Monkeyopolis (BTD6): Difference between revisions

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more of the megaopolis, nothing more to really be said other than it's only useful if really wanting to max moneys with already maxed cash setups with other stuff like bcentral and brfs and oc
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|xp    =28000
|xp    =28000
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'''Monkeyopolis''' is the [[Monkey Village (BTD6)|Monkey Village]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. When purchased, it sacrifices all tier 4 or lower [[Banana Farm (BTD6)|Banana Farms]] in range, deleting them from the map. In exchange, Monkeyopolis generates cash depending on the value of the Banana Farms sacrificed. Monkeyopolis cannot be purchased unless there is a Banana Farm in range which can be sacrificed, and uniquely its cost does not depend on the [[game difficulty]]; rather, the upgrade always costs $5,000 times the number of Banana Farms in range.
'''Monkeyopolis''' is the [[Monkey Village (BTD6)|Monkey Village]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. When purchased, it sacrifices all tier 4 or lower [[Banana Farm (BTD6)|Banana Farms]] in range, deleting them from the map. In exchange, Monkeyopolis generates cash depending on the value of the Banana Farms (up to Tier 4) sacrificed. Monkeyopolis cannot be purchased unless there is a Banana Farm in range which can be sacrificed, and uniquely its cost does not depend on the [[game difficulty]]; rather, the upgrade always costs $5,000 times the number of Banana Farms in range. The extra cost of the Monkeyopolis upgrade contributes to its [[sellback]], but the sacrifice value of the Farms does not.


== Mechanics ==
== Mechanics ==
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<math>\text{Income per Round}=\max{\left(200, 200\times\text{floor}\left(\frac{\text{Value of Sacrificed Farms}}{2000}\right)\right)}+1000</math>
<math>\text{Income per Round}=\max{\left(200, 200\times\text{floor}\left(\frac{\text{Value of Sacrificed Farms}}{2000}\right)\right)}+1000</math>


This means it generates a minimum of $1,200 per round. If placed as an Insta-Monkey, it's treated as if it had this value.
Therefore, it generates a minimum of $1,200 per round with all 10 crates collected. If placed as an [[Insta-Monkey]], it's treated as if it had this value.


Monkeyopolis cannot sacrifice a Banana Farm that is tier 5, or owned by a different player in [[Co-op]].
Monkeyopolis cannot sacrifice a Banana Farm that is tier 5, or owned by a different player in [[Co-op]].
==Stats==
{{empty|The stats section for this upgrade is not made yet}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Monkey Village|3|5}}
{{BTD6 cost list by upgrade|Monkey Village|3|5}}
The price of the Monkeyopolis increases by $5,000 for every non-tier 5 [[Banana Farm (BTD6)|Banana Farm]] within the tower's range.
The price of the Monkeyopolis increases by $5,000 for every non-tier 5 [[Banana Farm (BTD6)|Banana Farm]] within the tower's range. The price shown above assumes a one-Farm Monkeyopolis.


==Strategy==
==Strategy==
{{Strategy needed|Miniopolis experts needed to expand}}
{{Strategy needed|Miniopolis experts needed to expand}}{{Outdated|actually test this strategy first?}}{{BTD6 last updated|54.0|section=y}}
Monkeyopolis stands out in Boss Events, which depend hugely on snowballing income. Its main use case is the "Miniopolis" that is bought at the early Round 30's or after the Tier 1 Boss to boost the income of other income-producing towers as well as producing income at the same time. With the Monkeyopolis, the player may continue to buy cheaper Farms that produce extra income, in addition to utilizing the increased cash-per-pop, especially from a [[Bloon Trap (BTD6)|Bloon Trap]] setup.
Monkeyopolis stands out in Boss Events due to its combination of money production, discounts, and bonuses to other income sources. Its main use case is in early game, as a "Miniopolis" bought during early Round 30's or after the Tier 1 Boss to boost the income of other income-producing towers as well as producing income at the same time. With the Monkeyopolis, the player may continue to buy cheaper Farms that produce extra income, in addition to using the increased cash-per-pop, especially from a [[Bloon Trap (BTD6)|Bloon Trap]] setup.


There are two types of Miniopolis: the basic Miniopolis, and the IMFopolis. Fundamentally, they both involve only one Farm, but the setup is distinct. The basic Miniopolis is easier to execute overall, compared to IMFopolis which requires careful setup with [[IMF Loan (BTD6)|IMF Loan]]'s {{BTD6 mk|Bank Deposits}} and waiting for its ability prior to affording the immediate build to Monkeyopolis.
There are two types of Miniopolis: the basic Miniopolis, and the IMFopolis. Fundamentally, they both involve only one Farm sacrificed, but the setup is distinct. The basic Miniopolis sacrifices one unupgraded Farm and is easy to execute, while the IMFopolis makes use of [[IMF Loan (BTD6)|IMF Loan]]'s {{BTD6 mk|Bank Deposits}} and its loan ability to build into a stronger early game Monkeyopolis.


To execute the basic Miniopolis strategy with the most saving, do the following on a map with enough space for three Villages and a nearby Farm:
To execute the basic Miniopolis strategy with the most saving, do the following on a map with enough space for two or four Villages and a nearby Farm:
# Buy three 0-0-2 Villages near each other, buying one 0-0-2 at a time. (If there's enough money, four 0-0-2 Villages also can save money, but it's optional)
# Buy two or four 0-0-2 Villages near each other, buying one 0-0-2 at a time  
#* Use two Villages if planning to sell the Miniopolis again after up to 10 rounds, or four Villages if planning to keep the Miniopolis for longer<!-- Third and fourth village both save 200 on Miniopolis, which turns into -400 deficit when sold. The third village can discount the farm, but the fourth village is cheaper, so the two are about equal in deficit. It takes around 10 rounds for Marketplace farming near Monkeyopolis to triple that initial 200 savings and get rid of the later deficit. -->
# Upgrade the chosen Village into Monkey Town  
# Upgrade the chosen Village into Monkey Town  
# Place a Farm within range of all Villages if possible
# Place a Farm within range of as many Villages as possible
# Sell all other 0-0-2 Villages
# Sell the other 0-0-2 Villages if needed, keeping one is useful if there is space nearby to place double-discounted farms later<!-- Second discount is more valuable than putting its sell cost into Marketplaces starting on round 34 all the way through 39, along with the 40s and 50s. This does depend on putting more income in range of both discounts, though, but the village also boosts Monkeyopolis range. -->
# Buy Monkey City and then Monkeyopolis
# Buy Monkey City and then Monkeyopolis
To execute the IMFopolis strategy, it is required to have the {{BTD6 mk|Bank Deposits}} Monkey Knowledge. This strategy is much more complex and is recommended for advanced players:
To execute the IMFopolis strategy, it is required to have the {{BTD6 mk|Bank Deposits}} Monkey Knowledge. This strategy is much more complex and is recommended for advanced players:


# Get a [[Monkey Bank (BTD6)|Monkey Bank]] between rounds 16-20
# Get a [[Monkey Bank (BTD6)|Monkey Bank]] between rounds 16-20
# While the Monkey Bank is collecting cash, get 1 or 2 2-0-0 [[Greater Production (BTD6)|Greater Production]] Farms
# While the Monkey Bank is collecting cash, buy 2-0-0 [[Greater Production (BTD6)|Greater Production]] Farms until 8 rounds pass from the initial Bank purchase
# After 11 rounds, collect cash from the Monkey Bank and upgrade it to an IMF Loan
# After 11 rounds, collect cash from the Monkey Bank and upgrade it to an IMF Loan
# Upgrade Farms to 2-0-2, before the round ends sell the Farms and deposit all your cash into the IMF Loan  
# Upgrade Farms to 2-0-2, before the round ends sell the Farms and deposit all your cash into the IMF Loan  
# After depositing the player should ideally have ~8300 cash. If the player has less than 8300 cash, keep depositing on the next round
# Aim to keep depositing income into the IMF until reaching ~8,300. This will earn an extra 3,000 cash compared to not depositing
# After 3 rounds the IMF Loan ability should be ready to use and IMF Loan should have 12,000+ cash stored
# After 3 rounds the IMF Loan ability should be ready to use and IMF Loan should have 12,000+ cash stored; withdraw that cash now
# Buy two or three 0-0-2 Villages near each other and buy Monkey Town. Make sure the village that becomes the Monkeyopolis is in range to sacrifice the IMF Loan.  
# Buy two or four 0-0-2 Villages near each other and buy Monkey Town. Make sure the village that becomes the Monkeyopolis is in range to sacrifice the IMF Loan.  
# Sell all other 0-0-2 Villages
# Sell the other 0-0-2 Villages if needed, keeping one is useful if there is space nearby to place double-discounted farms later
# Start the round and immediately use the Loan ability, upgrade Monkey Town to Monkeyopolis
# Buy Monkey City for that Village (this will buff the IMF ability to loan $2000 more)
# Start the round and immediately use the Loan ability, upgrade Monkey City to Monkeyopolis


The larger Monkeyopolis is not as powerful as the Miniopolis, but does allow the player to compress plenty of Farms into a single tower, and pairs well with a nearby Monkey City. This "Mega-opolis" is only needed in conjunction with conventional farming strategies (especially [[Banana Central (BTD6)|Banana Central]] + 4-2-0 [[Banana Research Facility (BTD6)|BRFs]] + [[Overclock (BTD6)|Overclock]]) and if planning to farm enough for more than four high-degree Paragons; most late-game farming options are more cost-efficient and often provide enough cash in most cases. For efficient sacrifices for a Mega-opolis, add basic Village buffs, optionally with [[Overclock (BTD6)|Overclock]] to cover a few more BRFs, and surround with as many 4-2-0 BRFs as possible.
The IMFopolis strategy is harder to pull off, but is able to add $1400 to the per-round income of the Miniopolis in return for having to pay off the loan. The IMF Loan is typically very weak without having money deposited while a loan is already active, but sacrificing it to the Monkeyopolis allows for full conversion of its price as opposed to selling it. [[Geraldo (BTD6)|Geraldo]] and his [[Rare Quincy Action Figure]] can replace the bank withdrawal in the IMFopolis setup - in this case, the Bank would be obtained during the 20's and the figure would be sold after round 30 to buy the IMF.
 
Later on, with the Monkey City buff and late-game discount and farming options, Monkeyopolis loses cost efficiency compared to other options. However, a large "Mega-opolis" can still consolidate many Farms into one tower, and requires no micro once set up compared to buffing [[Banana Research Facility (BTD6)|BRFs]] with [[Overclock (BTD6)|Overclock]]. Sacrifice 4-2-0 Farms for the highest value per Farm, and use range buffs such as [[Bounty Hunter]]'s Take Aim, the Village buff, and Overclock to sacrifice as many Farms as possible. Buff it with a [[Monkey City (BTD6)|Monkey City]] after upgrading. Generally this Monkeyopolis is used either for competitive ranked Boss clears or as an alternative to spamming Overclock.


==Update history==
==Update history==
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{{main gallery|Monkey Village}}
{{main gallery|Monkey Village}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
BTD6 Monkeyopolis XX5.png|Monkeyopolis for all upgrades
</gallery>


===Assets===
===Assets===
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BTD6 MonkeyVillage MetropolisUpgradeIcon.png|Upgrade icon
BTD6 MonkeyVillage MetropolisUpgradeIcon.png|Upgrade icon
BTD6 005-MonkeyVillageInsta.png|[[Insta Monkey]] icon
BTD6 005-MonkeyVillageInsta.png|[[Insta Monkey]] icon
BTD6 BuffIconVillagexx5.png|Buff icon
BTD6 BuffIconVillagexx5.png|Unused buff icon
</gallery>
</gallery>