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Pymonkibot (talk | contribs) m Text replacement - "{{mobile version of|Bloons TD 5}}" to "{{multiplat version of|Bloons TD 5}}" |
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==Layer skipping== | ==Layer skipping== | ||
Layer skipping is when a tower deals more than 1 damage and skips layers. For example, if an unupgraded sniper pops a [[Zebra Bloon (BTD6)|Zebra Bloon]], since it does more than 1 damage (2), the [[Black Bloon (BTD6)|black]]/[[White Bloon (BTD6)|white]] layers are skipped and only 4 [[Pink Bloon (BTD6)|Pink Bloons]] are left remaining. Layer skipping doesn't account for immunities (except in mobile games of the [[Bloons TD 5 Generation]]), so it can allow towers to pop Bloons with layers that would normally be immune to them. For example, when a [[Heavy Bombs (BTD6)|Heavy Bombs]] [[Bomb Shooter (BTD6)|bomb shooter]] pops a [[Lead Bloon (BTD6)|Lead Bloon]], it deals 2 damage and can skip the black bloon layer it would normally be unable to damage. | [[file:BTD6 Heavy Bombs.png|thumb|210px|Heavy Bombs dealing 2 damage to [[Lead Bloon (BTD6)|Lead Bloon]]s, popping them into [[Pink Bloon (BTD6)|Pink Bloon]]s and skipping the [[Black Bloon (BTD6)|Black Bloon]] layers.]] | ||
Layer skipping is when a tower deals more than 1 damage and skips layers. For example, if an unupgraded sniper pops a [[Zebra Bloon (BTD6)|Zebra Bloon]], since it does more than 1 damage (2), the [[Black Bloon (BTD6)|black]]/[[White Bloon (BTD6)|white]] layers are skipped and only 4 [[Pink Bloon (BTD6)|Pink Bloons]] are left remaining. Layer skipping doesn't account for immunities (except in mobile games of the [[Bloons TD 5 Generation]]<ref group="fn">Some damage effects have the "Kill" status effect that ignores the child bloons' immunities.</ref>), so it can allow towers to pop Bloons with layers that would normally be immune to them. For example, when a [[Heavy Bombs (BTD6)|Heavy Bombs]] [[Bomb Shooter (BTD6)|bomb shooter]] pops a [[Lead Bloon (BTD6)|Lead Bloon]], it deals 2 damage and can skip the black bloon layer it would normally be unable to damage. | |||
==Damage types== | ==Damage types== | ||
{{main|Damage type}} | {{main|Damage type}} | ||
Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the {{ | Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the {{multiplat version of|Bloons TD 5}} and only appears in the {{series|Bloons TD}} and ''[[Bloons Pop!]]'', although similar mechanics exist in prior games. | ||
=== Bloons TD 5 === | === ''Bloons TD 5'' === | ||
{{Empty}} | {{Empty}} | ||
=== Bloons TD 6 === | === ''Bloons TD 6'' === | ||
{| | {{#lst:Damage type|Bloons TD 6}} | ||
=== ''Bloons TD Battles 2'' === | |||
{{empty}} | |||
=== ''Bloons Adventure Time TD'' === | |||
{{empty}} | |||
=== Bloons Pop! === | === ''Bloons Pop!'' === | ||
{{Empty}} | {{Empty}} | ||
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==Bonus damage== | ==Bonus damage== | ||
Some attacks deal bonus damage to Bloons that meet certain conditions. They can deal extra damage to: | Some attacks deal bonus damage to Bloons that meet certain conditions. They can deal extra damage to: | ||
*Specific Bloon types, such as [[Pat Fusty]] dealing extra damage to [[Ceramic Bloon | *Specific Bloon types, such as [[Pat Fusty]] dealing extra damage to [[Ceramic Bloon]]s | ||
*Specific Bloon classes, such as [[MOAB Mauler]] dealing extra damage to [[MOAB-Class Bloon]]s | *Specific Bloon classes, such as [[MOAB Mauler]] dealing extra damage to [[MOAB-Class Bloon]]s | ||
*[[Bloon Mod]]s, such as the [[Ascended Shadow]] dealing extra damage to [[Camo Bloon | *[[Bloon Mod]]s, such as the [[Ascended Shadow]] dealing extra damage to [[Camo Bloon]]s | ||
*Bloons with certain [[status effect]]s, such as [[Sauda]] dealing extra damage to | *Bloons with certain [[status effect]]s, such as [[Sauda]] dealing extra damage to [[stun]]ned Bloons | ||
{|class="wikitable" | {|class="wikitable" | ||
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|- | |- | ||
!id="BAD damage"|BAD damage{{g|BTD6}} | !id="BAD damage"|BAD damage{{g|BTD6}} | ||
|[[BAD | |[[BAD]]s | ||
| | | | ||
|- | |- | ||
!id="Ceramic damage"|Ceramic damage{{g|BTD5,BTDB,BMC,BTD6,BATTD,BTDB2,BSM2}} | !id="Ceramic damage"|Ceramic damage{{g|BTD5,BTDB,BMC,BTD6,BATTD,BTDB2,BSM2}} | ||
|[[Ceramic Bloon | |[[Ceramic Bloon]]s | ||
|In ''BTD6'', some attacks that deal extra Ceramic damage also apply to [[Dreadbloon (BTD6)|Dreadbloon]]'s Ceramic Armor Shell, while others do not. For example, [[Deadly Precision (BTD6)|Deadly Precision]] does apply to the Ceramic Armor Shell, but [[Spiked Balls (BTD6)|Spiked Balls]] does not. This is never stated within the game itself and there does not appear to be a consistent pattern as to which sources of extra Ceramic damage do and do not apply to it. | |In ''BTD6'', some attacks that deal extra Ceramic damage also apply to [[Dreadbloon (BTD6)|Dreadbloon]]'s Ceramic Armor Shell, while others do not. For example, [[Deadly Precision (BTD6)|Deadly Precision]] does apply to the Ceramic Armor Shell, but [[Spiked Balls (BTD6)|Spiked Balls]] does not. This is never stated within the game itself and there does not appear to be a consistent pattern as to which sources of extra Ceramic damage do and do not apply to it. | ||
|- | |- | ||
!id="Lead damage"|Lead damage{{g|BTD6,BTDB2}} | !id="Lead damage"|Lead damage{{g|BTD6,BTDB2}} | ||
|[[Lead Bloon | |[[Lead Bloon]]s<br>[[DDT]]s | ||
| | | | ||
|- | |- | ||
!id="Camo damage"|Camo damage{{g|BTD6,BATTD,BTDB2}} | !id="Camo damage"|Camo damage{{g|BTD6,BATTD,BTDB2}} | ||
|[[Camo Bloon | |[[Camo Bloon]]s | ||
| | | | ||
|- | |- | ||
!id="Regrow damage"|Regrow damage{{g|BTD6,BATTD}} | !id="Regrow damage"|Regrow damage{{g|BTD6,BATTD}} | ||
|[[Regrow Bloon | |[[Regrow Bloon]]s | ||
| | | | ||
|- | |- | ||
!id="Fortified damage"|Fortified damage{{g|BTD6,BATTD,BTDB2}} | !id="Fortified damage"|Fortified damage{{g|BTD6,BATTD,BTDB2}} | ||
|[[Fortified Bloon | |[[Fortified Bloon]]s | ||
|In ''BTD6'', some attacks specifically only deal extra damage to Fortified [[MOAB-Class Bloon]]s, and not Fortified [[Lead Bloon | |In ''BTD6'', some attacks specifically only deal extra damage to Fortified [[MOAB-Class Bloon]]s, and not Fortified [[Lead Bloon]]s, [[Ceramic Bloon]]s, or [[Golden Bloon (BTD6)|Golden Bloon]]s. | ||
|- | |- | ||
!id="Zombie damage"|Zombie damage{{g|BATTD}} | !id="Zombie damage"|Zombie damage{{g|BATTD}} | ||
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|In ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s only deal extra damage to [[Laser Shock (BTD6)|Laser Shock]]ed Bloons afflicted with the same "tier" of the effect. For example, [[Laser Cannon (BTD6)|Laser Cannon]] only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades. | |In ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s only deal extra damage to [[Laser Shock (BTD6)|Laser Shock]]ed Bloons afflicted with the same "tier" of the effect. For example, [[Laser Cannon (BTD6)|Laser Cannon]] only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades. | ||
|} | |} | ||
==Resistance== | |||
{{For|the [[Hype Boost Monkey]] upgrade|Resistance}}{{incomplete|section=y|Expand upon "damage resistance"}} | |||
{{research|Is damage capped bloons like BTD6 Golden Bloon and Diamond Bloons count as "damage resistance" or another type of game mechanic?}} | |||
A Bloon with damage resistance will take less damage than normal. If an attack deals less than or equal to a Bloon's damage resistance, the Bloon takes no damage. For instance, Tier 2−5 [[Dreadbloon (BTD6)|Dreadbloon]] in ''BTD6'' takes 1 less damage from all attacks. | |||
== Footnotes == | |||
<references group="fn"/> | |||
== Navigation == | |||
{{Attack_mechanics_nav}} | |||
[[Category:Game mechanics]] | |||
[[Category:Game mechanics in BTD5]] | |||
[[Category:Game mechanics in BTD6]] | |||
[[Category:Game mechanics in Battles]] | |||
[[Category:Game mechanics in BMC]] | |||
[[Category:Game mechanics in BATTD]] | |||
[[Category:Game mechanics in Bloons Pop!]] | |||
[[Category:Game mechanics in Bloons TD (series)]] | |||