Double Yellow Bloon: Difference between revisions

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{{BCS bloon info
{{BCS bloon info
| id = DoubleYellowBloon
| id = DoubleYellowBloon
|numeric id=131
| name = Double Yellow Bloon
| name = Double Yellow Bloon
| image = BCS DoubleYellowBloon_CardArt.png
| image = BCS DoubleYellowBloon_CardArt.png
|icon=BCS DoubleYellowBloon Icon.png
| description = Double Attack
| description = Double Attack
| flavor = Just as fast, twice as punchy.
| flavor = Just as fast, twice as punchy.
|pack=Classic
| class = Basic
| class = Basic
| rarity = Uncommon
| rarity = Uncommon
| keywords = Double Attack
| keywords = Double Attack
| introduced = Full Playable test
| introduced = Full Playable test
| cost = 5
| cost = 5
| charges = 2
| charges = 2
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| delay = 1
| delay = 1
}}
}}
The '''Double Yellow Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It deals double the damage if it hits the opponent's [[Hero (BCS)|Hero]], or damage equivalent with its health if the hero has [[Hero Protection]] active.
'''Double Yellow Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It [[Double Attack|attacks twice]] if it hits the opposing [[Hero (BCS)|Hero]].


Double Yellow Bloons can naturally spawn from the [[Storm (BCS)|Storm]], always spawning in fours on Round 27 (Player 2) and Round 28 (Player 1).
Double Yellow Bloons can naturally spawn from the [[Storm (BCS)|Storm]], always spawning in fours on Round 27 (Player 2) and Round 28 (Player 1).


==Tips==
==Tips==
*Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] plus delay reductions, or OTK strategies involving multiple delay reductions on more than one Double Bloon.
{{outdated|Maths for combos with eerie interfere with dyellow bloon}}
*Combining this card with [[Improved Fortification]] and either two [[Quick Ready]] or One Quick Ready and one [[Hastening Bloon]], will guarantee that any opponent without shields, defenders, or [[Adora, High Priestess (BCS)|Adora]]'s passive will lose if there are no other bloons on the user's side.
{{BCS last updated|6.2|section=y}}
**Versus Adora when doing OTK strategies revolving a boosted Double Yellow, add [[Ability Ban]] to prevent her Sun Shield.
*Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] or [[Eerie Lifeforce]] plus [[Quick Ready]] to OTK the opponent, or just using [[Quick Ready]] alone to deal a solid chunk of damage to the opponent.
*If the opponent has no Defenders, shields, or [[Adora (BCS)|Adora]]'s passive, three [[Quick Ready]]s on each of the Storm's Double Yellows will OTK the opponent, even with [[Hero Protection]] active.<!--suppose quincy passive is active, block 100, 500 hits from 600-->
*Combining this card with [[Improved Fortification]] or [[Eerie Lifeforce]] and either two [[Quick Ready]] or one [[Hastening Bloon]] and one Quick Ready, will guarantee that any opponent without shields, defenders, or [[Adora, High Priestess (BCS)|Adora]]'s passive will lose if there are no other Bloons on the user's side.
*[[Amelia (BCS)|Amelia]] can use Double Yellow Bloons to feed her Act of Power, so she can use more Powers in one turn, particularly for OTK strategies involving two (or more) 0-delay Double Yellows, which utilize [[Quick Ready]] and/or [[Double Trouble]]. Conveniently, two Double Yellows are exactly enough for one Act of Power.
**Triple Threat Bloon can often be better when playing OTK, due to it dealing more of its damage through [[Hero Protection]] and costing the same amount with two [[Fortify|Fortifies]] and two [[Quick Ready|Quick Readies]].  
**Versus [[Adora, High Priestess (BCS)|Adora]] when doing OTK strategies revolving a boosted Double Yellow, adding a card such as [[Haunting Night]] or [[Ability Ban]] can be used to make [[Adora, High Priestess (BCS)|Sun Shield]] not ruin the OTK
*If the opponent has no Defenders, shields, or [[Adora (BCS)|Adora]]'s passive, three [[Quick Ready|Quick Readie]]s on each of the Storm's Double Yellows will OTK the opponent, even with [[Hero Protection]] active.<!--suppose quincy passive is active, block 100, 500 hits from 600-->
*Amelia can use Double Yellow Bloons to get an [[Amelia the Amazing (BCS)|Act of Power]], so she can use more Powers in one turn. This is useful particularly for OTK strategies as she can discount [[Quick Ready]]. This makes the standard OTK combo cost less than 20 Gold.
*Amelia can also use Double Yellow with [[Amelia the Amazing (BCS)|Act of Power]] to deal 220 damage to the opponent  while only costing 8 Gold. This is a solid way for Burn decks to finish off or severely damage their opponents.


==Update history==
==Update history==
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<gallery>
<gallery>
BCS DoubleYellowBloon Icon.png|Icon
BCS DoubleYellowBloon Icon.png|Icon
BCS beta YellowBloonStream.png|Placeholder art
BCS DoubleYellowBloonScreenshot.png|Screenshot
BCS DoubleYellowBloonScreenshot.png|Screenshot
BCS double yellow bloon model.png|Model render
BCS double yellow bloon model.png|Model render