Tyrannosaurus Rex: Difference between revisions

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'''Tyrannosaurus Rex''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It makes the Handler handle a Tyrannosaurus Rex instead of a Velociraptor. Its beast power is increased by +8, changing its beast power scale from 8-24 to 16-64.
'''Tyrannosaurus Rex''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a tyrannosaurus rex instead of a velociraptor. Its Beast Power is increased by +8, changing its Beast Power scale from 8–24 to 16–64.


T-Rex has even further increased pierce, damage (including an increase to bonus stunned damage), range, and splash radius. It also gains a new stomp ability, which deals large damage to and stuns up to 400 (433 at Power 64) Bloons and blimps (excluding [[BAD (BTD6)|BADs]] and [[Boss Bloon]]s) in a 100-unit radius. At Power 64, it gains the ability to skip blimp layers, thus allowing it to one-shot very damaged [[MOAB (BTD6)|blue MOABs]].
The T-Rex has 30 range instead of 24, and its bites have 18 radius, plus increased damage, further bonus damage to stunned Bloons, and more pierce. Merges improve its damage, bonus stunned damage, and pierce, plus reduced attack cooldowns. Its bonus Ceramic damage is also increased from +4 to +5, but doesn't improve from merges.
 
*'''Damage''': Increased from 4–16 to 20–60.
*'''Bonus stunned damage''': Increased from +3–7 to +8–21
*'''Pierce''': Increased from 12–26 to 20–45.
*'''Attack cooldown''': Starts at 1s, which decreases to 0.6561s at max Beast Power.
 
Additionally, it gains the Stomp ability, creating a blast over 100 radius that deals high damage and stuns affected Bloons, including [[MOAB-Class Bloon|MOAB-Class Bloons]] (excluding [[BAD (BTD6)|BADs]] and [[Boss Bloon]]s), with a cooldown of 40 seconds (down to 19.03 seconds at max Power). Bloons stunned by the Stomp ability are stunned for 6 seconds, 3 for [[MOAB (BTD6)|MOAB]]s and [[BFB (BTD6)|BFB]]s, and 2 for [[ZOMG (BTD6)|ZOMG]]s and [[DDT (BTD6)|DDT]]s. Merges improve the damage and pierce and speed up ability cooldowns.
 
*'''Damage''': 150–202
*'''Pierce''': 400–433
*'''Ability cooldown''': 40–19.03 seconds
 
At Power 64, all of its attacks can penetrate damage through layers of MOAB-class Bloons.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Strategy needed|need trex expert to do check again}}
{{BTD6 last updated|54.0|section=y}}
T-Rex is a strong tower for its cost, but requires frequent repositioning to where the most dangerous Bloons and blimps are to maximize its potential. At Power 16, it is fairly unreliable, but provides a strong burst of both damage and support with its stomp ability, in addition to one-shotting pre-Round 81 [[Ceramic Bloon (BTD6)|Ceramics]]. Power 64 T-Rex is much more reliable and powerful, especially due to its ability to skip blimp layers.
T-Rex is a strong tower for its cost, but requires frequent repositioning to where the most dangerous Bloons and blimps are to maximize its potential. At Power 16, it is fairly unreliable, but provides a strong burst of both damage and support with its stomp ability, in addition to one-shotting pre-Round 81 [[Ceramic Bloon (BTD6)|Ceramics]]. Power 64 T-Rex is much more reliable and powerful, especially due to its ability to skip blimp layers.


Power 16 T-Rex can be used as an inconsistent but strong tower that performs both damage and support, but its power falls off after Round 80, especially on [[Expert]] maps, due to its inability to one-shot [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]. At Power 52, T-Rex gains the ability to one-shot non-[[Fortified Bloon (BTD6)|Fortified]] Super Ceramics, but it is nonetheless recommended to go for the max Power 64 T-Rex for its even higher damage output, reliability, and ability to skip blimp layers. To obtain a Power 64 T-Rex, merge 6 [[Velociraptor]]s into a Power 16 T-Rex, as additional T-Rex merges are far more inefficient.
Power 16 T-Rex can be used as an inconsistent but strong tower that performs both damage and support, but its power falls off after Round 80, especially on [[Expert]] maps, due to its inability to one-shot [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]. The max Power 64 T-Rex is virtually required for any significant Super Ceramic cleanup and, most importantly, being able to skip blimp layers. To obtain a Power 64 T-Rex, merge 6 [[Velociraptor]]s into a Power 16 T-Rex, as additional T-Rex merges are far more inefficient.
 
==Update history==
==Update history==
{{BTD6 change list by upgrade|Beast Handler|2|4}}
{{BTD6 change list by upgrade|Beast Handler|2|4}}
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===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|trex idle animations}}
<gallery>
BTD6 Tyrannosaurus Rex 040.png|040 Beast Handler
BTD6 Tyrannosaurus Rex 140.png|140 Beast Handler
BTD6 Tyrannosaurus Rex 240.png|240 Beast Handler
BTD6 Tyrannosaurus Rex 041.png|041 Beast Handler
BTD6 Tyrannosaurus Rex 042.png|042 Beast Handler
BTD6 Tyrannosaurus Rex 16.png|Power 16 T-rex
BTD6 Tyrannosaurus Rex 36.png|Power 36 T-rex
BTD6 Tyrannosaurus Rex 64.png|Power 64 T-rex
BTD6 Tyrannosaurus Rex Attack.gif|T-rex attacking
BTD6 Tyrannosaurus Rex Active Ability.gif|T-rex active ability stunning bloons and blimps
</gallery>


===Assets===
===Assets===