fit into his radius. He’s weaker than regular Ben by himself, but stronger if you can max out his crowd. We’ve also swapped his synergy with Farms for a synergy with alternative income monkeys like Sniper, Heli Pilot, and Engineer. | {{BTDB2 hero changes|version=4.5|hero=DJ Benjammin'|quote=DJ Ben has been given even more changes to distinguish him from the other heroes, including Ben. Every DJ needs a crowd so DJ Ben’s income is now based on the number of monkeys you can fit into his radius. He’s weaker than regular Ben by himself, but stronger if you can max out his crowd. We’ve also swapped his synergy with Farms for a synergy with alternative income monkeys like Sniper, Heli Pilot, and Engineer. | ||
|changes | |all level changes=*{{buff|Range increased by 5}} | ||
|changes | |changes 1 levels=1|changes 1= | ||
*{{nerf|Cash generated per round reduced|$75|$50}} | *{{nerf|Cash generated per round reduced|$75|$50}} | ||
*{{buff|Now generates +$10 per round per tower in range (up to +$100)}} | *{{buff|Now generates +$10 per round per tower in range (up to +$100)}} | ||
|changes | |changes 2 levels=2-4|changes 2= | ||
*{{nerf|Cash generated per round reduced|$112|$75}} | *{{nerf|Cash generated per round reduced|$112|$75}} | ||
*{{buff|Now generates +$15 per round per tower in range (up to +$150)}} | *{{buff|Now generates +$15 per round per tower in range (up to +$150)}} | ||
|changes | |changes 3 levels=3-12|changes 3= | ||
*{{neutral|Good Vibes effect changed: for each different type of tower in range (excluding Banana Farm and Monkey Village), gives the 3 furthest away towers of that type +2 damage for 6 seconds, then require a 2s cooldown}} | *{{neutral|Good Vibes effect changed: for each different type of tower in range (excluding Banana Farm and Monkey Village), gives the 3 furthest away towers of that type +2 damage for 6 seconds, then require a 2s cooldown}} | ||
|changes | |changes 4 levels=5-8|changes 4= | ||
*{{neutral|Bank Hack replaced with Side Hustle (increases cash generated by all towers except Banana Farms and Monkey Villages by 6%)}} | *{{neutral|Bank Hack replaced with Side Hustle (increases cash generated by all towers except Banana Farms and Monkey Villages by 6%)}} | ||
|changes | |changes 5 levels=5-7|changes 5= | ||
*{{nerf|Cash generated per round reduced|$187|$125}} | *{{nerf|Cash generated per round reduced|$187|$125}} | ||
*{{buff|Now generates +$25 per round per tower in range (up to +$250)}} | *{{buff|Now generates +$25 per round per tower in range (up to +$250)}} | ||
|changes | |changes 6 levels=6-13|changes 6= | ||
*{{neutral|Cyber Security replaced with Encore (reduces all Activated Ability cooldowns by 5%)}} | *{{neutral|Cyber Security replaced with Encore (reduces all Activated Ability cooldowns by 5%)}} | ||
|changes | |changes 7 levels=8-10|changes 7= | ||
*{{nerf|Cash generated per round reduced|$300|$200}} | *{{nerf|Cash generated per round reduced|$300|$200}} | ||
*{{buff|Now generates +$40 per round per tower in range (up to +$400)}} | *{{buff|Now generates +$40 per round per tower in range (up to +$400)}} | ||
|changes | |changes 8 levels=9+|changes 8= | ||
*{{neutral|Now increases Side Hustle buff to 9%}} | *{{neutral|Now increases Side Hustle buff to 9%}} | ||
|changes | |changes 9 levels=11-14|changes 9= | ||
*{{nerf|Cash generated per round reduced|$600|$400}} | *{{nerf|Cash generated per round reduced|$600|$400}} | ||
*{{buff|Now generates +$80 per round per tower in range (up to +$800)}} | *{{buff|Now generates +$80 per round per tower in range (up to +$800)}} | ||
|changes | |changes 10 levels=13+|changes 10= | ||
*{{neutral|Good Vibes: now gives +3 damage and lasts for 8 seconds without affecting more towers}} | *{{neutral|Good Vibes: now gives +3 damage and lasts for 8 seconds without affecting more towers}} | ||
|changes | |changes 11 levels=14+|changes 11=*{{neutral|Now reduces Activated Ability cooldowns by 15%}} | ||
|changes | |changes 12 levels=15-16|changes 12= | ||
*{{nerf|Cash generated per round reduced|$1,500|$1,000}} | *{{nerf|Cash generated per round reduced|$1,500|$1,000}} | ||
*{{buff|Now generates +$200 per round per tower in range (up to +$2,000)}} | *{{buff|Now generates +$200 per round per tower in range (up to +$2,000)}} | ||
|changes | |changes 13 levels=17+|changes 13= | ||
*{{nerf|Cash generated per round reduced|$3,000|$2,000}} | *{{nerf|Cash generated per round reduced|$3,000|$2,000}} | ||
*{{buff|Now generates +$400 per round per tower in range (up to +$4,000)}} | *{{buff|Now generates +$400 per round per tower in range (up to +$4,000)}} | ||
|changes | |changes 14 levels=19+|changes 14= | ||
*{{neutral|Good Vibes: now affects the 4 furthest away towers of each type in range}} | *{{neutral|Good Vibes: now affects the 4 furthest away towers of each type in range}} | ||
}} | |||
===[[Smudge Catt Ezili (Battles 2)|Smudge Catt Ezili]]=== | |||
{{BTDB2 changes|version=4.5|name=Smudge Catt Ezili|changes= | |||
*"Fixed Smudge Catt Ezili having the incorrect hero type (changed Supporter to Defender)" | |||
}} | |||
===[[Adora (Battles 2)|Adora]]=== | |||
{{BTDB2 changes|version=4.5|name=Adora|changes= | |||
*"Fixed Sun God Adora’s range being decreased by sacrificing other monkeys rather than increased." | |||
}} | }} | ||
| Line 94: | Line 130: | ||
}} | }} | ||
=== | ===Miscellaneous bug fixes=== | ||
*"Fixed copying and pasting not working on some devices (desktop only)" | *"Fixed copying and pasting not working on some devices (desktop only)" | ||
*"Fixed German text not fitting in some buttons. " | *"Fixed German text not fitting in some buttons. " | ||
| Line 115: | Line 138: | ||
This Over the Air update was released in tandem with the 4.5 update, as a way to fix last minute reported bugs. The patch notes are transcluded from the release patch notes that were not in the prior update teaser notes. | This Over the Air update was released in tandem with the 4.5 update, as a way to fix last minute reported bugs. The patch notes are transcluded from the release patch notes that were not in the prior update teaser notes. | ||
===Changes=== | ===Changes=== | ||
*"Fixed golden bananas sparkling in areas they shouldn’t during Double Golden Banana events" | |||
*"Fixed Activated Ability list scrolling while dragging out Farmers, Bloon Bots, and Beehives." | |||
====[[Beetienne (Battles 2)|Beetienne]]==== | |||
{{BTDB2 changes|version=4.5|version note=OTA update 1|name=Beetienne|changes= | {{BTDB2 changes|version=4.5|version note=OTA update 1|name=Beetienne|changes= | ||
*"Fixed Beetienne permanently decamoing bloons that get popped in his radius." | *"Fixed Beetienne permanently decamoing bloons that get popped in his radius." | ||
*"Fixed Beetienne not playing his Defend the Hive animation if he is making honey." | *"Fixed Beetienne not playing his Defend the Hive animation if he is making honey." | ||
*"Fixed Beetienne not reverting to Making Honey if he was in that mode when Defend the Hive was activated."}} | *"Fixed Beetienne not reverting to Making Honey if he was in that mode when Defend the Hive was activated."}} | ||
====[[Pat Fusty (Battles 2)|Pat Fusty]]==== | |||
{{BTDB2 changes|version=4.5|version note=OTA update 1|name=Pat Fusty|changes= | {{BTDB2 changes|version=4.5|version note=OTA update 1|name=Pat Fusty|changes= | ||
* | *{{buff|Rallying Roar: now correctly grants +3 bonus damage at levels 14+ instead of +1 damage|fix=y}}}} | ||
==OTA update 2== | ==OTA update 2== | ||
| Line 130: | Line 157: | ||
==Description== | ==Description== | ||
{{ | {{blockquote|Time to hit the road on an all new [[map]]: [[Neo Highway]]! Designed by u/G00dbot as the winning entry of the Community Map Competition, Neo Highway is a fast paced and challenging test of your skill. Placement areas are hard to come by when racing down a highway and the speed of the [[Bloon]]s changes as they weave in and out of traffic. Put the pedal to the metal and jump into a Neo Highway match now!}} | ||
==Gallery== | ==Gallery== | ||