Regrow Bloon (BTD6): Difference between revisions

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{{for|Regrow Bloons in general|Regrow Bloon}}
{{regrow bloon hat}}
{{bloon mod info
{{bloon mod info
|name =Regrow Bloon
|name =Regrow Bloon
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|applies to=All regular Bloons
|applies to=All regular Bloons
}}
}}
'''Regrow Bloons''' are a type of [[Bloon Mod|Bloon property]] in ''[[Bloons TD 6]]''. They regenerate lost layers every 3 seconds. If a Regrow Bloon splits into multiple Bloons when popped, they can multiply if their children are allowed to regenerate. Regenerated layers do not add to the [[damage count]] of [[tower]]s if re-popped. They cannot regenerate while under the effects of [[Grow Blocker (BTD6)|Grow Blocker]] or [[Ezili (BTD6)|Ezili]]'s Heartstopper, or if they are [[frozen]]. Regrow status can be removed by attacks that can strip Regrow,<!--it's not only these three that can strip Regrow; Embritt does it too, but let's not go more than three examples, I guess?--><!--technically, a stripping of Regrow is called a "cleanseRegrow"--> such as [[Heart of Oak (BTD6)|Heart of Oak]], [[Cleansing Foam (BTD6)|Cleansing Foam]], or [[Corvus (BTD6)|Corvus]]'s Haunt effect.
'''Regrow Bloons''' are a type of [[Bloon Mod|Bloon property]] in ''[[Bloons TD 6]]''. These heart-shaped Bloons regenerate lost layers every 3 seconds. All Bloons up to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s can have this property. In standard gameplay, Regrow Bloons first appear on [[List of rounds in BTD6|Round 17]], or [[Alternate Bloons Rounds#List of rounds|Round 3]] of [[Alternate Bloons Rounds]].


[[DDT (BTD6)|DDT]]s release Regrow [[Ceramic Bloon (BTD6)|Ceramic Bloons]] when popped, but they cannot regrow back into DDTs.
If a Regrow Bloon splits into multiple Bloons when popped, they can multiply if their children are allowed to regenerate. Regenerated layers do not generate [[cash]] or add to the [[damage count]] of [[tower]]s if re-popped, but do count towards the pops stat (e.g. pop requirements for [[Gift Box]]). They cannot regenerate while under the effects of [[Grow Blocker (BTD6)|Grow Blocker]] or [[Ezili (BTD6)|Ezili]]'s Heartstopper, or if they are [[frozen]]. Regrow status can be removed by attacks that can strip Regrow, such as [[Heart of Oak (BTD6)|Heart of Oak]], [[Cleansing Foam (BTD6)|Cleansing Foam]], or [[Corvus (BTD6)|Corvus]]'s Haunt effect. Certain upgrades, such as [[Gyrfalcon]], deal increased damage to Regrow Bloons.
 
[[DDT (BTD6)|DDT]]s, [[Dynamite Bloon]]s, and [[Glass Bloon (BTD6)|Glass Bloon]]s release Regrow Bloons when popped, but they cannot regrow back into DDTs, Dynamite Bloons, or Glass Bloons, respectively. If a [[Fortified Bloon (BTD6)|Fortified]] Regrow Bloon pops and regrows back to its initial layer, it does not restore the Fortified modifier.


==Round appearances==
==Round appearances==
{{BTD6 round list by type|Regrow}}
{{hat|This does not include appearances of non-Regrow Bloons that have Regrow Bloon children, such as DDTs.}}
{{BTD6 round list by id|Regrow}}
 
===[[Alternate Bloons Rounds]]===
{{BTD6 round list by id|Regrow|AlternateRoundSet|collapsed=y}}
 
===''[[Rogue Legends]]''===
{{BTD6 round list by id|Regrow|RogueRoundSet|collapsed=y}}
 
===''[[Frontier Legends]]''===
====Type 1====
{{BTD6 round list by id|Regrow|FrontierBase1|collapsed=y}}
 
====Type 2====
{{BTD6 round list by id|Regrow|FrontierBase2|collapsed=y}}
 
====Type 3====
{{BTD6 round list by id|Regrow|FrontierBase3|collapsed=y}}
 
==Tips==
{{Strategy needed|list examples. Please don't recommend regrow blocker or heart of oak because those suck and are unnecessary except in challenge editor}}
{{BTD6 last updated|53.2|section=y}}
*Towers should have enough pierce, attack speed, and damage to avoid Regrows from overwhelming the player.
*Starting from round 31, multi-child Regrows appear, which are capable of producing infinite children if not popped quick enough.
*Most de-Regrow or grow-blocking options simply aren't worth the cost compared to just having enough pierce and damage.


==Quotes==
==Quotes==