Double Trouble (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
m Drgoku282 moved page Double Trouble to Double Trouble (BCS) without leaving a redirect: Adding parentheses/disambiguation |
||
| (18 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{BCS power info | {{BCS power info | ||
|id=DoubleTrouble | |id=DoubleTrouble | ||
|numeric id=82 | |||
|name =Double Trouble | |name =Double Trouble | ||
|image =BCS DoubleTrouble CardArt.png | |image =BCS DoubleTrouble CardArt.png | ||
|icon =BCS DoubleTrouble Icon.png | |||
|description=Create a copy of target friendly Bloon | |description=Create a copy of target friendly Bloon | ||
|flavor =I could really use another one of these. | |flavor =I could really use another one of these. | ||
|pack =Classic | |||
|class =Exotic | |class =Exotic | ||
|rarity=Rare | |rarity=Rare | ||
|cost | |||
|cost =10 | |||
|charges=1 | |||
}} | }} | ||
'''Double Trouble''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]''. It creates a copy of a target [[Bloon (BCS)|Bloon]] on the player's side. The clone will inherit all properties of the parent (including Health, Delay, Shield, and status effects). If the target was played by the player | '''Double Trouble''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]''. It creates a copy of a target [[Bloon (BCS)|Bloon]] on the player's side. The clone will inherit all properties of the parent (including Health, Delay, Shield, and most status effects), but not "cannot attack" from [[Bloon Repair Bot]], and triggers most On Play effects when it spawns. It will never copy the Health gains that the parent initially received from On Play effects,<!--this explains what both gblimp and v6.2 bugfix of soulstealer have in common--> and does not copy [[Golden Blimp]]'s Health gains per Gold spent.<!--"10 Gold spent" on dt technically, but see 8am NZST 18-12-2025 for details--> If the target was played by the player (not from the [[Storm (BCS)|Storm]], or summoned by another Bloon or Powers), it generates [[Bloontonium]] equal to its cost. | ||
The card artwork depicts a [[Rainbow Bloon]] splitting to create a duplicate of itself due to electrical forces from a laboratory machine. | |||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.2|section=y}} | ||
*Double Trouble stands out for OTK strategies, duplicating a 0-delay bloon for further damage. Double Trouble can also be used to duplicate a powerful bloon for extra pressure. | *Double Trouble stands out for OTK strategies, duplicating a 0-delay bloon for further damage. Double Trouble can also be used to duplicate a powerful bloon for extra pressure. | ||
*If performing a combo with Double Trouble, duplicate a bloon ''after'' buffing it, not before. | *If performing a combo with Double Trouble, duplicate a bloon ''after'' buffing it, not before. | ||
| Line 20: | Line 27: | ||
*Duplicating a played Bloon (i.e. not from the [[Storm (BCS)|Storm]]) generates Bloontonium as if that bloon was played again. This tactic can be used as another source of Bloontonium while applying more pressure to your opponent. | *Duplicating a played Bloon (i.e. not from the [[Storm (BCS)|Storm]]) generates Bloontonium as if that bloon was played again. This tactic can be used as another source of Bloontonium while applying more pressure to your opponent. | ||
**Amelia players can take advantage of this while performing OTKs with their own [[Double Yellow Bloon|Double Yellow]] to afford another Act of Power (e.g. a second [[Quick Ready]]).<!--5+2 dyqr, +10 dt, +2 qr2, equal 19--> | **Amelia players can take advantage of this while performing OTKs with their own [[Double Yellow Bloon|Double Yellow]] to afford another Act of Power (e.g. a second [[Quick Ready]]).<!--5+2 dyqr, +10 dt, +2 qr2, equal 19--> | ||
*[[The Eternal]] can be copied so that it's harder to single out each copy of it. | *[[The Eternal]] can be copied so that it's harder to single out each copy of it, as well as doubling up the capability of applying constant pressure the longer the game plays. | ||
*Players can duplicate a [[Draining Bloon]] that already has lots of shield in order to build even more shield for every copy. | *Certain Bloons with On Play effects that boost their Health (or at least their effective health) can be duplicated to keep getting stronger. | ||
**Players can duplicate a [[Draining Bloon]] that already has lots of shield in order to build even more shield for every copy. | |||
**With an Armor-focused deck, duplicating an [[Armor Powered Bloon]] surrounded by friendly Bloons with lots of Armor will keep stacking up HP on its copies. | |||
**[[Soulstealer Bloon]] is a good candidate, allowing it to steal more Health to boost the copy once more. | |||
*Playing a Large Bloon while having [[MOAB Construction Facility|MOAB Construction Facilities]] will trigger these effects again if they have remaining ammo. This is particularly useful on a [[Lead Zeppelin]] that was on the screen for a few turns (one turn with at least 2 Facilities);<!--you're not gonna afford the full lzep+dt with 20 gold...--> if the opponent lacks [[Hero Protection]], [[Corvus Academy of Arts]], or plenty of shield (via [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]), it's OTK. | |||
==Update history== | |||
{{BCS change list by name|Double Trouble}} | |||
==Gallery== | ==Gallery== | ||