Extra Range (BTD6): Difference between revisions
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'''Extra Range''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Extra Range''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the range of the Bomb Shooter by 12 [[Unit|units]], increasing to 52 (or about +30% range) without additional upgrades.<!--Bomb has multiple range-boosting upgrades, not always 30%--><section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
Extra Range is sub-par when used by itself, as the extra range barely improves on the already inefficient 0-0-0 Bomb Shooter. Thus, Extra Range is only recommended for use as a crosspath for {{ | {{BTD6 last updated|49.2|section=y}} | ||
Extra Range is sub-par when used by itself, as the extra range barely improves on the already inefficient 0-0-0 Bomb Shooter. Thus, Extra Range is only recommended for use as a crosspath for {{BTD6|MOAB Mauler}}, {{BTD6|MOAB Assassin}}, and {{BTD6|MOAB Eliminator}} if extra range is desired, although these upgrades prefer {{BTD6|Bigger Bombs}} for extra pierce most of the time. Extra Range is not recommended for {{BTD6|Really Big Bombs}}, {{BTD6|Bloon Impact}}, and {{BTD6|Bloon Crush}}, unless it's to progress to {{BTD6|Frag Bombs}}. While Really Big Bombs performs more damage when given pierce buffs with Extra Range and {{BTD6|Frag Bombs}}, it lacks unreliability and loss of knockback in this case and thus generally prefers crosspathing with {{BTD6|Missile Launcher}}. | |||
==Update history== | ==Update history== | ||