Distraction (BTD6): Difference between revisions

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Qwertyxp2000 (talk | contribs)
needs to be damaged to distract, no you can't spam the living hell out of shurikens with distraction and expect the lead to fly off
 
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'''Distraction''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 2 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. It allows Ninja Monkey's attacks to have a chance of distracting struck Bloons, sending them or their children backwards by 100-150 [[Unit|units]]. [[MOAB-Class Bloon|MOAB-Class Bloons]] are not affected, and [[Ceramic Bloon (BTD6)|Ceramic Bloons]] are distracted for half the distance (50-75 units). Different attacks have different chances of distraction.
'''Distraction''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 2 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. All of the Ninja Monkey's attacks have a chance of distracting damaged Bloons, sending them or their children backwards by 100-150 [[Unit|units]]. [[MOAB-Class Bloon|MOAB-Class Bloons]] are not affected, and [[Ceramic Bloon (BTD6)|Ceramic Bloons]] are distracted for half the distance (50-75 units). Different attacks have different chances of distraction.
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|51.0|section=y}}
Distraction is quite unreliable as a lower-tier upgrade, having very low pierce and low blowback chance. It's only in large groups, such as for the T3 [[Shinobi Tactics (BTD6)|Shinobi Tactics]], that the blowback effect becomes noticeable enough to be reliable.
Distraction is quite unreliable as a lower-tier upgrade, having very low pierce and low blowback chance. It's only in large groups, such as for the T3 [[Shinobi Tactics (BTD6)|Shinobi Tactics]], that the blowback effect becomes noticeable enough to be reliable.