Deadly Spikes (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
lede thing
 
(10 intermediate revisions by 4 users not shown)
Line 17: Line 17:
|xp    =9000
|xp    =9000
}}
}}
'''Deadly Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases damage of newly placed spike piles from 1 to 3, and they carry over 2 rounds instead of 1, lasting up to 3 rounds instead of 2. Spike still last for up to 140 seconds.
'''Deadly Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases damage of newly placed spike piles from 1 to 3, and they carry over 2 rounds instead of 1, lasting up to 3 rounds instead of 2. Spikes still last for up to 140 seconds.<section end="lede" />


==Stats==
==Stats==
Line 26: Line 26:


==Strategy==
==Strategy==
{{strategy needed}}
{{BTD6 last updated|52.2|section=y}}
While the extra 2 damage and greater round lifespan are decent bonuses, this upgrade is quite expensive. It requires significant stockpiling to be worth its value, though it's a little more cost-efficient at tanking bloons for the cost than simply adding cheap buffs. Without buffs such as [[Berserker Brew (BTD6)|Berserker Brew]], its spike piles are less efficient than [[Spiked Balls (BTD6)|Spiked Balls]] in general, especially versus Ceramics, but slightly better than Spiked Balls when given buffs.
Like its previous upgrade, Deadly Spikes requires significant stockpiling to be worth its value. This upgrade retains great synergy with [[Berserker Brew (BTD6)|Berserker Brew]], though its spike piles are not as good as [[Spiked Balls (BTD6)|Spiked Balls]] versus {{BTD6|Ceramic Bloon}}s, but better versus other Bloons and serves as an okay transition to [[Perma-Spike (BTD6)|Perma-Spike]]. Normally, a buffed [[Long Life Spikes (BTD6)|Long Life Spikes]] does the job for cheaper, but the additional round of lifespan is notable on [[Glacial Trail]] as the spikes last enough rounds to cover the downtime when frozen.<!--e.g. r50 place, r59-60 frozen, spike make at r58 still exist on r59-60 bc carry over 2 rounds-->


Crosspathing is recommended to allow Deadly Spikes to maximize its stockpiles. Top-path crosspathing is more efficient without buffs and is capable of tanking Leads, while the speed bonuses from middle-path crosspaths are the stronger pick in the presence of buffs. 1-0-4 offers +100% spikes, while the 0-2-4 gives +66% spikes with the extra benefit of faster replenishing of spike piles.
1-0-4 is the preferred crosspath as it's cheaper, stronger (even with [[Berserker Brew (BTD6)|Berserker Brew]]) and can be upgraded with [[White Hot Spikes (BTD6)|White Hot Spikes]] if necessary.


==Update history==
==Update history==