Super Mines (BTD6): Difference between revisions
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'''Super Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It dispenses super mines half as quickly, but the mines deal much more damage and have many more explosions that can pop any Bloon type. Each super mine has 18 pierce, dealing 50 damage | '''Super Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It dispenses super mines half as quickly (every 3.5 seconds), but the mines deal much more damage and have many more explosions that can pop any Bloon type. Each super mine has 18 pierce, dealing 50 damage, with +30 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +15 [[Fortified Bloon (BTD6)|Fortified]] damage. Every time a spike is depleted, a non-burning mini-explosion is produced, dealing 20 damage, with +15 Ceramic damage and +5 Fortified damage, to up to 30 Bloons within 30 radius. If the super mine expires, it generates a huge burning explosion that deals 1,000 damage, with +500 Ceramic, and +250 Fortified damage, to up to 60 Bloons within 100 radius (133 with 5-0-1). The burn damage-over-time is increased from 10 damage to 2,500 damage every 2 seconds for up to 6.05 seconds. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed| | {{Strategy needed|Elaborate on boss and freeplay and any synergies.}} | ||
Super Mines | {{BTD6 last updated|52.2|section=y}} | ||
Super Mines deals incredible damage fitting its high cost, making it suitable for [[Boss Events]] and [[Freeplay]]. Although still good when placed at the back of the track, it can be placed at the front or middle to maximize coverage due to its large explosion radius, as well as to benefit its DoT's duration. | |||
5-2-0 is usually preferred, while 5-0-2 is mostly reserved for [[Boss Rush]] to take advantage of the start-of-round speed boost. | |||
==Update history== | ==Update history== | ||
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===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed}} | ||
<gallery> | |||
BTD6 Super Mines All XPath.png|Super Mines for all crosspaths | |||
BTD6 Super Mines Projectile.png|Super Mines projectile | |||
BTD6 Super Mines Projectile Cosmetic.png|Super Mines projectile with the Spike Factory Pineapples cosmetic | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||
<gallery> | <gallery> | ||
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|tr name =Süper Mayınlar | |tr name =Süper Mayınlar | ||
|tr description =Neredeyse her şeyi yok edebilen patlayan devasa çivili mayınlar oluşturur. | |tr description =Neredeyse her şeyi yok edebilen patlayan devasa çivili mayınlar oluşturur. | ||
|zh-cn name = | |zh-cn name =超级地雷 | ||
|zh-cn description=创造可以消灭几乎任何东西的巨型刺钉地雷。 | |zh-cn description=创造可以消灭几乎任何东西的巨型刺钉地雷。 | ||
|zh-tw name =超級地雷 | |zh-tw name =超級地雷 | ||
Latest revision as of 18:14, 31 December 2025
| Creates gigantic exploding spiked mines that can wipe out almost anything. | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Spike Factory | 1 | 5 | |
| XP cost | 32,500 | ||
|---|---|---|---|
| Cash cost | $106,250 — Easy $125,000 — Medium $135,000 — Hard $150,000 — Impoppable | ||
Super Mines is the Spike Factory's path 1 tier 5 upgrade in Bloons TD 6. It dispenses super mines half as quickly (every 3.5 seconds), but the mines deal much more damage and have many more explosions that can pop any Bloon type. Each super mine has 18 pierce, dealing 50 damage, with +30 Ceramic damage, and +15 Fortified damage. Every time a spike is depleted, a non-burning mini-explosion is produced, dealing 20 damage, with +15 Ceramic damage and +5 Fortified damage, to up to 30 Bloons within 30 radius. If the super mine expires, it generates a huge burning explosion that deals 1,000 damage, with +500 Ceramic, and +250 Fortified damage, to up to 60 Bloons within 100 radius (133 with 5-0-1). The burn damage-over-time is increased from 10 damage to 2,500 damage every 2 seconds for up to 6.05 seconds.
Stats
[edit | edit source]| Tower | ||||||
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5-1-0
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5-2-0
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5-0-1
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5-0-2
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| Start-of-round buff | ||||
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 5-0-0 | $118,320 | $139,200 | $150,340 | $167,040 | $82,824 | $97,440 | $105,238 | $116,928 |
| 5-1-0 | $118,830 | $139,800 | $150,990 | $167,760 | $83,181 | $97,860 | $105,693 | $117,432 |
| 5-2-0 | $119,510 | $140,600 | $151,855 | $168,720 | $83,657 | $98,420 | $106,299 | $118,104 |
| 5-0-1 | $118,445 | $139,350 | $150,500 | $167,220 | $82,912 | $97,545 | $105,350 | $117,054 |
| 5-0-2 | $118,785 | $139,750 | $150,930 | $167,700 | $83,150 | $97,825 | $105,651 | $117,390 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Elaborate on boss and freeplay and any synergies. |
Super Mines deals incredible damage fitting its high cost, making it suitable for Boss Events and Freeplay. Although still good when placed at the back of the track, it can be placed at the front or middle to maximize coverage due to its large explosion radius, as well as to benefit its DoT's duration.
5-2-0 is usually preferred, while 5-0-2 is mostly reserved for Boss Rush to take advantage of the start-of-round speed boost.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Attack cooldown reduced by 20%
Overall cost reduced by $2,200 (due to cost changes for previous tiers)
Explosion: damage type changed ― Explosion → Normal
Explosion: pierce increased ― 40 → 60
Spike: Damage to Ceramics increased ― +2 → +3
Spike: damage increased ― 1 → 10
Attack cooldown reduced ― 5.5s → 4.4s
Explosion: damage increased by 650
Base damage of each spike increased ― 1 → 2
| “ | Bigger balance shifts including Super Mines were not feasible for this update, but we did make a meaningful price reduction. — Update notes |
” |
Upgrade cost reduced ― $175,000 → $162,500
| “ | We quite liked how the lifespan changes for xx1 spikes went previously, though this still wasn’t enough to make the path competitive and increasing this number further wouldn’t have much of an impact since most earlier rounds aren’t long enough. Spiked Balls strats have also felt too strong compared to higher tiers on top path, so touching on all of these issues slightly the base lifespan of spikes has been reduced, ceramic bonus increased on 4xx; and a new bonus added to 5xx. — Update notes |
” |
Mine: Each spike now triggers a smaller explosion
- Radius: 20
- Pierce: 10
- Damage: 10
Base projectile lifespan reduced ― 70s → 50s
- Note: Long Reach lifespan remains at 100s
| “ | Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power. — Update notes |
” |
Overall cost increased by $200 (due to cost changes for previous tiers)
Rate increased ― 4.4s → 3.5s (undocumented)
- 5-1-0
Rate reduced ― 2.64s → 2.8s (undocumented)
- 5-2-0
Rate increased ― 1.98s → 1.96s (undocumented)
Overall cost reduced by $900 (due to cost changes for previous tiers)
Overall cost reduced by $1,500 (due to cost changes for previous tiers)
Pierce reduced ― 17 → 14
Spike: Damage corrected ― 2 → 10 (bug fix)
Upgrade cost reduced ― $162,000 → $150,000
Small Explosion: Pierce increased ― 20 → 30
| “ | Super Mines gets damage - to stand it out in Bosses more. — Update notes |
” |
Spike: Damage increased ― 10 → 50
Spike: Damage to Ceramic increased ― +6 → +20
Spike: Damage to Fortified increased ― +1 → +15
Small explosion: Damage increased ― 10 → 20
Small explosion: Now deals +10 damage to Ceramic
Small explosion: Now deals +5 damage to Fortified
Main explosion: No longer deals +2 damage to Ceramic
Main explosion: No longer deals +2 damage to MOAB-class
Main explosion: Damage to Fortified increased ― +1 → +250
Mini-explosion: no longer has single-layer damage (undocumented)
| “ | Super Mines DoT damage is entirely insignificant for the price range of this tower. — Update notes |
” |
Super Mines DoT damage per tic damage increased ― 1 → 500
| “ | Super Mines price is coming down a little to pull it slightly forward into more challenge viability. We also felt like a massive ceramic bonus on Super Mines could both help it annihilate super ceramics, and give it fun niche uses against ceramics in general for challenges and Bosses. — Update notes |
” |
Upgrade cost reduced ― $150,000 → $125,000
Small explosion radius increased ― 20 → 30
DoT damage increased ― 500 → 1000
Spikes ceramic bonus increased ― +20 → +30
Mini explode ceramic bonus ― +10 → +15
Big explode ceramic bonus ― +0 → +500
| “ | Permaspike, while admittedly not often utilized to its max potential, has sat in a dominant high end position for a long time so we are shifting it away from such high pierce into more damage per pierce. — Update notes |
” |
Spike: Pierce reduced ― 14 → 12
| “ | We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics. — Update notes |
” |
DoT: damage increased ― 1000 → 2500
Spike pierce increased ― 12 → 20
| “ | Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range. — Update notes |
” |
- 5-0-1, 5-0-2
Large explosion: Radius increased ― 100 → 133
Mini-explosion: Blast radius increased ― 30 → 40
Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
| “ | Small spike pierce reduction for the Spiked Mines as it’s finally coming into a strong spot on its own. — Update notes |
” |
Spike pierce reduced ― 20 → 18
Damage over time: Duration increased ― 6.0s → 6.05s (bug fix)
- Note: This change solved an issue where the final tick of the damage was not being applied
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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Super Mines for all crosspaths
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Super Mines projectile
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Super Mines projectile with the Spike Factory Pineapples cosmetic
Assets
[edit | edit source]-
Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | الألغام الفائقة إنشاء ألغام ضخمة متفجرة بإمكانها القضاء على أي شيء تقريبًا. |
— | |
| Danish | Superminer Skaber gigantiske eksploderende sømminer, som kan udslette næsten hvad som helst. |
— | |
| German | Superminen Erzeugt gigantisch explodierende Nagelminen, die beinahe alles vernichten. |
— | |
| Spanish | Superminas Crea minas con clavos gigantes y explosivas que pueden eliminar casi todo. |
— | |
| Spanish (LA) | Superminas Crea minas con clavos gigantes y explosivas que pueden eliminar casi todo. |
— | |
| Finnish | Supermiinat Luo giganttisia räjähtäviä piikkimiinoja, jotka voivat pyyhkiä pois melkein mitä vain. |
— | |
| French | Super mines Crée des mines pointues gigantesques qui annihilent presque tout en explosant. |
— | |
| Italian | Super mine Crea gigantesche mine acuminate la cui esplosione è in grado di devastare ogni cosa. |
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| Japanese | スーパー地雷 ほぼ全てを破壊できる、巨大な爆破スパイク地雷を作る。 |
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| Korean | 슈퍼 지뢰 거의 모든 걸 초토화할 수 있는 거대한 폭발성 스파이크 지뢰를 생산합니다. |
— | |
| Dutch | Supermijnen Maakt gigantische exploderende stekelmijnen die bijna alles kunnen wegvagen. |
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| Norwegian | Superminer Skaper gigantiske eksploderende spikerminer som kan utslette nesten alt. |
— | |
| Polish | Super miny Wytwarza gigantyczne eksplodujące kolczaste miny, które zmiatają niemal wszystko. |
— | |
| Portuguese (Brazil) | Minas Superiores Cria gigantescas minas de espinho explosivas que podem detonar quase tudo. |
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| Russian | Супермины Производит огромные взрывающиеся шипованные мины, которые сносят почти всё вокруг. |
— | |
| Swedish | Superminor Skapar gigantiska exploderande spikminor som kan utrota nästan allt. |
— | |
| Thai | ซูเปอร์ไมน์ สร้างกับระเบิดตะปูขนาดมหึมาที่กำจัดได้แทบทุกอย่าง |
— | |
| Turkish | Süper Mayınlar Neredeyse her şeyi yok edebilen patlayan devasa çivili mayınlar oluşturur. |
— | |
| Chinese (simplified) | 超级地雷 创造可以消灭几乎任何东西的巨型刺钉地雷。 |
— | |
| Chinese (traditional) | 超級地雷 創造出巨大的帶刺爆炸地雷,可以消滅幾乎任何東西。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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| List of upgrades |

