MOAB SHREDR (BTD6): Difference between revisions

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'''MOAB SHREDR''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] the Spike Factory's spikes deal to [[MOAB-Class Bloon]]s by 7, for a total of 40 damage per pile (80 when [[crosspath]]ed with [[Bigger Stacks (BTD6)|Bigger Stacks]]).
'''MOAB SHREDR''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] the Spike Factory's spikes deal to [[MOAB-Class Bloon]]s by +7, for a total of 40 damage per pile (54 with {{BTD6 mk|One More Spike}} and {{BTD6 mk|Very Shreddy}}) and 80 damage when [[crosspath]]ed with [[Bigger Stacks (BTD6)|Bigger Stacks]] (99 with {{BTD6 mk|One More Spike}} and {{BTD6 mk|Very Shreddy}}).  


==Stats==
==Stats==
Line 26: Line 26:


==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|54.0|section=y}}
MOAB SHREDR is a niche upgrade that is only specifically made to deal with singular blimps over a localized area. As it is very weak against bloons, MOAB SHREDR should be more at the front of the track, allowing it to more reliably hit incoming MOAB-class bloons. MOAB SHREDR tends to be mostly used single-target damage with spare money available, or [[Spike Storm (BTD6)|Spike Storm]] if affordable.
MOAB SHREDR changes the tower's focus from a cleanup tower at the end of the track to a blimp damage tower best positioned near the front. It deals huge single target damage to blimps, but is very weak against Ceramics and high density. It is most often used to snipe blimp layers during mid-game, using the 0-3-2 crosspath with Set Target targeting to position spike piles off the track where they can only hit blimp layers. This lets {{BTD6|Bloon Trap}} collect Ceramics inside blimps without damaging normal Bloons and it helps towers that struggle against blimps in mid-game. It is also especially strong in [[Boss Rush]], as each layer pop reactivates the Smart Spikes buff and targeting damage onto the Boss is more important than extra pierce. Here, MOAB SHREDR stands behind Tack Shooters as the second-most cost efficient damage source in the mode.


Usually, crosspathing for MOAB SHREDR is 1-3-0 for increased pierce. However, 0-3-2 has a powerful niche for [[Boss Rush]], as its start-of-round benefit keeps it attacking at its maximum rate every time the boss is killed.
Late game, MOAB SHREDR is generally outperformed by {{BTD6|Spike Storm}}'s burst damage or {{BTD6|Long Life Spikes}} supported by stalling and blimp debuffs. It still performs well against DDT and BAD layers when Alch buffed; however, a 3-0-1 {{BTD6|Berserker Brew}} more than doubles 0-3-2's damage output and lets it hit DDTs. Since DDTs have large hitboxes, spikes can also be positioned to hit DDTs but not MOABs, but this is difficult, and the tower is still not enough to solo DDT rounds past r90.
 
In timed ranked [[Boss Bloon Event (BTD6)|Boss Events]], MOAB SHREDR can be spammed in combination with debuffs such as {{BTD6|Cripple MOAB}} and {{BTD6|Super Brittle}} to aim for an instakill. 0-3-2 is still superior in this context, as only one spike per pile can be used per frame.
 
1-3-0 does more average damage over longer rounds in late game, but the lack of grouped damage makes it very cost-inefficient in this role, so 0-3-2 is generally preferred for its utility.


==Update history==
==Update history==
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{{main gallery|Spike Factory}}
{{main gallery|Spike Factory}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
 
<gallery>
BTD6 MOAB SHREDR 030.png|MOAB SHREDR with no crosspath
BTD6 MOAB SHREDR 031.png|MOAB SHREDR with 031 crosspath
BTD6 MOAB SHREDR 032.png|MOAB SHREDR with 032 crosspath
BTD6 MOAB SHREDR 130.png|MOAB SHREDR with 130 crosspath
BTD6 MOAB SHREDR 230.png|MOAB SHREDR with 230 crosspath
</gallery>


===Assets===
===Assets===
Line 43: Line 54:
BTD6 030-SpikeFactory.png|Portrait
BTD6 030-SpikeFactory.png|Portrait
BTD6 SpikeFactory MOABSHREDRUpgradeIcon.png|Upgrade icon
BTD6 SpikeFactory MOABSHREDRUpgradeIcon.png|Upgrade icon
BTD6 030-SpikeFactoryInsta.png|[[Insta-Monkey]] icon
BTD6 030-SpikeFactoryInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>



Latest revision as of 09:04, 9 April 2026

For other uses, see MOAB SHREDR (disambiguation).
MOAB SHREDR
Portrait of MOAB SHREDR
Icon of MOAB SHREDR Super-Hard-Rending-Engine-Driven-Razors shred MOAB-Class Bloons.
Tower Path Tier
Spike Factory 2 3
XP cost 2,500
Cash cost $2,125 — Easy
$2,500 — Medium
$2,700 — Hard
$3,000 — Impoppable

MOAB SHREDR is the Spike Factory's path 2 tier 3 upgrade in Bloons TD 6. It increases the damage the Spike Factory's spikes deal to MOAB-Class Bloons by +7, for a total of 40 damage per pile (54 with One More Spike One More Spike and Very Shreddy Very Shreddy) and 80 damage when crosspathed with Bigger Stacks (99 with One More Spike One More Spike and Very Shreddy Very Shreddy).

Stats

[edit | edit source]
For a complete list of Spike Factory stats, see Stats:Spike Factory (BTD6).
This data was last updated for: version 55.1
Tower
Display range34 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown1.05s
Offset (X, Y, Z)
0, 0, 13.78
TargetingDepends on targeting option
Targeting range34 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce5
Damage1
Damage to MOAB-Class+7
Damage typeSharp
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers

1-3-0

Attack
Offset (X, Y, Z)
0, 0, 13.78
0, 0, 17.53
Projectile
Pierce5 → 10

2-3-0

Attack
Projectile
Damage typeSharpNormal

0-3-1

Tower
Display range34 units → 42 units
Attack
Targeting range34 units → 42 units
Projectile
Lifespan50s → 100s

0-3-2

Tower
Targeting options
  • Close
  • Smart
  • Automatic
  • Set Target
Start-of-round buff
Cooldown modifier×0.25
Lifespan3s

Costs and sell values

[edit | edit source]
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-3-0 $4,165 $4,900 $5,295 $5,880 $2,916 $3,430 $3,707 $4,116
1-3-0 $4,845 $5,700 $6,160 $6,840 $3,392 $3,990 $4,312 $4,788
2-3-0 $5,355 $6,300 $6,810 $7,560 $3,749 $4,410 $4,767 $5,292
0-3-1 $4,290 $5,050 $5,455 $6,060 $3,003 $3,535 $3,819 $4,242
0-3-2 $4,630 $5,450 $5,885 $6,540 $3,241 $3,815 $4,120 $4,578

Strategy

[edit | edit source]
This section was last updated for: version 54.0

MOAB SHREDR changes the tower's focus from a cleanup tower at the end of the track to a blimp damage tower best positioned near the front. It deals huge single target damage to blimps, but is very weak against Ceramics and high density. It is most often used to snipe blimp layers during mid-game, using the 0-3-2 crosspath with Set Target targeting to position spike piles off the track where they can only hit blimp layers. This lets Bloon Trap collect Ceramics inside blimps without damaging normal Bloons and it helps towers that struggle against blimps in mid-game. It is also especially strong in Boss Rush, as each layer pop reactivates the Smart Spikes buff and targeting damage onto the Boss is more important than extra pierce. Here, MOAB SHREDR stands behind Tack Shooters as the second-most cost efficient damage source in the mode.

Late game, MOAB SHREDR is generally outperformed by Spike Storm's burst damage or Long Life Spikes supported by stalling and blimp debuffs. It still performs well against DDT and BAD layers when Alch buffed; however, a 3-0-1 Berserker Brew more than doubles 0-3-2's damage output and lets it hit DDTs. Since DDTs have large hitboxes, spikes can also be positioned to hit DDTs but not MOABs, but this is difficult, and the tower is still not enough to solo DDT rounds past r90.

In timed ranked Boss Events, MOAB SHREDR can be spammed in combination with debuffs such as Cripple MOAB and Super Brittle to aim for an instakill. 0-3-2 is still superior in this context, as only one spike per pile can be used per frame.

1-3-0 does more average damage over longer rounds in late game, but the lack of grouped damage makes it very cost-inefficient in this role, so 0-3-2 is generally preferred for its utility.

Update history

[edit | edit source]
For a complete list of Spike Factory changes, see Update history:Spike Factory (BTD6).
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  • Buff Upgrade cost reduced ― $3,000 → $2,500
  • Buff Damage to MOAB-Class increased ― +3 → +4
We quite liked how the lifespan changes for xx1 spikes went previously, though this still wasn’t enough to make the path competitive and increasing this number further wouldn’t have much of an impact since most earlier rounds aren’t long enough. Spiked Balls strats have also felt too strong compared to higher tiers on top path, so touching on all of these issues slightly the base lifespan of spikes has been reduced [...]
— Update notes
  • Nerf Base projectile lifespan reduced ― 70s → 50s
    • Note: Long Reach lifespan remains at 100s
Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power.
— Update notes
  • Buff Rate increased ― 0.99s → 0.98s
The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.
— Update notes
  • Buff Main attack: Bonus damage to MOAB-class increased ― +4 → +9
  • Nerf Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
Similar to Mortar it’s great to see the fresh love for middle path Spike Factory, however as they are feeling exceptionally good now for the intended pure MOAB damage role we want to cut it back very slightly so it doesn’t stay quite so crazy over our holiday break.
— Update notes
  • Nerf Bonus MOAB damage reduced ― +9 → +8
Middle spactory buffs were a fair amount overdone, cutting back more on this.
— Update notes
  • Nerf Bonus MOAB-class damage reduced ― +8 → +7
Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path.
— Update notes
  • Nerf Cooldown increased ― 0.98s → 1.05s
    • Note: Does not affect X5X (remains 0.49s attack cooldown)
[edit | edit source]
For more Spike Factory images, see Gallery:Spike Factory.

Screenshots

[edit | edit source]

Assets

[edit | edit source]

In other languages

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Language Name / Description Notes
Arabic ممزق منطاد "موآب"
تعمل ماكينات الحلاقة فائقة الصلابة التي تعمل بمحرك على تمزيق بالونات من فئة منطاد "موآب".
Danish MOAB-MAKULATOR
Sønderrivende motordrevne knive skærer MOAB-klasse-bloons i strimler.
German MOAB-SCHREDDER
Super-gehärtete-zerfleischende-motorangetriebene-Rasierklingen zerfetzen Bloons der MOAB-Klasse.
Spanish TrituraMOAB
Cuchillas con gran poder rasgador impulsadas por motores que trituran bloons clase MOAB.
Spanish (LA) TrituraMOAB
Cuchillas con gran poder rasgador impulsadas por motores que trituran bloons clase MOAB.
Finnish MOAB-SILPR-piikit
Super-Ihmeellisesti Losauttavat Piikikkäät Repijät silppuavat MOAB-luokan blooneja.
French BROYEUR DE MOAB
Des rasoirs motorisés au pouvoir super-déchirant déchiquettent les Bloons de classe MOAB.
Italian TRITURA MOAB
Lame super resistenti motorizzate tritura bloon classe MOAB
Japanese MOABシュレッダー
エンジンオペレーションの超上級な剃刀が、MOAB級のブルーンを切り裂く。
Korean MOAB 난도자
초-강력-찢어발기기-엔진-작동-면도날이 MOAB급 풍선을 찢습니다.
Dutch MOAB-RASPER
De Razend-Agressief-Scheurende-Perforator-En-Rasp versnippert MOAB-klasse Bloons.
Norwegian MOAB-MAKULERER
Makulerende spikre som knuser bloons i MOAB-klassen.
Polish SZARPO MOAB
Super Zabójcze Ale Robotycznej Produkcji Ostrza rozszarpują blony klasy MOAB.
Portuguese (Brazil) DSTR MOAB
Lâminas de superrendimento acionadas por motor trituram Bloons Classe MOAB.
Russian ШРЕДЕР MOAB
Супертяжёлые моторные лезвия режут шары класса MOAB.
Swedish MOAB SHREDR
Superhårda-rivande-motordrivna-rakblad strimlar sönder MOAB-klass-Bloons.
Thai MOAB SHREDR
ใบมีดขับเคลื่อนด้วยเครื่องยนต์หั่นเฉือนแบบแข็งพิเศษ (Super-Hard-Rending-Engine-Driven-Razor) จะสับบลูนคลาส MOAB ให้เป็นชิ้นๆ
Turkish MOAB DİLİMLEME
Süper-Şiddetli-Parçalayıcı-Motor-Güdümlü-Jiletler, MOAB Sınıfı Bloon’ları parçalar.
Chinese (simplified) MOAB粉碎者
超级引擎驱动剃刀可以撕碎MOAB级气球。
Chinese (traditional) MOAB粉碎者
超硬引擎驅動的剃刀,可把MOAB級氣球絞成碎末。
This list was last updated for: version 43.1
[edit | edit source]