Update history:Bloons TD Battles 2/Version 4.0: Difference between revisions
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'''Version 4. | '''Version 4.0''' is the third major update to ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]'' of 2024. It reworked Ranked mode into the new Leagues system, added [[Etienne (Battles 2)|Etienne]], removed [[Casual Battle]]s, and made additional balance changes and bug fixes. | ||
==Additions== | ==Additions== | ||
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==Changes== | ==Changes== | ||
===[[Bloon | ===[[Bloon send]]s=== | ||
{{BTDB2 changes|version=4.0|name=Bloon send | {{BTDB2 changes|version=4.0|name=Bloon send | ||
|quote=For the most part, we are pleased with the impact of the new tight rushes - noticeably shaking up the meta and leading to more exciting games. However, admittedly they are on the strong side, which has greatly diminished the viability of some towers that can’t deal with them. Tight MOABs is the main rush that stands out, so we have made quite a big nerf to this one. Additionally, Spaced Rainbows have been nerfed because they have always stood out as a top tier early game bloon send, providing high eco efficiency as well as decent pressure on your opponent | |quote=For the most part, we are pleased with the impact of the new tight rushes - noticeably shaking up the meta and leading to more exciting games. However, admittedly they are on the strong side, which has greatly diminished the viability of some towers that can’t deal with them. Tight MOABs is the main rush that stands out, so we have made quite a big nerf to this one. Additionally, Spaced Rainbows have been nerfed because they have always stood out as a top tier early game bloon send, providing high eco efficiency as well as decent pressure on your opponent | ||
|changes= | |changes= | ||
*{{neutral|Spaced Rainbow: Income reduced|$3|$2.8}} | *{{neutral|Spaced Rainbow: Income reduced|$3|$2.8}} | ||
*{{neutral|Tight MOAB: spacing increased|0.0125s|0.02s|note= | *{{neutral|Tight MOAB: spacing increased|0.0125s|0.02s|note=Duration remains the same, as the quantity is reduced to an equal amount}} | ||
*{{neutral|Tight MOAB: cost increased|$3500|$4000}} | *{{neutral|Tight MOAB: cost increased|$3500|$4000}} | ||
*{{neutral|Tight MOAB: quantity decreased|20|15}} | *{{neutral|Tight MOAB: quantity decreased|20|15}} | ||
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===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | ===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | ||
{{BTDB2 tower changes|version=4.0|tower=Monkey Buccaneer | {{BTDB2 tower changes|version=4.0|tower=Monkey Buccaneer | ||
|quote=Top path Buccaneer does not see a lot of use and Buccaneer in general does not have a good answer to the new tight sends, so we’ve added some decent pierce and cleanup buffs to Aircraft Carrier and Carrier Flagship. | |quote 1 tiers=4xx;5xx|quote 1=Top path Buccaneer does not see a lot of use and Buccaneer in general does not have a good answer to the new tight sends, so we’ve added some decent pierce and cleanup buffs to Aircraft Carrier and Carrier Flagship. | ||
|tiers | |changes 1 tiers=4XX|changes 1=*{{buff|Aircraft dart: pierce increased|9|13}} | ||
*{{buff|Aircraft | *{{buff|Aircraft dart: now deals +3 damage to Ceramic Bloons}} | ||
|tiers | |changes 2 tiers=5XX|changes 2=*{{buff|Aircraft dart: pierce increased|14|18}} | ||
*{{buff|Aircraft | *{{buff|Aircraft dart: now deals +6 damage to Ceramic Bloons}} | ||
*{{buff| | *{{buff|Attack speed tower buff: now applies to Etienne's UCAV}} | ||
}} | }} | ||
===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ||
{{BTDB2 tower changes|version=4.0|tower=Heli Pilot | {{BTDB2 tower changes|version=4.0|tower=Heli Pilot | ||
|quote=The mini comanche’s missiles have incredibly high pierce (100) but it would very rarely make use of it all due to such a small blast radius. This minor change should help it out a little bit, not increasing its DPS potential but allowing it to perform slightly better in a lot of scenarios. | |quote 1 tiers=xx4;xx5|quote 1=The mini comanche’s missiles have incredibly high pierce (100) but it would very rarely make use of it all due to such a small blast radius. This minor change should help it out a little bit, not increasing its DPS potential but allowing it to perform slightly better in a lot of scenarios. | ||
|tiers | |changes 1 tiers=XX4;XX5|changes 1=*{{Buff|Missile: blast radius increased|18|25}} | ||
}} | }} | ||
===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | ===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | ||
{{BTDB2 tower changes|version=4.0|tower=Mortar Monkey | {{BTDB2 tower changes|version=4.0|tower=Mortar Monkey | ||
|quote=Mortar has still kept its spot at the top of the meta, dominating in all stages of the game. We’ve decided to limit its late game damage so that it still remains a strong tower early on but is now easier to kill in the late game. | |quote 1 tiers=x4x;x5x|quote 1=Mortar has still kept its spot at the top of the meta, dominating in all stages of the game. We’ve decided to limit its late game damage so that it still remains a strong tower early on but is now easier to kill in the late game. | ||
|tiers | |changes 1 tiers=X4X;X5X|changes 1=*{{Nerf|Damage to BADs reduced|+4|+3}} | ||
|tiers | |changes 2 tiers=X5X|changes 2=*{{Nerf|Mortar buff: damage to BADs reduced|+4|+3}} | ||
}} | }} | ||
===[[Super Monkey (Battles 2)|Super Monkey]]=== | ===[[Super Monkey (Battles 2)|Super Monkey]]=== | ||
{{BTDB2 tower changes|version=4.0|tower=Super Monkey | {{BTDB2 tower changes|version=4.0|tower=Super Monkey | ||
|path 1 tier 2 cost before=3000|path 1 tier 2 cost after=2500 | |path 1 tier 2 cost before=3000|path 1 tier 2 cost after=2500 | ||
|path 1 tier 3 cost before=11000|path 1 tier 3 cost after=11500 | |path 1 tier 3 cost before=11000|path 1 tier 3 cost after=11500 | ||
|path 3 tier 3 cost before=4000|path 3 tier 3 cost after=4500 | |path 3 tier 3 cost before=4000|path 3 tier 3 cost after=4500 | ||
|tiers | |changes 1 tiers=4XX|changes 1=*{{Buff|Beam damage increased|9|11}} | ||
|quote 1=Plasma Blasts in an upgrade that rarely gets used on its own (usually just used as a crosspath), so we’ve lowered its cost while adjusting 3xx and xx3 so that their total cost remains unchanged. Additionally, Super Monkey has struggled quite a bit since we fixed/nerfed Sun Temple a few updates ago, so we’re giving it a much needed damage buff. | |||
|quote 2 tiers=2xx;3xx;xx3|quote 2=Plasma Blasts in an upgrade that rarely gets used on its own (usually just used as a crosspath), so we’ve lowered its cost while adjusting 3xx and xx3 so that their total cost remains unchanged. | |||
|quote 3 tiers=4xx|quote 3=Super Monkey has struggled quite a bit since we fixed/nerfed Sun Temple a few updates ago, so we’re giving it a much needed damage buff. | |||
}} | }} | ||
===[[Alchemist (Battles 2)|Alchemist]]=== | ===[[Alchemist (Battles 2)|Alchemist]]=== | ||
{{BTDB2 tower changes|version=4.0|tower=Alchemist | {{BTDB2 tower changes|version=4.0|tower=Alchemist | ||
|quote=Just a small buff for Bloon Master Alchemist, letting it pop more MOABs and BFBs which gives it more potential to be a reliable option against the new tight rushes. | |quote 1 tiers=xx5|quote 1=Just a small buff for Bloon Master Alchemist, letting it pop more MOABs and BFBs which gives it more potential to be a reliable option against the new tight rushes. | ||
|tiers | |changes 1 tiers=XX5|changes 1=*{{Buff|Pierce penalty against MOABs reduced|+19|+9}} | ||
*{{Buff|Pierce penalty against BFBs reduced| | *{{Buff|Pierce penalty against BFBs reduced|+49|+29|note=Pierce remains at 200}} | ||
}} | }} | ||
===[[Spike Factory (Battles 2)|Spike Factory]]=== | ===[[Spike Factory (Battles 2)|Spike Factory]]=== | ||
{{BTDB2 tower changes|version=4.0|tower=Spike Factory | {{BTDB2 tower changes|version=4.0|tower=Spike Factory | ||
|quote=We’d love to see Spiked Mines get some more use, and hopefully this sizeable pierce and radius buff with help with that. | |quote 1 tiers=4xx;5xx|quote 1=We’d love to see Spiked Mines get some more use, and hopefully this sizeable pierce and radius buff with help with that. | ||
<!-- it is impossible to verify if this affected Super Mines now, but according to 4.3 patch notes, this change was made. --> | <!-- it is impossible to verify if this affected Super Mines now, but according to 4.3 patch notes, this change was made. --> | ||
|tiers | |changes 1 tiers=4XX;5xx|changes 1=*{{Buff|Explosion pierce increased|40|60}} | ||
*{{Buff|Explosion blast radius increased|19|28}} | *{{Buff|Explosion blast radius increased|19|28}} | ||
}} | }} | ||
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===[[Engineer Monkey (Battles 2)|Engineer Monkey]]=== | ===[[Engineer Monkey (Battles 2)|Engineer Monkey]]=== | ||
{{BTDB2 tower changes|version=4.0|tower=Engineer Monkey | {{BTDB2 tower changes|version=4.0|tower=Engineer Monkey | ||
|quote=We’re giving small boost to Ultraboost to help justify its incredibly high price tag. | |quote 1 tiers=x5x|quote 1=We’re giving small boost to Ultraboost to help justify its incredibly high price tag. | ||
|tiers | |changes 1 tiers=X5X|changes 1=*{{Buff|Overclock buff lasts longer|30s|60s}}<!--isn't all buffs last twice as long for x5x?--> | ||
}} | }} | ||
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{{BTDB2 hero changes|version=4.0|hero=Obyn Greenfoot|quote=We wanted to give Druids some attention and chose to do this by providing Obyn with another Druid-specific buff. This buff primarily targets Poplust Druids since Avatar of Rush already deals high damage. Obyn’s range increase is also aimed at Druids, with the larger range allowing for more Druids to be buffed. | {{BTDB2 hero changes|version=4.0|hero=Obyn Greenfoot|quote=We wanted to give Druids some attention and chose to do this by providing Obyn with another Druid-specific buff. This buff primarily targets Poplust Druids since Avatar of Rush already deals high damage. Obyn’s range increase is also aimed at Druids, with the larger range allowing for more Druids to be buffed. | ||
|changes 1 levels=12+|changes 1=*{{Buff|Now gives all Druids in range +1 damage to fortified Bloons.}} | |changes 1 levels=12+|changes 1=*{{Buff|Now gives all Druids in range +1 damage to fortified Bloons.}} | ||
|changes 2 levels 17+|changes 2=*{{Buff|Range increased|43|65}} | |changes 2 levels=17+|changes 2=*{{Buff|Range increased|43|65}} | ||
}} | }} | ||
===[[Ocean Obyn (Battles 2)|Ocean Obyn]]=== | ===[[Ocean Obyn (Battles 2)|Ocean Obyn]]=== | ||
{{BTDB2 hero changes|version=4.0|hero=Ocean Obyn|quote=Like with Obyn, this Ocean Obyn change is being implemented to make his buff capable of buffing a much greater number of towers now. In particular, this change is aimed at Ninja{{Sic}} | {{BTDB2 hero changes|version=4.0|hero=Ocean Obyn|quote=Like with Obyn, this Ocean Obyn change is being implemented to make his buff capable of buffing a much greater number of towers now. In particular, this change is aimed at Ninja{{Sic}} | ||
|changes 1 levels 17+|changes 1=*{{Buff|Range increased|43|65}} | |changes 1 levels=17+|changes 1=*{{Buff|Range increased|43|65}} | ||
}} | }} | ||