Blade Shooter (BTD6): Difference between revisions

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'''Blade Shooter''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces sharp tacks with high pierce blades. This upgrade increases pierce from 4 to 8 (or to 10 pierce with {{BTD6 mk|Poppy Blades}}), increases range from 31 to 46 units (around 2.2x increase), increases projectile radius from 0 to 4 (increased from just the centerpoint hitbox)<!-- explain what this means in more detail -->, and grants the ability to pop [[Damage type|Frozen]] Bloons (unless {{BTD6 mk|Hard Tacks}} monkey knowledge is active, which already has this effect).  
'''Blade Shooter''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces sharp tacks with large high-pierce blades. The upgrade increases pierce from 4 to 8 (10 with {{BTD6 mk|Poppy Blades}}), increases range from 31 to 46 units (around a 2.increase from base tier), projectile radius increases from 0 to 4,{{fn|Tacks from most upgrades have 0 radius, meaning a tack can only hit Bloons by colliding its central hitbox onto the hitbox of a Bloon.}}<!--bwiki blade shooter gallery has examples of "weird blade visual shenanigans"--> and changes its [[damage type]] from Sharp to Shatter, allowing it to pop [[Freeze|frozen]] Bloons (if {{BTD6 mk|Hard Tacks}} is active, there is no change).  


==Stats==
==Stats==
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==Strategy==
==Strategy==
Blade Shooter's high pierce for its cost makes it valuable against constant waves of ordinary bloons, especially for early-game in [[Race Event]]s and CT Time Attack. However, it falls behind in any non-continuous game mode, especially CHIMPS, not often needing to maximize pierce and other options (e.g. [[Ring of Fire (BTD6)|Ring of Fire]]) fulfilling more efficient grouped damage in the mid-game. Ideally, place Blade Shooter where all blades can hit the bloons.
{{BTD6 last updated|51.2|section=y}}
Blade Shooter's high pierce for its cost makes it valuable against constant waves of ordinary Bloons, especially for early-game in [[Race Event]]s and CT Time Attack. However, it falls behind in any non-continuous game mode, especially CHIMPS, not often needing to maximize pierce and other options (e.g. [[Ring of Fire (BTD6)|Ring of Fire]]) fulfilling more efficient grouped damage in the mid-game. Ideally, place Blade Shooter where all blades can hit the Bloons.


Compared to other T3 Tacks, Blade Shooter is better when wanting high pierce right away, but often outclassed by the other T3 Tacks unless wanting to progress to [[Blade Maelstrom (BTD6)|Blade Maelstrom]]. 3-2-0 Hot Shots' layer-skipping for half as much pierce is more efficient overall without Blade Shooter's {{BTD6 mk|Poppy Blades}} MK. On the other hand, standalone Blade is more efficient pierce-wise than any Tack Sprayer crosspath.
Compared to other T3 Tacks, Blade Shooter is better when wanting high pierce right away, but often outclassed by the other T3 Tacks unless wanting to progress to [[Blade Maelstrom (BTD6)|Blade Maelstrom]]. 3-2-0 Hot Shots' layer-skipping for half as much pierce is more efficient overall without Blade Shooter's {{BTD6 mk|Poppy Blades}} MK. On the other hand, standalone Blade is more efficient pierce-wise than any Tack Sprayer crosspath, and the large range buff allows Blade to attack sooner.


For crosspaths, the top crosspaths are generally better for the greater attack speed, while bottom crosspaths are niche if needing extra popping power for cheap, or if going for a longer-duration Blade Maelstrom or [[Super Maelstrom (BTD6)|Super Maelstrom]].
For crosspaths, the top crosspaths are generally better for the greater attack speed, while bottom crosspaths are niche if needing extra popping power for cheap, or if going for a longer-duration Blade Maelstrom or [[Super Maelstrom (BTD6)|Super Maelstrom]].
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BTD6 030-TackShooterInsta.png|[[Insta Monkey]] icon
BTD6 030-TackShooterInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*Despite Blade Shooter's [[Blade Shooter (disambiguation)|previous iterations]] all having an increased projectile size, this was not the case for it in BTD6 until {{BTD6 version|46.0}}.
**In the {{multiplat version of|Bloons TD 5}}, all hitboxes were based on the bounding boxes of their respective sprite unless a radius was explicitly defined, making their "increased" size caused by a larger graphic.


==In other languages==
==In other languages==
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|last updated=43.1
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== Footnotes ==
<references group="fn"/>


==Navigation==
==Navigation==
{{BTD6 tack shooter nav}}
{{BTD6 tack shooter nav}}
{{BTD6 upgrade nav}}
{{BTD6 upgrade nav}}