Cyber Quincy (Battles 2): Difference between revisions

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{{for|Cyber Quincy in [[Bloons TD 6]]|Cyber Quincy (BTD6)}}
{{for|Cyber Quincy in [[Bloons TD 6]]|Cyber Quincy (BTD6)}}
{{BTDB2 hero alt info
{{BTDB2 hero info
|id=CyberQuincy
|id=CyberQuincy
|order=1
|order=1
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|difficulty=1
|difficulty=1


|cost    =450
|cost    =550
|xp scale=1 (type 1)
|xp scale=1 (type 1)
|alt of  =[[Quincy (Battles 2)|Quincy]]
|alt of  =[[Quincy (Battles 2)|Quincy]]
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'''Cyber Quincy''' is a [[Hero Alt]] of [[Quincy (Battles 2)|Quincy]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Quincy|name=y}} to unlock.
'''Cyber Quincy''' is a [[Hero Alt]] of [[Quincy (Battles 2)|Quincy]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Quincy|name=y}} to unlock.


Cyber Quincy's [[attack]] fires arrows that ricochet from [[Bloon]] to Bloon and can pass through [[line of sight]] blockers, hitting up to 5 at a time at level 1. His arrows cannot pop [[Lead Bloon (BTD6)|Lead Bloon]]s or [[frozen]] Bloons. As he levels up, his arrows gain more [[pierce]] and can bounce to more Bloons, his [[range]] increases, his arrows deal more damage to [[MOAB-Class Bloon]]s, and he gains [[Camo detection]] and the ability to fire multiple arrows at a time. Starting at level 7, every third shot fires arrows that explode on the first Bloons they hit, dealing [[Damage type|plasma-type]] damage in an area and continuing to ricochet afterwards. He is a generalist damage dealer with a low cost, and he can handle most Bloon types, but he cannot damage [[DDT (BTD6)|DDT]]s at all without support. Compared to Quincy, he focuses more on pierce, range, and damage, rather than attack speed, making him much more reliable for grouped damage rather than single-target.
Cyber Quincy's [[attack]] fires arrows that ricochet from [[Bloon]] to Bloon and can pass through [[line of sight]] blockers, hitting up to 5 at a time at level 1. His arrows cannot pop [[Lead Bloon (Battles 2)|Lead Bloon]]s or [[frozen]] Bloons. As he levels up, his arrows gain more [[pierce]] and can bounce to more Bloons, his [[range]] increases, his arrows deal more damage to [[MOAB-Class Bloon]]s, and he gains [[Camo detection]] and the ability to fire multiple arrows at a time. Starting at level 7, every third shot fires arrows that explode on the first Bloons they hit, dealing [[Damage type|plasma-type]] damage in an area and continuing to ricochet afterwards. Compared to Quincy, he focuses more on pierce, range, and damage, rather than attack speed, making him much more reliable for grouped damage rather than single-target. He has two [[Activated Ability|Activated Abilities]]:
 
*'''Cyber Shot''' (level 3) — Temporarily grants a massive range and pierce buff for arrows, a damage buff for EMPs, and a small [[attack speed]] buff for a short time. Its duration increases as Cyber Quincy levels up, and starting at level 15, it grants more damage and pierce.
Cyber Quincy has two activated abilities: Cyber Shot (Level 3) and Cyber Storm (Level 10).
*'''Cyber Storm''' (level 10) — Fires a storm of arrows from above that damages Bloons within an area over a short time and can target Bloons from anywhere on the [[map]].  
*'''Cyber Shot:''' temporarily grants a massive range and pierce buff and a small [[attack speed]] buff for a short time.
*'''Cyber Storm:''' fires a storm of arrows from above that damages Bloons within an area over a short time and can target Bloons from anywhere on the [[map]].  


==Differences from Quincy==
==Differences from Quincy==
*{{neutral|Cyber Quincy's arrows ignore line of sight blockers.}}
*{{neutral|Cyber Quincy's arrows ignore line of sight blockers.}}
*{{neutral|Cyber Quincy's arrows have more projectile speed.}}
*{{neutral|Cyber Quincy's level 3 Cyber Shot ability grants a significant amount of pierce, range, and ricocheting range, but only a minor increase in attack speed compared to Quincy's triple attack speed.}}
*{{neutral|Cyber Quincy's level 3 Cyber Shot ability grants a significant amount of pierce, range, and ricocheting range, but only a minor increase in attack speed compared to Quincy's triple attack speed.}}
*{{nerf|Cyber Shot has an initial cooldown.}}
*{{nerf|Cyber Shot has an initial cooldown.}}
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==Mechanics==
==Mechanics==
===Arrows===
===Arrows===
Cyber Quincy's base attack fires ricocheting arrows that deal [[damage type|sharp-type]] [[damage]]. Each time an arrow hits a Bloon, the arrow changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of itself. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon. Initially, he launches his arrow every 0.95s, with 5 pierce and 1 damage.
Cyber Quincy's base attack fires ricocheting arrows every 0.95 seconds that deal 1 [[damage type|sharp-type]] [[damage]] and have 5 [[pierce]]. Each time an arrow hits a Bloon, the arrow changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of itself. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon. His arrows move faster than normal Quincy, and Cyber Quincy and his arrows<!--note: the attacker and the projs are not the same; take BTD6 Ricochet for instance--> naturally ignore blockers.
 
This attack gains the following benefits as Cyber Quincy levels up:
{|class="wikitable"
{|class="wikitable"
|+Levels
!Level
!Level
!Effect
!Effect
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|-
|-
!5
!5
|Cyber Quincy can now target and hit Camo Bloons with his arrows.
|Gains [[Camo detection]] and [[Camo Prioritization]].
|-
|-
!6
!6
|Cyber Quincy now fires two arrows at a time instead of one, spread 10° apart from each other.
|Now fires two arrows at a time instead of one, spread 10° apart from each other.
|-
|-
!8
!8
|Arrows now deal +2 damage to [[MOAB-Class Bloon]]s.
|Now deals +2 damage to [[MOAB-Class Bloon]]s.
|-
|-
!9
!9
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|-
|-
!11
!11
|Arrow damage increased to 3.
|Damage increases to 3.
|-
|-
!12
!12
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|-
|-
!14
!14
|Arrows now deal +8 damage to MOAB-Class Bloons.
|Now deals +8 damage to MOAB-Class Bloons.
|-
|-
!16
!16
|Arrow damage increased to 8.
|Damage increases to 8.
|-
|-
!17
!17
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|-
|-
!19
!19
|Quincy now fires three arrows at a time. Pierce increases to 12.
|Now fires three arrows at a time. Pierce increases to 12.
|-
|-
!20
!20
|Arrow damage increased to 35
|Damage increases to 35.
|}
|}
{{clear|right}}


===EMP arrows===
===EMP arrows===
Starting at level 7, on every third shot, Cyber Quincy fires arrows that explode on contact with the first Bloon then continue to ricochet afterwards. The explosions deal [[damage type|plasma-type]] [[damage]] to up to 10 Bloons in a small area and can hit the same Bloons as the arrows. The exploding arrows gain the following benefits as Cyber Quincy levels up:
Starting at level 7, on every third shot, Cyber Quincy fires arrows that explode on contact with the first Bloon, then continue to ricochet afterwards. The explosions deal 1<!--test: Leads; he EMPed them to Black layers--> [[damage type|plasma-type]] [[damage]] to up to 10 Bloons in a small area, and can hit the same Bloons as the arrows.
{|class="wikitable"
{|class="wikitable"
|+Levels
!Level
!Level
!Effect
!Effect
|-
|-
!8
!8
|EMP explosions now deal +2 damage to [[MOAB-Class Bloon]]s.
|Now deals +2 damage to [[MOAB-Class Bloon]]s.
|-
|-
!14
!14
|EMP explosions now deal +8 damage to MOAB-Class Bloons.
|Now deals +8 damage to MOAB-Class Bloons.
|-
|-
!17
!17
|Cyber Quincy fires EMP arrows every two shots instead of three.
|Now fires EMP arrows every two shots instead of three.
|}<!--put the emp bonuses with cyber shot in the cyber shot section, iguess-->
|}
{{clear|right}}


==Abilities==
==Abilities==
===Cyber Shot===
===Cyber Shot===
{{research|Confirm if the blimp bonus is not multiplied when cyber shot is active}}
[[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]]
[[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]]
'''Cyber Shot''' is unlocked at level 3. It increases Cyber Quincy's main attack pierce by 15 (to 21 pierce). It also grants +200 range (essentially global map range), +200 ricocheting range, and +17.8% attack speed (0.85× attack cooldown). The ability has a 45-second cooldown and a duration of 6.5 seconds at level 3, which increases by 0.5 seconds per level (5 + 0.5 * level number). Unlike Quincy's Rapid Shot, it is not-battle ready, with an initial cooldown of 11.25 seconds.
'''Cyber Shot''' is unlocked at level 3. It applies the following temporary [[buff]]s to Cyber Quincy:
*+200 [[range]] (almost global map range)
*+200 ricochet targeting distance
*+15 arrow [[pierce]] (does not affect EMPs)
*+1 [[damage]] dealt by EMPs (more specifically 2× base damage from EMPs)<!--assuming it doesn't include blimp bonuses-->
*-15% attack cooldown (effectively increasing [[attack speed]] by ~17.8%)
It lasts for 6.5 seconds at level 3 and increases by 0.5 seconds per level (up to 15 seconds at level 20). It has a 45-second cooldown and a 11.25-second initial cooldown.


At level 15, it grants +30 pierce instead of +15, increases the EMP explosion damage by 5×, and has a cooldown of 35 seconds.
At level 15, it grants +30 pierce instead of +15, +2 damage for EMPs instead of +1, and has a cooldown of 35 seconds.


===Cyber Storm===
===Cyber Storm===
[[File:BTDB2 cyber quincy storm of arrows aa.png|50px|right]]
[[File:BTDB2 cyber quincy storm of arrows aa.png|50px|right]]
'''Cyber Storm''' is unlocked at level 10. It creates an attack in a location based on Quincy's current targeting. Bloons within its 50r range take 25 plasma-type damage every 0.05s, with a +25 bonus against [[MOAB-class]] Bloons. The ability is battle-ready, has a 60 second cooldown, and lasts 1 second. Level 18 reduces the cooldown to 50 seconds, additionally increasing damage to 40 and the MOAB-class damage bonus to +40. Level 20 increases damage to 60 and the MOAB-class damage bonus to +120.<!--3x bonus-->
'''Cyber Storm''' is unlocked at level 10. Upon activation, Cyber Quincy targets a Bloon from anywhere on the map according to his targeting priority (so he will target the first Bloon if set to [[First]], strongest Bloon if set to [[Strong]], etc) and fires a shower of arrows centered on the target, which has a radius of 50 [[unit]]s and lasts for 1 second. Despite appearing to rain multiple arrows, the storm is actually one giant [[projectile]] that hits each Bloon inside it every 0.05 seconds, dealing 15 [[damage type|plasma-type]] [[damage]] per hit and +15 to [[MOAB-Class Bloon]]s. It has a 60-second cooldown and no initial cooldown.
{|class="wikitable"
|+Levels
!Level
!Effect
|-
!14
|Damage increases to 25. Damage to MOAB-Class increases to +25.
|-
!18
|Damage increases to 40. Damage to MOAB-Class increases to +40. Cooldown reduces to 50 seconds.
|-
!20
|Damage increases to 60. Damage to MOAB-Class increases to +120.
|}


==Levels==
==Levels==
{{BTDB2 hero levels
{{BTDB2 last updated|4.13|section=y}}
|level 1 =Cyber Quincy's arrows fly through obstacles and bounce to up to 5 different targets.
{|class="wikitable"
|level 2 =Base attack bounces to up to 7 targets.
!Level
|level 3 =Cyber Shot: Fires faster and gains a massive increase to range and pierce for a short time.
!Description
|level 4 =Slightly longer range.
|-
|level 5 =Uses his sharp eye sight to shoot Camo bloons.
!1
|level 6 =Shoots 2 arrows at a time.
|Cyber Quincy's arrows fly through obstacles and bounce to up to 5 different targets.
|level 7 =Fires EMP arrows every 3rd shot that explode with plasma damage.
|-
|level 8 =Arrows do 3 damage to MOAB class bloons.
!2
|level 9 =Base attack bounces to up to 9 targets.
|Base attack bounces to up to 7 targets.
|level 10=Cyber Storm: A concentrated surge of cyber arrows rains down from above, dealing 2x damage to MOABs.
|-
|level 11=Arrows do increased damage.
!3
|level 12=Each arrow gets +1 pierce
|Cyber Shot: Fires faster and gains a massive increase to range and pierce for a short time.
|level 13=Small range increase.
|-
|level 14=Arrows do more damage to MOAB class bloons.
!4
|level 15=Cyber Shot gains an extra 15 pierce and cooldown is reduced.
|Slightly longer range.
|level 16=Arrows do increased damage.
|-
|level 17=Arrows last 25% longer, fires exploding arrows every 2nd shot.
!5
|level 18=Cyber Quincy attacks faster and Cyber Storm has reduced cooldown and more damaging arrows.
|Uses his sharp eye sight to shoot Camo bloons.
|level 19=Shoots 3 arrows at a time, each with more popping power.
|-
|level 20=Cyber Storm deals significantly more damage per arrow and 3x as much to MOABs.
!6
}}
|Shoots 2 arrows at a time.
|-
!7
|Fires EMP arrows every 3rd shot that explode with plasma damage.
|-
!8
|Arrows do 3 damage to MOAB class bloons.
|-
!9
|Base attack bounces to up to 9 targets.
|-
!10
|Cyber Storm: A concentrated surge of cyber arrows rains down from above, dealing 2x damage to MOABs.
|-
!11
|Arrows do increased damage.
|-
!12
|Each arrow gets +1 pierce
|-
!13
|Small range increase.
|-
!14
|Arrows do more damage to MOAB class bloons. Cyberstorm{{sic}} deals more damage per hit.
|-
!15
|Cyber Shot gains an extra 15 pierce and cooldown is reduced.
|-
!16
|Arrows do increased damage.
|-
!17
|Arrows last 25% longer, fires exploding arrows every 2nd shot.
|-
!18
|Cyber Storm has reduced cooldown and more damaging arrows.
|-
!19
|Shoots 3 arrows at a time, each with more popping power.
|-
!20
|Cyber Storm deals significantly more damage per arrow and 3x as much to MOABs.
|}


===XP requirements===
===XP requirements===
{{BTDB2 hero xp|1|1}}
{{BTDB2 hero xp|1|1}}
==Update history==
{{BTDB2 change list by name|Cyber Quincy}}


==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{BTDB2 popular loadout list by hero|Cyber Quincy}}
{{BTDB2 popular loadout list by hero|Cyber Quincy}}
{{strategy needed}}
{{strategy needed|More distinctions of Cyber over normal Quincy, and how to just use Cyber efficiently (also he will be nerfed, but we'll get to that later)}}
{{BTDB2 last updated|4.9|section=y}}
Cyber Quincy is better at group-popping than normal Quincy, however he's somewhat less reliable against single and spaced rushes and has a minor Purple weakness (neither his EMPs nor Cyber Storm affect them). Later on, he catches up his weak single-target and excels at demolishing large clumps of MOAB-class Bloons with his abilities active. Cyber Storm is better against Tight MOAB-class rushes than Tight Ceramic rushes, due to its shorter lifespan and tighter area but much higher damage overall; however, Cyber Storm can naturally beat Tight Leads. He's a better choice than normal Quincy if concerned about grouped rushes, with Cyber Shot having longer lifespan and significantly more overall DPS against groups than Quincy's Rapid Shot. Also, because his arrows ignore obstacles, he excels early-game on maps with intrusive obstacles (e.g. [[Banana Depot]]) compared to other Heroes.
 
==Update history==
{{research|
*Find out when the misleading speed bonus at Level 18 was removed (certainly not the same update as when Cyber Quincy gained base damage over attack speed)
*Break the discrepancy of v4.8 "Level 10: Cyber Storm ability damage 25 -> 15 per 0.05s" and v4.12 "Level 10: Cyber Storm damage 30 -> 20"}}
{{BTDB2 change list by name|Cyber Quincy}}


==Cosmetic items==
==Cosmetic items==
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|select 3 caption="What's up?"
|select 3 caption="What's up?"
|select 4 caption="What next?"
|select 4 caption="What next?"
|select 5 caption="I am Quincy, evolved from [[Quincy (BTD6)|Quincy]]."
|select 5 caption="I am Quincy, evolved from [[Quincy (Battles 2)|Quincy]]."
|select 6 caption="You want some?"
|select 6 caption="You want some?"


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|l3 ability name=Cyber Shot
|l3 ability name=Cyber Shot
|l3 ability 1=BTDB2 activated rapid fire tron.ogg
|l3 ability 1=BTDB2 activated rapid fire tron.ogg
|l3 ability 1 caption="Rapid shot."
|l3 ability 1 caption="Rapid shoot."


|l10 ability name=Cyber Storm
|l10 ability name=Cyber Storm
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==Trivia==
==Trivia==
*Despite being replaced with Cyber Shot, Cyber Quincy's voice line still calls it "Rapid Shot".
*Despite being replaced with Cyber Shot, Cyber Quincy's voice line still says "rapid shoot".


==In other languages==
==In other languages==