User:Qwertyxp2000/Strategy:Sniper Monkey (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
m Towers: missing dash
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{BTDB2 last updated|4.6}} {{Lede image|BTDB2 000 sniper monkey.png|200px}} {{BTDB2 popular loadout list by tower|Sniper Monkey}}
{{BTDB2 last updated|4.6}} {{Lede image|BTDB2 000 sniper monkey.png|200px}} {{BTDB2 popular loadout list by tower|Sniper Monkey}}
The Sniper Monkey is an accurate tower that pops one bloon at a time, and a great support tower, provided other towers handle its weaknesses in early-game and grouped bloons. Its [[Shrapnel Shot (Battles 2)|Shrapnel Shot]] and [[Bouncing Bullet (Battles 2)|Bouncing Bullet]] upgrades can deal with large groups of bloons on its own, but still struggles without assistance.
The Sniper Monkey is an accurate tower that pops one bloon at a time, and a great support tower, provided other towers handle its weaknesses in early-game and grouped bloons. Its [[Shrapnel Shot (Battles 2)|Shrapnel Shot]] and [[Bouncing Bullet (Battles 2)|Bouncing Bullet]] upgrades can deal with large groups of bloons on its own, but still struggles in the early game without assistance.


== Strengths and Weaknesses ==
== Strengths and Weaknesses ==
Line 16: Line 16:


== Synergies ==
== Synergies ==
{{Strategy needed}}
The Sniper Monkey as a supporting tower can work with many towers, providing a source of alt income, camo control, and late game debuffs.
=== Heroes ===
* [[Smudge Catt Ezili (Battles 2)|Smudge Catt Ezili]] - Sniper's bonus camo damage can hold off most camo rushes to allow time for Smudge to level up and gain the scratching post ability, which can safely trigger Elite Defender's passive ability.
* [[Bonnie (Battles 2)|Bonnie]] - Bonnie's early game money making can transition well into Supply Drops, offering more money making potential.
 
=== Towers ===
* [[Boomerang Monkey (Battles 2)|Boomerang Monkey]] - Boomerang can alleviate the early game with it's ricochet, while sniper can provide supporting fire to round 10-11 rushes and controlling camo bloons for it.
* [[Alchemist (Battles 2)|Alchemist]] - Sniper's Shrapnel Shot responds very well to it's Berserker Brew buffs, alleviating lead popping concerns and applying extra damage.


== Upgrades ==
== Upgrades ==
Line 51: Line 58:
**0-2-5 crosspath is usually preferred to handle groups of bloons, compared to 2-0-5 which is only helpful specifically against single-target.
**0-2-5 crosspath is usually preferred to handle groups of bloons, compared to 2-0-5 which is only helpful specifically against single-target.


== Starting with the Sniper ==
<!--ignoring "==Starting with Sniper==" as 022 sniper bonnie is nerfed, 102 sniper sucks vs r5/r6 white/black, etc-->
Early-game with Sniper Monkey is not recommended, but if it's a must (e.g. Bonnie-Sniper-Super-Village), buy a tower/hero that deals with Grouped Reds and Blues first, and then buy a 0-2-0 Sniper into 0-2-2. Make sure the angle of the Sniper is ''against the grain'' of the track and not chasing bloons.
<!--unfortunately 100 sniper, and even 102 sniper, is too expensive to be a viable early-game option vs syellows, spinks, and swhites-->
{{Clear|right}}
 
== Support from the Sniper ==
== Support from the Sniper ==
In general, the Sniper is brought in loadouts as more of a support tower than an actual DPS tower (e.g. [[Ninja Monkey (Battles 2)|Ninja Monkey]], [[Wizard Monkey (Battles 2)|Wizard Monkey]]); in fact the only incentive for Sniper as of current is its alt income generation plus blimp debuffs.
In general, the Sniper is brought in loadouts as more of a support tower than an actual DPS tower (e.g. [[Ninja Monkey (Battles 2)|Ninja Monkey]], [[Wizard Monkey (Battles 2)|Wizard Monkey]]); in fact the only incentive for Sniper as of current is its alt income generation plus blimp debuffs.


=== Income generation with the Sniper ===
=== Income generation ===
{{empty}}
{{Empty}}
 
=== Stuns ===
{{Empty}}
 
=== Debuffs ===
{{Incomplete}}
Cripple MOAB is expensive, so it's mostly used to handle BADs in the late-game. It is slow but accurate at debuffing one or few BADs at a time. Towers that attack quickly and/or have lots of projectiles take advantage of the flat +5 damage debuff.


==Navigation==
==Navigation==