Damage: Difference between revisions

LowoTV (talk | contribs)
btd5 go brrr
Qwertyxp2000 (talk | contribs)
Resistance: okay, I am not sure, diamonds and btd6 goldens have a damage cap instead of damage resistance, so how do we sort that?
 
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==Layer skipping==
==Layer skipping==
[[file:BTD6 Heavy Bombs.png|thumb|210px|Heavy Bombs dealing 2 damage to [[Lead Bloon (BTD6)|Lead Bloon]]s, popping them into [[Pink Bloon (BTD6)|Pink Bloon]]s and skipping the [[Black Bloon (BTD6)|Black Bloon]] layers.]]
Layer skipping is when a tower deals more than 1 damage and skips layers. For example, if an unupgraded sniper pops a [[Zebra Bloon (BTD6)|Zebra Bloon]], since it does more than 1 damage (2), the [[Black Bloon (BTD6)|black]]/[[White Bloon (BTD6)|white]] layers are skipped and only 4 [[Pink Bloon (BTD6)|Pink Bloons]] are left remaining. Layer skipping doesn't account for immunities (except in mobile games of the [[Bloons TD 5 Generation]]<ref group="fn">Some damage effects have the "Kill" status effect that ignores the child bloons' immunities.</ref>), so it can allow towers to pop Bloons with layers that would normally be immune to them. For example, when a [[Heavy Bombs (BTD6)|Heavy Bombs]] [[Bomb Shooter (BTD6)|bomb shooter]] pops a [[Lead Bloon (BTD6)|Lead Bloon]], it deals 2 damage and can skip the black bloon layer it would normally be unable to damage.
Layer skipping is when a tower deals more than 1 damage and skips layers. For example, if an unupgraded sniper pops a [[Zebra Bloon (BTD6)|Zebra Bloon]], since it does more than 1 damage (2), the [[Black Bloon (BTD6)|black]]/[[White Bloon (BTD6)|white]] layers are skipped and only 4 [[Pink Bloon (BTD6)|Pink Bloons]] are left remaining. Layer skipping doesn't account for immunities (except in mobile games of the [[Bloons TD 5 Generation]]<ref group="fn">Some damage effects have the "Kill" status effect that ignores the child bloons' immunities.</ref>), so it can allow towers to pop Bloons with layers that would normally be immune to them. For example, when a [[Heavy Bombs (BTD6)|Heavy Bombs]] [[Bomb Shooter (BTD6)|bomb shooter]] pops a [[Lead Bloon (BTD6)|Lead Bloon]], it deals 2 damage and can skip the black bloon layer it would normally be unable to damage.


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Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the {{mobile version of|Bloons TD 5}} and only appears in the {{series|Bloons TD}} and ''[[Bloons Pop!]]'', although similar mechanics exist in prior games.
Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the {{mobile version of|Bloons TD 5}} and only appears in the {{series|Bloons TD}} and ''[[Bloons Pop!]]'', although similar mechanics exist in prior games.


=== Bloons TD 5 ===
=== ''Bloons TD 5'' ===
{{Empty}}
{{Empty}}


=== Bloons TD 6 ===
=== ''Bloons TD 6'' ===
{| class="wikitable" style="text-align:center"
{{#lst:Damage type|Bloons TD 6}}
!Type
 
![[File:BTD6_bloon_Black.png|link=Black_Bloon_(BTD6)|20x20px]]
=== ''Bloons TD Battles 2'' ===
![[File:BTD6_bloon_White.png|link=White_Bloon_(BTD6)|20x20px]]
{{empty}}
![[File:BTD6_bloon_Lead.png|link=Lead_Bloon_(BTD6)|20x20px]]
 
!Frozen
=== ''Bloons Adventure Time TD'' ===
![[File:BTD6_bloon_Purple.png|link=Purple_Bloon_(BTD6)|20x20px]]
{{empty}}
!Additional Notes
|-
!Sharp
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{y}}
|Towers which deal Sharp damage can be buffed by the [[Sharpening Stone]] from [[Geraldo's Shop]].
The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect.
|-
!Shatter
|{{y}}
|{{y}}
|{{n}}
|{{y}}
|{{y}}
| rowspan="2" |
|-
!Explosion
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
!Cold
|{{y}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
| rowspan="2" |While the cold and glacier types are able to pop frozen Bloons by default, both the [[Ice Monkey (BTD6)|Ice Monkey]] and [[Sentry Expert (BTD6)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (BTD6)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]].
|-
!Glacier
|{{y}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|-
!Frigid
|{{y}}
|{{n}}
|{{y}}
|{{y}}
|{{n}}
|
|-
!Energy
|{{y}}
|{{y}}
|{{n}}
|{{y}}
|{{n}}
|Attacks and damage over time effects that deal Energy damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]].
Projectiles that deal Energy damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]].
|-
!Plasma or Fire
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{n}}
|Attacks and damage over time effects that deal Plasma damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]].
Projectiles that deal Plasma damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]].
|-
!Acid or Normal
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|
|}


=== Bloons Pop! ===
=== ''Bloons Pop!'' ===
{{Empty}}
{{Empty}}


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|In ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s only deal extra damage to [[Laser Shock (BTD6)|Laser Shock]]ed Bloons afflicted with the same "tier" of the effect. For example, [[Laser Cannon (BTD6)|Laser Cannon]] only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades.
|In ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s only deal extra damage to [[Laser Shock (BTD6)|Laser Shock]]ed Bloons afflicted with the same "tier" of the effect. For example, [[Laser Cannon (BTD6)|Laser Cannon]] only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades.
|}
|}
==Resistance==
{{For|the [[Hype Boost Monkey]] upgrade|Resistance}}{{incomplete|section=y|Expand upon "damage resistance"}}
{{research|Is damage capped bloons like BTD6 Golden Bloon and Diamond Bloons count as "damage resistance" or another type of game mechanic?}}
A Bloon with damage resistance will take less damage than normal. If an attack deals less than or equal to a Bloon's damage resistance, the Bloon takes no damage. For instance, Tier 2−5 [[Dreadbloon (BTD6)|Dreadbloon]] in ''BTD6'' takes 1 less damage from all attacks.
== Footnotes ==
== Footnotes ==
<references group="fn"/>
<references group="fn"/>
== Navigation ==
{{Attack_mechanics_nav}}
[[Category:Game mechanics]]
[[Category:Game mechanics in BTD5]]
[[Category:Game mechanics in BTD6]]
[[Category:Game mechanics in Battles]]
[[Category:Game mechanics in BMC]]
[[Category:Game mechanics in BATTD]]
[[Category:Game mechanics in Bloons Pop!]]
[[Category:Game mechanics in Bloons TD (series)]]