Regrow Bloon (BTD6): Difference between revisions
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{{ | {{regrow bloon hat}} | ||
{{bloon mod info | {{bloon mod info | ||
|name =Regrow Bloon | |name =Regrow Bloon | ||
| Line 6: | Line 6: | ||
|applies to=All regular Bloons | |applies to=All regular Bloons | ||
}} | }} | ||
'''Regrow Bloons''' are a type of [[Bloon Mod|Bloon property]] in ''[[Bloons TD 6]]''. | '''Regrow Bloons''' are a type of [[Bloon Mod|Bloon property]] in ''[[Bloons TD 6]]''. These heart-shaped Bloons regenerate lost layers every 3 seconds. All Bloons up to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s can have this property. In standard gameplay, Regrow Bloons first appear on [[List of rounds in BTD6|Round 17]], or [[Alternate Bloons Rounds#List of rounds|Round 3]] of [[Alternate Bloons Rounds]]. | ||
[[DDT (BTD6)|DDT]]s | If a Regrow Bloon splits into multiple Bloons when popped, they can multiply if their children are allowed to regenerate. Regenerated layers do not generate [[cash]] or add to the [[damage count]] of [[tower]]s if re-popped, but do count towards the pops stat (e.g. pop requirements for [[Gift Box]]). They cannot regenerate while under the effects of [[Grow Blocker (BTD6)|Grow Blocker]] or [[Ezili (BTD6)|Ezili]]'s Heartstopper, or if they are [[frozen]]. Regrow status can be removed by attacks that can strip Regrow, such as [[Heart of Oak (BTD6)|Heart of Oak]], [[Cleansing Foam (BTD6)|Cleansing Foam]], or [[Corvus (BTD6)|Corvus]]'s Haunt effect. Certain upgrades, such as [[Gyrfalcon]], deal increased damage to Regrow Bloons. | ||
[[DDT (BTD6)|DDT]]s, [[Dynamite Bloon]]s, and [[Glass Bloon (BTD6)|Glass Bloon]]s release Regrow Bloons when popped, but they cannot regrow back into DDTs, Dynamite Bloons, or Glass Bloons, respectively. If a [[Fortified Bloon (BTD6)|Fortified]] Regrow Bloon pops and regrows back to its initial layer, it does not restore the Fortified modifier. | |||
==Round appearances== | ==Round appearances== | ||
{{BTD6 round list by | {{hat|This does not include appearances of non-Regrow Bloons that have Regrow Bloon children, such as DDTs.}} | ||
{{BTD6 round list by id|Regrow}} | |||
===[[Alternate Bloons Rounds]]=== | |||
{{BTD6 round list by id|Regrow|AlternateRoundSet|collapsed=y}} | |||
===''[[Rogue Legends]]''=== | |||
{{BTD6 round list by id|Regrow|RogueRoundSet|collapsed=y}} | |||
===''[[Frontier Legends]]''=== | |||
====Type 1==== | |||
{{BTD6 round list by id|Regrow|FrontierBase1|collapsed=y}} | |||
====Type 2==== | |||
{{BTD6 round list by id|Regrow|FrontierBase2|collapsed=y}} | |||
====Type 3==== | |||
{{BTD6 round list by id|Regrow|FrontierBase3|collapsed=y}} | |||
==Tips== | |||
{{Strategy needed|list examples. Please don't recommend regrow blocker or heart of oak because those suck and are unnecessary except in challenge editor}} | |||
{{BTD6 last updated|53.2|section=y}} | |||
*Towers should have enough pierce, attack speed, and damage to avoid Regrows from overwhelming the player. | |||
*Starting from round 31, multi-child Regrows appear, which are capable of producing infinite children if not popped quick enough. | |||
*Most de-Regrow or grow-blocking options simply aren't worth the cost compared to just having enough pierce and damage. | |||
==Quotes== | ==Quotes== | ||