Bomb (card): Difference between revisions

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|pack  =None
|pack  =None
|class  =Basic
|class  =
|rarity =Common
|rarity =Common
|introduced=4.0
|introduced=4.0
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|charges=1
|charges=1
}}
}}
'''Bomb''' is a classless{{fn|Bomb has no class on the card but is defined as a Basic card in code}}<!--im counting on someone else to check where on earth "basic" came from--> [[Power (BCS)|Power]] [[card]] in ''[[Bloons Card Storm]]''. When drawn, the player's Hero takes 50 damage, then this card is immediately consumed and another card is drawn from the player's deck to replace it. It only appears in [[Striker's Adventure]] as an effect of the opponents Le'Moustachio, Alpha Squad Lead-er, and Invisi-lead.
'''Bomb''' is a classless [[Power (BCS)|Power]] [[card]] in ''[[Bloons Card Storm]]''. When drawn, the player's Hero takes 50 damage, then this card is immediately consumed and another card is drawn from the player's deck to replace it. It only appears in [[Striker's Adventure]] as an effect of the opponents Le'Moustachio, Alpha Squad Lead-er, and Invisi-lead.


==Tips==
==Tips==
{{BCS last updated|4.0|section=y}}
{{BCS last updated|6.1|section=y}}
*Bloon Heroes that add Bombs will add a minimum of 1/5 chance to draw a Bomb by dumping 10 Bombs into a deck of 40 cards.<!--i think you start with 40 cards, not including added bombs, 10 added bombs so min 1/5 chance, but as you draw more this chance increases, probability science--> This can cause serious health losses if not careful, so try to have health healing in case a lot of Bombs are drawn.
*Bloon Heroes that send Bombs can be dangerous if not handled well. This can cause serious health losses if not careful, so try to have health healing in case a lot of Bombs are drawn.
**[[Quick Break]] can help offset some health losses suffered from Bombs, and its guaranteed heal is more safe than relying on [[Jungle's Bounty Druid]], which depends on Gold generation.
*Invisi-Lead has a minimum of 1/5 chance to draw a Bomb by dumping 10 Bombs into a deck of 40 cards.<!--i think you start with 40 cards, not including added bombs, 10 added bombs; min 1/5 chance, but as you draw more this chance increases, it's probability for you-->
*L'Moustachio replaces 1/4 cards with a Bomb each, so it's best to not rely entirely on one card as a win condition.
*[[Quick Break]] can help offset some health losses suffered from Bombs, and its guaranteed heal is more safe than relying on [[Jungle's Bounty Druid]], which depends on Gold generation (and thus encourages card spending).
*Having a full hand can deter Bomb cards from entering.
*Having a full hand can deter Bomb cards from entering.


==Gallery==
==Gallery==
{{Screenshot needed|Getting the bomb visual onto hero before the face damage (the card enters first, and then the bomb visual falling on hero)}}
<gallery>
<gallery>
BCS Bomb Card From InvisiLead.png|Drawing a Bomb card
BCS Bomb Card From InvisiLead.png|Drawing a Bomb card
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|zh-tw=炸彈
|zh-tw=炸彈
}}
}}
==Footnotes==
{{footnotes}}
{{clear|right}}
{{clear|right}}


==Navigation==
==Navigation==
{{BCS power nav}}
{{BCS power nav}}