Double Trouble (BCS): Difference between revisions

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m Drgoku282 moved page Double Trouble to Double Trouble (BCS) without leaving a redirect: Adding parentheses/disambiguation
 
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{{BCS power info
{{BCS power info
|id=DoubleTrouble
|id=DoubleTrouble
|numeric id=82


|name      =Double Trouble
|name      =Double Trouble
|image      =BCS DoubleTrouble CardArt.png
|image      =BCS DoubleTrouble CardArt.png
|icon      =BCS DoubleTrouble Icon.png
|description=Create a copy of target friendly Bloon
|description=Create a copy of target friendly Bloon
|flavor    =I could really use another one of these.
|flavor    =I could really use another one of these.


|pack  =Classic
|class =Exotic
|class =Exotic
|rarity=Rare
|rarity=Rare
|cost =10
 
|cost   =10
|charges=1
}}
}}
'''Double Trouble''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]''. It creates a copy of a target [[Bloon (BCS)|Bloon]] on the player's side. The clone will inherit all properties of the parent (including Health, Delay, Shield, and status effects). If the target was played by the player, and not from the [[Storm (BCS)|Storm]], it generates [[Bloontonium]] equal to its cost and triggers any On Play effects when it spawns.
'''Double Trouble''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]''. It creates a copy of a target [[Bloon (BCS)|Bloon]] on the player's side. The clone will inherit all properties of the parent (including Health, Delay, Shield, and most status effects), but not "cannot attack" from [[Bloon Repair Bot]], and triggers most On Play effects when it spawns. It will never copy the Health gains that the parent initially received from On Play effects,<!--this explains what both gblimp and v6.2 bugfix of soulstealer have in common--> and does not copy [[Golden Blimp]]'s Health gains per Gold spent.<!--"10 Gold spent" on dt technically, but see 8am NZST 18-12-2025 for details--> If the target was played by the player (not from the [[Storm (BCS)|Storm]], or summoned by another Bloon or Powers), it generates [[Bloontonium]] equal to its cost.
 
The card artwork depicts a [[Rainbow Bloon]] splitting to create a duplicate of itself due to electrical forces from a laboratory machine.


==Tips==
==Tips==
{{BCS last updated|3.3|section=y}}
{{BCS last updated|6.2|section=y}}
*Double Trouble stands out for OTK strategies, duplicating a 0-delay bloon for further damage. Double Trouble can also be used to duplicate a powerful bloon for extra pressure.
*Double Trouble stands out for OTK strategies, duplicating a 0-delay bloon for further damage. Double Trouble can also be used to duplicate a powerful bloon for extra pressure.
*If performing a combo with Double Trouble, duplicate a bloon ''after'' buffing it, not before.
*If performing a combo with Double Trouble, duplicate a bloon ''after'' buffing it, not before.
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*Duplicating a played Bloon (i.e. not from the [[Storm (BCS)|Storm]]) generates Bloontonium as if that bloon was played again. This tactic can be used as another source of Bloontonium while applying more pressure to your opponent.
*Duplicating a played Bloon (i.e. not from the [[Storm (BCS)|Storm]]) generates Bloontonium as if that bloon was played again. This tactic can be used as another source of Bloontonium while applying more pressure to your opponent.
**Amelia players can take advantage of this while performing OTKs with their own [[Double Yellow Bloon|Double Yellow]] to afford another Act of Power (e.g. a second [[Quick Ready]]).<!--5+2 dyqr, +10 dt, +2 qr2, equal 19-->
**Amelia players can take advantage of this while performing OTKs with their own [[Double Yellow Bloon|Double Yellow]] to afford another Act of Power (e.g. a second [[Quick Ready]]).<!--5+2 dyqr, +10 dt, +2 qr2, equal 19-->
*[[The Eternal]] can be copied so that it's harder to single out each copy of it.
*[[The Eternal]] can be copied so that it's harder to single out each copy of it, as well as doubling up the capability of applying constant pressure the longer the game plays.
*Players can duplicate a [[Draining Bloon]] that already has lots of shield in order to build even more shield for every copy.
*Certain Bloons with On Play effects that boost their Health (or at least their effective health) can be duplicated to keep getting stronger.
**Players can duplicate a [[Draining Bloon]] that already has lots of shield in order to build even more shield for every copy.
**With an Armor-focused deck, duplicating an [[Armor Powered Bloon]] surrounded by friendly Bloons with lots of Armor will keep stacking up HP on its copies.
**[[Soulstealer Bloon]] is a good candidate, allowing it to steal more Health to boost the copy once more.
*Playing a Large Bloon while having [[MOAB Construction Facility|MOAB Construction Facilities]] will trigger these effects again if they have remaining ammo. This is particularly useful on a [[Lead Zeppelin]] that was on the screen for a few turns (one turn with at least 2 Facilities);<!--you're not gonna afford the full lzep+dt with 20 gold...--> if the opponent lacks [[Hero Protection]], [[Corvus Academy of Arts]], or plenty of shield (via [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]), it's OTK.
 
==Update history==
{{BCS change list by name|Double Trouble}}


==Gallery==
==Gallery==