Super Mines (BTD6): Difference between revisions

"twice as slowly" doesn't literally mean anything.
Qwertyxp2000 (talk | contribs)
some lede stuff
 
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|xp    =32500
|xp    =32500
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'''Super Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It dispenses super mines half as quickly, but deal much more damage and many more explosions that pop any bloon type. Each super mine has 18 pierce, dealing very high damage per spike. Every time a spike is depleted, a non-burning mini-explosion is produced. If the super mine expires, it generates a huge burning explosion that deals much more damage.
'''Super Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade dispenses super mines half as quickly (every 3.5 seconds), but the mines deal much more damage and have many more explosions that can pop any Bloon type. Each super mine has 18 pierce, dealing 50 {{BTD6 dt|Normal}}-type damage, +30 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +15 [[Fortified Bloon (BTD6)|Fortified]] damage. Every time a spike is depleted, a non-burning mini-explosion is produced, dealing 20 damage, with +15 Ceramic damage and +5 Fortified damage, to up to 30 non-[[Purple Bloon (BTD6)|Purple Bloon]] Bloons within 30 radius. If the super mine expires, it generates a huge burning explosion that deals 1,000 {{BTD6 dt|Normal}}-type damage, plus +500 Ceramic and +250 Fortified damage, to up to 60 Bloons within 100 radius (133 with 5-0-1). The burn damage-over-time is increased from 10 damage to 2,500 damage every 2 seconds for up to 6.05 seconds.<section end="lede" />


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Strategy needed|Something about bosses, freeplay, etc, and how to use it, and what else is credible}}
{{Strategy needed|Elaborate on boss and freeplay and any synergies.}}
Super Mines does incredible damage for its cost despite its speed penalty.
{{BTD6 last updated|52.2|section=y}}
Super Mines deals incredible damage fitting its high cost, making it suitable for [[Boss Events]] and [[Freeplay]]. Although still good when placed at the back of the track, it can be placed at the front or middle to maximize coverage due to its large explosion radius, as well as to benefit its DoT's duration.


Crosspathing is beneficial for Super Mines, and should be crosspathed unless the challenge is Least Tiers. Middle crosspaths are usually better for the increased rate, because bloon ramping may naturally cause mines to consume quickly. Bottom crosspaths are mostly reserved on [[Boss Rush]] to take full advantage of the start-of-round speed boost.
5-2-0 is usually preferred, while 5-0-2 is mostly reserved for [[Boss Rush]] to take advantage of the start-of-round speed boost.


==Update history==
==Update history==
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===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed}}
 
<gallery>
BTD6 Super Mines All XPath.png|Super Mines for all crosspaths
BTD6 Super Mines Projectile.png|Super Mines projectile
BTD6 Super Mines Projectile Cosmetic.png|Super Mines projectile with the Spike Factory Pineapples cosmetic
</gallery>
===Assets===
===Assets===
<gallery>
<gallery>
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|tr name          =Süper Mayınlar
|tr name          =Süper Mayınlar
|tr description  =Neredeyse her şeyi yok edebilen patlayan devasa çivili mayınlar oluşturur.
|tr description  =Neredeyse her şeyi yok edebilen patlayan devasa çivili mayınlar oluşturur.
|zh-cn name      =超级矿山
|zh-cn name      =超级地雷
|zh-cn description=创造可以消灭几乎任何东西的巨型刺钉地雷。
|zh-cn description=创造可以消灭几乎任何东西的巨型刺钉地雷。
|zh-tw name      =超級地雷
|zh-tw name      =超級地雷