Glue Strike (BTD6): Difference between revisions

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'''Glue Strike''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Glue Gunner the Glue Strike [[Activated Ability|ability]]. When activated, this ability glues all Bloons (including [[MOAB-Class Bloon]]s) on screen. This ability's glue effect applies a debuff, making affected Bloons take +2 damage from all damage sources, including damage-over-time effects. [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon]]s affected by this debuff may be popped by towers which normally cannot damage those Bloon types.
'''Glue Strike''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Glue Gunner the Glue Strike [[Activated Ability|ability]]. When activated, this ability glues all Bloons (including [[MOAB-Class Bloon]]s) on screen, soaking up to five non-blimp layers (all including blimps with [[Glue Soak (BTD6)|Glue Soak]]) for 11 seconds (24 seconds with [[Stickier Glue (BTD6)|Stickier Glue]]). This ability's glue effect applies a debuff that soaks through all layers (needs Glue Soak for blimp layers)<!-- This is supposed to be only 6 layers and infinite with 140 crosspath but it is bugged, checked on v55.1 --> causing affected Bloons to take +2 damage from all damage sources, including damage-over-time effects. It also applies another debuff to [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon]]s which makes them lose their immunities, allowing them to be popped by towers that normally cannot damage those Bloon types, this effect soaks through 6 layers.


This ability has a 30 second cooldown and an initial cooldown of 10 seconds.
This ability has a 40 second cooldown and an initial cooldown of 13.333 seconds.
 
== Special crosspath bonuses ==
 
* [[Glue Soak (BTD6)|Glue Soak]] — debuff soaks through infinite non-blimp layers.
 
* [[Stickier Glue (BTD6)|Stickier Glue]] — glue from ability lasts for 24 seconds instead of 11.  
* [[Corrosive Glue (BTD6)|Corrosive Glue]] — Increases debuff from +2 to +3


==Stats==
==Stats==
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==Strategy==
==Strategy==
Glue Strike's debuff is an excellent support for towers with low-damage projectiles, such as {{B|Overdrive|BTD6}} and {{B|Bloonjitsu|BTD6}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{B|BAD|BTD6}}. Glue Strike's ability can also be used to slow down Super Ceramics, but its one-time glue per ability makes it unable to slow many of them at once. The de-Lead is also useful for both mid-game rounds (such as 63) and {{B|DDT|BTD6}}s, but cannot affect all DDTs on Round 95 without meticulous stalling.
{{BTD6 last updated|55.1|section=y}}
Glue Strike's debuff is an excellent support for towers that attack fast and shoot many projectiles, such as {{BTD6|Overdrive}} and {{BTD6|Bloonjitsu}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{BTD6|BAD}}, as well as against [[Boss Bloon]]s.<!--Bosses are not "late-game"; they're in mid-to-late, if anything--> The de-Lead is helpful for {{BTD6|DDT}}s, shielded [[Dreadbloon (BTD6)|Dreadbloon]], and mid-game rounds with many Leads (such as round 63). However, its instant-use ability struggles against sustained blimps, such as Round 95's DDTs, unless using multiple Glue Strikes. Glue Strike's ability is still beneficial against non-blimps, excelling in [[Race (BTD6)|Race]] gamemodes with 2-4-0 crosspath, thanks to its infinite pierce and DoT damage quickly popping Bloons even on its own.


Glue Strike's debuff also makes it shine against [[Boss Bloon]]s, greatly benefitting Overdrive and other towers with low-damage projectiles. Its ability to glue all Bloons on the screen makes it excel in [[Race Event]]s as well. 0-4-2 grants longer glue duration (leading to higher uptime) and superior utility against Super Ceramics, and it is preferred when the budget only allows for 1 Glue Strike in [[Boss Event]]s. 2-4-0 specializes in higher short-term single-target damage (such as in Timed Raned Bosses), granting +3 damage instead of +2, and it excels in [[Race Event]]s, where its damage-over-time quickly performs tremendous damage and makes much-needed money. The two crosspaths are on roughly even grounds in [[CHIMPS]] and other regular gamemodes.
Each of its crosspaths offers extra support. 1-4-0 specializes against high density rounds by soaking debuffs through all layers, with 2-4-0 beneficial for self-sufficient mid-game Bloon cleanup. 0-4-1 grants longer glue duration (leading to higher uptime), being preferred when handling Lead properties, increasing uptime on Bosses, as well as when the budget only allows for 1 Glue Strike in [[Boss Event]]s. [[Stronger Glue (BTD6)|Stronger Glue]] is not necessary if only handling MOAB-class, but does benefit its Super Ceramic slowdown. In CHIMPS, the first-path crosspaths are generally preferred over the third-path crosspaths. Note that in time-sensitive situations, buy Glue Strike without crosspaths first before adding crosspaths, so the initial cooldown can begin sooner.


==Update history==
==Update history==
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{{main gallery|Glue Gunner}}
{{main gallery|Glue Gunner}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
File:BTD6 Glue Strike 040.png|Glue Strike with no crosspath
File:BTD6 Glue Strike 140.png|Glue Strike with 140 crosspath
File:BTD6 Glue Strike 240.png|Glue Strike with 240 crosspath
File:BTD6 Glue Strike 041.png|Glue Strike with 041 crosspath
File:BTD6 Glue Strike 042.png|Glue Strike with 042 crosspath
File:BTD6 Glue Strike Active Ability.gif|Glue Strike ability
</gallery>


===Assets===
===Assets===