MOAB Eliminator (BCS): Difference between revisions

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Qwertyxp2000 (talk | contribs)
Pop 50 primary, 48/50, one game elimmed a moab, then elimmed a dceramic, only 49/50, not 50/50, why that sounds like bug
 
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{{for|other uses|MOAB Eliminator (disambiguation)}}
{{for|other uses|MOAB Eliminator (disambiguation)}}
{{bot generated}}
{{BCS monkey info
{{BCS monkey info
|id=MOABEliminator
|id=MOABEliminator
|numeric id=
|numeric id=201


|name      =MOAB Eliminator
|name      =MOAB Eliminator
|image      =BCS MOABEliminator CardArt.png
|image      =BCS MOABEliminator CardArt.png
|icon      =BCS MOABEliminator Icon.png
|description=<b>On Attack</b>: If target is a Large Bloon, destroy it
|description=<b>On Attack</b>: If target is a Large Bloon, destroy it
|flavor    =It does exactly what it says on the tin
|flavor    =It does exactly what it says on the tin
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|class    =Primary
|class    =Primary
|rarity    =Ultra Rare
|rarity    =Ultra Rare
|keywords  =On Attack, Unique
|keywords  =On Attack;Unique
|exclusive =
|exclusive =
|introduced=4.0
|introduced=4.0
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|reload =3
|reload =3
}}
}}
The '''MOAB Eliminator''' is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. If it attacks a [[Large Bloon]], that Bloon is destroyed. Only one of this card can be in the [[Card|Collection]].
'''MOAB Eliminator''' is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. If it attacks a [[Large Bloon]], it ignores ATK and instead deals the exact amount of damage required to destroy the target in one attack, factoring in any [[Armor]] and/or [[Shield (BCS)|Shield]] the target has. It does not trigger On Damaged effects of Bloons destroyed this way (e.g. [[Weakening Gas Bloon]] does not decrease its ATK, [[Piñata Bloon]] does not generate [[Gold (BCS)|Gold]] but still reloads it). Due to a bug, destroying Large Bloons with this card doesn't count for [[Quest (BCS)|Quest]] progress for popping Bloons. Only one of this card can be in the Collection.


Due to a bug, MOAB Eliminator removes all its Ammo if it attacks manually.<!--remove this when bug is fixed-->
The card artwork depicts a MOAB Eliminator missile penetrating a [[ZOMG]], with [[Striker Jones]] and [[Gwendolin]] cheering in the background at a hill.


==Tips==
==Tips==
{{BCS last updated|4.0|section=y}}
{{BCS last updated|6.1|section=y}}
*It has a slow reload, but very effective at getting rid of high-HP Large Bloons such as [[ZOMG (BCS)|ZOMG]]s in one shot. The base damage itself should rarely be used, and only for getting rid of problematic Double Bloons in an emergency.
*It has a slow reload, but very effective at getting rid of high-HP Large Bloons such as [[ZOMG (BCS)|ZOMG]]s in one shot. The base damage itself should rarely be used, and only for getting rid of problematic Double Bloons in an emergency.
*It pairs well with cards that boost its ammo, such as [[Try this!]], as well as [[Striker Jones (BCS)|Striker Jones]]' final passive and several of his exclusive cards, and the [[Extra Shot Bloon (BCS)|Extra Shot Bloon]]; these allow it to affect multiple Large Bloons in a turn.
*MOAB Eliminator is very expensive and is only strong against tempo decks that involve pushing Large Bloons.
==Update history==
{{BCS change list by name|MOAB Eliminator}}


==Gallery==
==Gallery==
{{screenshot needed|Needs cropped screenshots of it by itself}}
<gallery>
<gallery>
BCS MOABEliminator Icon.png|Icon
BCS MOABEliminator Icon.png|Icon
BCS BFB Eliminated.png|MOAB Eliminator eliminating a BFB
BCS Elim Armor Not Pierced Lead Zeppelin.png|MOAB Eliminator not taking into account Armor (patched on v5.2)
</gallery>
</gallery>
==Trivia==
*Until version 5.2, MOAB Eliminator could not actually fully destroy Large Bloons that were Armored and/or Shielded,<ref>[https://www.reddit.com/r/bloonscardstorm/comments/1m8hl6a/nk_please_stop_using_large_numbers_as_a/ NK please stop using large numbers as a replacement for "infinite"]</ref> because the calculation involved only adjusting ATK to the HP of the Large Bloon. [[Shields Down!]] (versus Shield) had a similar problem where it formerly used an arbitrary number (999) to remove Shield, instead of detecting the presence of a Shield.


==In other languages==
==In other languages==
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}}
}}
{{clear|right}}
{{clear|right}}
==References==
{{References}}
==Navigation==
==Navigation==
{{BCS monkey nav}}
{{BCS monkey nav}}