Master Bomber (BTD6): Difference between revisions

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'''Master Bomber''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves many of Ninja Monkey's attacks, especially its [[Sticky Bomb (BTD6)|Sticky Bomb]]. With this upgrade, sticky bomb attack cooldown is decreased by 50%, gains infinite range and has its main target [[damage]] increased from 450 to 3000. When attached onto a [[MOAB-Class Bloon]], it stuns the target for 1 second, excepting [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]]. The damage of sticky bomb's explosion is increased from 100 to 600.
'''Master Bomber''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves many of Ninja Monkey's attacks, especially its [[Sticky Bomb (BTD6)|Sticky Bomb]]. With this upgrade, sticky bomb attack cooldown is decreased by 50% (every 2.25 seconds), gains infinite range and has its main target [[damage]] increased from 450 to 3000. When attached onto a [[MOAB-Class Bloon]], it stuns the target for 1 second, excepting [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]]. The damage of sticky bomb's explosion is increased from 100 to 600.


This upgrade increases shurikens' [[Stunned damage]] from +4 to +19, and grants +19 bonus damage to Bloons which have a sticky bomb of any tier attached. This upgrade allows [[Flash Bomb (BTD6)|flash bombs]] to stun MOAB-Class Bloons except for [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]] for 0.325 seconds, and increases their damage from 3 to 10. This upgrade increases [[Caltrops (BTD6)|caltrops']] damage from 1 to 5, with increased [[Ceramic damage]] from +0 to +5.
This upgrade increases [[Stunned damage]] of its shurikens from +4 to +19, and grants +19 bonus damage to Bloons that have a sticky bomb of any tier attached. This upgrade allows [[Flash Bomb (BTD6)|flash bombs]] to stun MOAB-Class Bloons except for [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]] for 0.325 seconds, and increases their damage from 3 to 10. This upgrade increases damage of its [[Caltrops (BTD6)|caltrops]] from 1 to 5, with increased [[Ceramic damage]] from +0 to +5.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
When given lots of surrounding [[Shinobi Tactics (BTD6)|Shinobi Tactics]], Master Bomber can deal plenty of damage to large groups of MOAB-class bloons while dealing decent single-target damage and stun support.
{{BTD6 last updated|53.0|section=y}}
When given lots of surrounding [[Shinobi Tactics (BTD6)|Shinobi Tactics]], Master Bomber can deal plenty of damage to large groups of MOAB-class bloons while dealing decent single-target damage and stun support. It's recommended to have decent coverage of its main range so it can take advantage of its flash bombs and improved shurikens.
 
Top crosspaths are preferred for a consistent DPS boost, and for handling groups 2-0-5 is worth it due to the much higher shuriken damage to stunned and stickied Bloons. Middle crosspaths are no better than with [[Flash Bomb (BTD6)|Flash Bomb]], which already has inferior pierce for the support provided.


==Update history==
==Update history==
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{{main gallery|Ninja Monkey}}
{{main gallery|Ninja Monkey}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|An actual Master Bomber sticky bomb detonating (try placing it away from track, then it'll target Test MOAB and it would trigger explosion afterwards; flash bomb in the way)}}
<gallery>
File:BTD6 Master Bomber 1X5.png|Master Bomber for all upgrades except [[Sharp Shurikens (BTD6)|Sharp Shurikens]]
File:BTD6 Master Bomber 205.png|Master Bomber with 205 crosspath
File:BTD6 Master Bomber Projectile.gif|Master Bomber sticky bomb attached on a Test MOAB
</gallery>


===Assets===
===Assets===

Latest revision as of 06:11, 15 February 2026

Master Bomber
Portrait of Master Bomber
Icon of Master Bomber One Monkey MOAB demolition machine.
Tower Path Tier
Ninja Monkey 3 5
XP cost 37,500
Cash cost $34,000 — Easy
$40,000 — Medium
$43,200 — Hard
$48,000 — Impoppable

Master Bomber is the Ninja Monkey's path 3 tier 5 upgrade in Bloons TD 6. It improves many of Ninja Monkey's attacks, especially its Sticky Bomb. With this upgrade, sticky bomb attack cooldown is decreased by 50% (every 2.25 seconds), gains infinite range and has its main target damage increased from 450 to 3000. When attached onto a MOAB-Class Bloon, it stuns the target for 1 second, excepting BADs and Boss Bloons. The damage of sticky bomb's explosion is increased from 100 to 600.

This upgrade increases Stunned damage of its shurikens from +4 to +19, and grants +19 bonus damage to Bloons that have a sticky bomb of any tier attached. This upgrade allows flash bombs to stun MOAB-Class Bloons except for BADs and Boss Bloons for 0.325 seconds, and increases their damage from 3 to 10. This upgrade increases damage of its caltrops from 1 to 5, with increased Ceramic damage from +0 to +5.

Stats

[edit | edit source]
For a complete list of Ninja Monkey stats, see Stats:Ninja Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range47 units
Footprint radius6 units
Targeting options
  • First
  • Last
  • Close
  • Strong
  • Camo Prioritization
Attack
Cooldown0.62s
Offset (X, Y, Z)
-1.99, 18.5, 7
TargetingDepends on targeting option
Targeting range47 units
Flash Bomb
Pierce1
Max pierce1
Speed300 units/s
Lifespan0.57s
Radius5 units
Explosion
Pierce30
Damage10
Damage typeNormal
Lifespan0.1s
Radius40 units
  • Ignores blockers
Stun
Multiplier×0
Multiplier for MOAB-Class×0
Duration1.3s
Duration for MOAB-Class0.325s
Layers1
Projectile
Pierce4
Damage1
Damage to stunned+19
Damage to stickied+19
Damage typeSharp
Speed300 units/s
Seeking distance∞ units
Seeking angle144°
Seeking rotation speed∞ °/s
Seeking time3.48s
Lifespan0.62s
Radius3 units
Caltrops
Cooldown3.9s
Offset (X, Y, Z)
-1.99, 18.5, 7
TargetingNormal (track)
Targeting range47 units
Projectile
Pierce6
Damage5
Damage to Ceramic+5
Damage typeSharp
Lifespan35s
Radius4 units
Rehit interval0.001s
  • Ignores blockers
Sticky Bomb
Cooldown2.25s
Offset (X, Y, Z)
-1.99, 18.5, 7
TargetingFirst / Last / Close / Strong
Targeting range∞ units
Filters
  • Can only target MOAB-Class
  • Cannot target Bloons with Master Sticky
Projectile
Pierce1
Max pierce1
Speed300 units/s
Lifespan1s
Radius0 units
Filters
  • Can only hit MOAB-Class
  • Can only hit the target
  • Cannot hit Bloons with Master Sticky
  • Ignores blockers
Damage to target
Damage3,000
Damage typeNormal
Duration3s
Interval2.95s
Layers1
Stun
Multiplier×0
Duration1s
Layers1
Delay
Duration3s
Interval2.95s
Layers1
Explosion
Pierce10
Damage600
Damage typeNormal
Lifespan0.05s
Radius40 units
  • Ignores blockers

1-0-5

Attack
Cooldown0.62s → 0.434s
Caltrops
Cooldown3.9s → 2.73s
Sticky Bomb
Cooldown2.25s → 1.575s

2-0-5

Attack
Projectile
Pierce4 → 6

0-1-5

Attack
Explosion
Blowback
Chance30%
Min distance100 units
Max distance150 units
Projectile
Blowback
Chance15%
Min distance100 units
Max distance150 units
Caltrops
Projectile
Blowback
Chance10%
Min distance100 units
Max distance150 units
Sticky Bomb
Explosion
Blowback
Chance15%
Min distance100 units
Max distance150 units

0-2-5

Attack
Explosion
Damage to Camo+4
  • Removes Camo
Projectile
Damage to Camo+2
  • Removes Camo
Caltrops
Projectile
Damage to Camo+2
  • Removes Camo
Sticky Bomb
Projectile
  • Removes Camo

Costs and sell values

[edit | edit source]
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-5 $41,135 $48,400 $52,270 $58,080 $28,795 $33,880 $36,589 $40,656
1-0-5 $41,430 $48,750 $52,650 $58,500 $29,001 $34,125 $36,855 $40,950
2-0-5 $41,725 $49,100 $53,030 $58,920 $29,208 $34,370 $37,121 $41,244
0-1-5 $41,345 $48,650 $52,540 $58,380 $28,942 $34,055 $36,778 $40,866
0-2-5 $41,685 $49,050 $52,970 $58,860 $29,180 $34,335 $37,079 $41,202

Strategy

[edit | edit source]
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
This section was last updated for: version 53.0

When given lots of surrounding Shinobi Tactics, Master Bomber can deal plenty of damage to large groups of MOAB-class bloons while dealing decent single-target damage and stun support. It's recommended to have decent coverage of its main range so it can take advantage of its flash bombs and improved shurikens.

Top crosspaths are preferred for a consistent DPS boost, and for handling groups 2-0-5 is worth it due to the much higher shuriken damage to stunned and stickied Bloons. Middle crosspaths are no better than with Flash Bomb, which already has inferior pierce for the support provided.

Update history

[edit | edit source]
For a complete list of Ninja Monkey changes, see Update history:Ninja Monkey (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • "Shuriken seeking targets too far away has been fixed" (bug fix)
  • Buff Upgrade cost reduced ― $60,000 → $40,000
  • Buff Flash bomb: Explosion damage increased ― 1 → 5
  • Buff Flash bomb: Now stuns MOAB-Class for 0.25s
  • Buff Sticky bomb: Now stuns MOAB-Class for 1s on impact
  • Buff Sticky bomb: Detonation timer reduced ― 4s → 3s
  • Buff Sticky bomb: Can no longer be removed by Glue Gunner glue (bug fix)
  • Caltrops no longer add to the damage count of other towers when the Ninja Monkey is sold (bug fix)
  • Nerf "[S]hould no longer be able to occasionally shoot with an infinite range in specific setups" (bug fix)
  • Nerf Caltrops: attack speed reduced by 50%
  • Buff Caltrops: pierce increased by 3
    • Note: Due to an oversight, Grandmaster Ninja's caltrop pierce is unchanged
please tell us if not because we’ve spent so much time on this, but hopefully we won’t hear from anyone on this!
— Update notes
  • Buff Sticky Bomb: should work correctly now and not break with DoTs (bug fix)
To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
— Update notes
  • Buff Sticky Bomb: Now follows the tower's current targeting instead of always targeting Strong
  • Buff Sticky Bomb: Now generates an additional AoE on explosion that deals 300 damage
As ninja is the ‘Camo Specialist’ and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower. Master Bomber’s main flash bomb has also been buffed in damage slightly leading into the new Ninja Paragon.
— Update notes
  • Buff Camo Prioritization filter added
  • Buff Flash Bomb attack: damage increased ― 5 → 10
0-1-5, 0-2-5
  • Buff Caltrops: Gains 15% distraction chance (bug fix)
  • Buff Flash Bomb: Gains 15% distraction chance (bug fix)
  • Nerf Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOAB-class (bug fix)
Ironing out Caltrop inconsistency & power a little on top and bottom T5s, but also as frequently unused caltrops clutter up the screen and cause extra lag we want to balance out their lifespan to reduce the number always on screen and make them no longer last longer than the base Spike Factory.
— Update notes
  • Buff Caltrops: damage increased ― 1 → 5
  • Buff Caltrops: now gains +5 bonus damage to ceramic
  • Nerf Caltrops: lifespan reduced ― 70s → 35s
We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.
— Update notes
  • Buff Range increased ― 40 units → 55 units
    • Ninja Discipline crosspath no longer increases range, but overall range is still larger ― 47 units → 55 units
  • Nerf Multiple Sticky Bombs should no longer be able to stack the single target damage of their explosions when clustered together (bug fix)
Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration. The recent bug fix for xx4 Sticky Stacking ended up hurting Master Bomber’s viability as it was relying on that bug to have any real single target impact, now that it can be balanced with intended functionality we’re trying out much higher damage per explosion with slower attacks for single target performance as it has Shinobi synergy to bring this rate back up.
— Update notes
  • Buff Flash Bomb: stun duration increased ― 1s → 1.3s
  • Nerf Sticky Bomb: attack rate reduced ― 2s → 5s
  • Buff Sticky Bomb: damage increased ― 1000 → 3000
  • Buff Sticky Bomb: AoE damage increased ― 300 → 600
For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack
— Update notes
0-1-5, 0-2-5
  • Nerf Caltrop: distraction chance reduced ― 15% → 10%
  • Buff Flash Bomb: distraction chance increased ― 15% → 30%
Flash Bomb has pierce too excessive for Shinobi Tactics to do anything for it but then lacks any actual damage output, so this high pierce is trading in for greater damage. Master Bomber’s MOAB stun was not changed when Flashbomb stun duration was previously increased, so it is now increasing to match
— Update notes
  • Buff  Master Bomber Flash Bomb MOAB stun time ― 0.25s → 0.325s
  • Nerf  Flash Bomb pierce reduced ― 60 → 30
Bottom path Ninja never does anything with the main shuriken projectile past the xx1 upgrade leaving it inconsequential on higher tiers. Given that Flash Bombs can feel lacking without heavy support, we’re trying out a change that makes Flash Bomb Ninja scale better with attack speed and pierce as something of a combo-attacker. Overall, this feels pretty ‘right’ for ninjas and more importantly it’s cool and sometimes that’s what matters most.
— Update notes
  • Buff Flash Bomb should no longer fail to stun targets if damage is externally buffed (bug fix)
  • Buff Shuriken: Deals more to stunned Bloons ― 0 → +9
  • Buff Shuriken: Deals more to stickied targets ― +0 → +9
While a great early game option, Ninja generally struggles with dominant crosspathing choices and also has relatively poor base tower value. Without going into every single change, T3s onward remain relatively unchanged with a lot of prices below T3 being moved around from less favorable crosspaths into better/higher tier upgrades.
— Update notes
  • Buff Caltrops: Attack cooldown reduced ― 4.4s → 3.9s
  • Buff Shuriken: Attack cooldown reduced ― 0.7s → 0.62s
  • Buff Sticky Bomb: Attack cooldown reduced ― 5s → 4.5s
1-0-5, 2-0-5
  • Nerf Caltrops: Attack cooldown increased ― 2.728s → 2.73s
  • Nerf Sticky Bomb: Attack cooldown increased ― 3.1s → 3.15s
To allow Shinobi combos to scale more effectively with the Flash Bomb, the combo-attack pattern is being improved with more base Shuriken pierce & slightly larger bonuses to Stunned & Stickied targets – however the increased range at T4 is being removed.
— Update notes
  • Buff Shuriken: damage to stunned targets increased ― +9 → +19
  • Buff Shuriken: damage to stickied targets increased ― +9 → +19
  • Buff Shuriken: pierce increased ― 2 → 4
    • Note: 203+ shuriken pierce increased from 4 to 6
  • Nerf No longer has +8 increased range ― 55 → 47
Master Bomber is janky to build for given the high cost and the fuse time limits how much single target damage it can do as well, so we’ve given a massive rate boost to the sticky attack.
— Update notes
  • Buff Sticky bomb attack cooldown decreased ― 4.5s → 2.25s
1-0-5
  • Buff Sticky bomb attack cooldown decreased ― 3.15s → 1.575s
0-2-5
  • Buff Shurikens and Caltrops now deal +2 damage to Camo Bloons and Flash Bomb Explosion deals +4 (undocumented)
    • Note: The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.
  • Buff Flash Bomb Explosion now deals +4 damage to Camo Bloons (undocumented)
    • Note: The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.
A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized.
— Update notes
0-1-5, 0-2-5
  • Neutral Sticky Bomb explosion: Blowback distance changed ― 10−300 units → 100−150 units
    • Note: All other attacks were already 100−150 units
[edit | edit source]
For more Ninja Monkey images, see Gallery:Ninja Monkey.

Screenshots

[edit | edit source]
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: An actual Master Bomber sticky bomb detonating (try placing it away from track, then it'll target Test MOAB and it would trigger explosion afterwards; flash bomb in the way)

Assets

[edit | edit source]

In other languages

[edit | edit source]
Language Name / Description Notes
Arabic سيد قاذفي القنابل
آلة إزالة منطاد "موآب" بقرد واحد.
Danish Mesterbombemand
En abekattens MOAB-ødelæggelsesmaskine.
German Meisterbomber
Eine Affen-MOAB-Vernichtungsmaschine.
Spanish Maestro bombardero
Un mono que es una máquina de demolición de MOAB.
Spanish (LA) Maestro bombardero
Un mono que es una máquina de demolición de MOAB.
Finnish Mestaripommittaja
Yhden apinan MOAB-tuhokone.
French Poseur de bombes expert
Une véritable machine simiesque de démolition MOAB.
Italian Bombardiere esperto
Una scimmia capace da sola di demolire i bloon classe MOAB.
Japanese 爆破エキスパート
モンキーMOAB破壊マシン。
Korean 폭격기 대가
MOAB 파괴 전담 원숭이입니다.
Dutch Meester-bommenwerper
Deze aap is een ware MOAB-sloopmachine.
Norwegian Mesterbomber
En-apes MOAB-ruineringsmaskin.
Polish Mistrz bomby
Maszyna niszcząca MOAB-y na jedną małpkę.
Portuguese (Brazil) Bombardeiro Mestre
Um Macaco máquina de destruição MOAB.
Russian Мастер-бомбометатель
Обезьяна-убийца MOAB.
Swedish Mästarbombare
En ap-MOAB-förstörelsemaskin.
Thai มือระเบิดชั้นเซียน
สุดยอดลิงผู้เป็นดั่งจักรกลทำลาย MOAB โดยเฉพาะ
Turkish Usta Bombacı
Bir MOAB imha makinesi Maymun.
Chinese (simplified) 主轰炸机
一台猴子MOAB拆卸机。
Chinese (traditional) 轟炸大師
猴子MOAB爆破機。
This list was last updated for: version 43.1
[edit | edit source]