MOAB (BCS): Difference between revisions

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Tips: wrong factor of 3
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{{for|the MOAB in general|MOAB}}
{{moab hat}}
{{BCS bloon info
{{BCS bloon info
|id=Moab
|id=Moab
|numeric id=27


|name      =MOAB
|name      =MOAB
|image      =BCS MOAB_CardArt.png
|image      =BCS MOAB_CardArt.png
|icon      =BCS MOAB Icon.png
|description=
|description=
|flavor    =The Mother of All Bloons!
|flavor    =The Mother of All Bloons!


|class =Large
|pack      =Classic
|rarity=Rare
|class     =Large
|rarity   =Rare
|introduced=Firstlook test
|introduced=Firstlook test


Line 17: Line 20:
|delay  =4
|delay  =4
}}
}}
The '''MOAB''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It has no special properties. One MOAB card is unlocked by default.
'''MOAB''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It has no additional effect. One MOAB card is unlocked by default.


MOABs can naturally spawn from the [[Storm (BCS)|Storm]], always spawning on Round 9 (Player 2) and Round 10 (Player 1).
MOABs can naturally spawn from the [[Storm (BCS)|Storm]], always spawning on Round 9 (Player 2) and Round 10 (Player 1).
The card artwork depicts a MOAB going under two Monkeys near several huts.


==Tips==
==Tips==
{{BCS last updated|3.3|section=y}}
{{BCS last updated|6.2|section=y}}
*MOABs can pressure the opponent at most stages of the game, while additionally supplying Bloontonium.
*MOABs can pressure the opponent at most stages of the game, while additionally supplying Bloontonium. It has fairly high Health, but in slower-paced tempo decks tends to be overshadowed by [[Zombie MOAB]].
**Ignoring additional income, Player 1<!--1+2+3--><!--hifi: 3+2+3--> can play a MOAB as early as Round 3, while Player 2<!--2+2+3--><!--hifi: 4+2--> requires Round 3. However, on High Finance, Player 2 can play it as early as Round 2.
**Ignoring additional income, Player 1<!--1+2+3--><!--hifi: 3+2+3--> can play a MOAB as early as Round 3, while Player 2<!--2+2+3--><!--hifi: 4+2--> requires Round 3. However, on High Finance, Player 2 can play it as early as Round 2.
*During early rounds, a single MOAB pressures the opponent to use single-target damage to chip it down. For early rounds, sending one MOAB first and following up with another MOAB helps pile up pressure gradually, while sending two at once should be done if suspecting an early Mortar (especially [[Burny Stuff Mortar]]).
*During early rounds, a single MOAB pressures the opponent to use single-target damage to chip it down. For early rounds, sending one MOAB first and following up with another MOAB helps pile up pressure gradually, while sending two at once should be done if suspecting an early Mortar (especially [[Burny Stuff Mortar]]).
*If lacking enough defense, a MOAB can be countered by [[Hero Protection]], [[Extreme Heat]], or [[Return to Sender]].
*MOABs are often paired with [[BFB (BCS)|BFB]] to maximize pressure. However, the MOAB is cheaper, allowing it to be played earlier, and generate Bloontonium in factors of 3, but less efficient HP than the BFB.
*MOABs are often paired with [[BFB (BCS)|BFB]] to maximize pressure. However, the MOAB is cheaper, allowing it to be played earlier, and generate Bloontonium in factors of 3, but less efficient HP than the BFB.
**For [[Quincy (BCS)|Quincy]] in particular, it is often more reliable than a [[BFB (BCS)|BFB]] for efficient Bloontonium. As a factor of 3, two MOABs give exactly enough for full Bloontonium, whereas with the BFB its 7 Gold cost it's more easy for him to overflow on Bloontonium.
**Its 6 Bloontonium generation is notable for supplying [[Quincy (BCS)|Quincy]]'s Perceptive Shot, two Arrow Shots, or filling his max capacity with two MOABs. 6 Bloontonium is also notable for exact production for [[Mountain Obyn (BCS)|Mountain Obyn]]'s abilities, with 3 needed for [[Dire Wolf]].
**Other Bloons in factors of 3, such as [[Bloontonium Gas Bloon]] and [[Yellow Bloon (BCS)|Yellow Bloon]], are effective for precise Bloontonium gains on Heroes whose Bloontonium meters are factors of 3, such as [[Adora (BCS)|Adora]] and [[Gwendolin (BCS)|Gwendolin]].
*With max eco, having anything that guarantees at least 2 extra Gold per round (e.g. [[Banana Farm (BCS)|Banana Farm]]) will provide enough Gold to play two MOABs on the same round.
*If lacking enough defense, a MOAB can be countered by [[Hero Protection]], as well as removals such as [[Extreme Heat]] or [[Return to Sender]]. However, unless as a last resort, save these cards for other threats, as many other Large Bloons commonly used in tempo decks (such as [[Soulstealer Bloon]] and high-cost [[Golden Blimp]]) are a higher priority threat.


==Update history==
==Update history==

Latest revision as of 04:52, 21 May 2026

MOAB iterations: BTD3 • BTD4 • BSM • BTD5 • Battles • BSM2 • BMC • BTD6 • BATTD • Bloons Pop! • Battles 2 • BCS
MOAB
MOAB card art
The Mother of All Bloons!
Class Large
Card Pack Classic
Rarity Rare
Keywords
Introduced Firstlook test
Stats
Cost Gold 6 Health 500
Charges 2 Delay 4

MOAB is a Large Bloon card in Bloons Card Storm. It has no additional effect. One MOAB card is unlocked by default.

MOABs can naturally spawn from the Storm, always spawning on Round 9 (Player 2) and Round 10 (Player 1).

The card artwork depicts a MOAB going under two Monkeys near several huts.

This section was last updated for: version 6.2
  • MOABs can pressure the opponent at most stages of the game, while additionally supplying Bloontonium. It has fairly high Health, but in slower-paced tempo decks tends to be overshadowed by Zombie MOAB.
    • Ignoring additional income, Player 1 can play a MOAB as early as Round 3, while Player 2 requires Round 3. However, on High Finance, Player 2 can play it as early as Round 2.
  • During early rounds, a single MOAB pressures the opponent to use single-target damage to chip it down. For early rounds, sending one MOAB first and following up with another MOAB helps pile up pressure gradually, while sending two at once should be done if suspecting an early Mortar (especially Burny Stuff Mortar).
  • MOABs are often paired with BFB to maximize pressure. However, the MOAB is cheaper, allowing it to be played earlier, and generate Bloontonium in factors of 3, but less efficient HP than the BFB.
    • Its 6 Bloontonium generation is notable for supplying Quincy's Perceptive Shot, two Arrow Shots, or filling his max capacity with two MOABs. 6 Bloontonium is also notable for exact production for Mountain Obyn's abilities, with 3 needed for Dire Wolf.
  • With max eco, having anything that guarantees at least 2 extra Gold per round (e.g. Banana Farm) will provide enough Gold to play two MOABs on the same round.
  • If lacking enough defense, a MOAB can be countered by Hero Protection, as well as removals such as Extreme Heat or Return to Sender. However, unless as a last resort, save these cards for other threats, as many other Large Bloons commonly used in tempo decks (such as Soulstealer Bloon and high-cost Golden Blimp) are a higher priority threat.

Update history

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Version 0.8 (build 177)

  • Buff Health increased ― 450 → 500
  • Buff Charges increased ― 1 → 2
  • Change Now animates when receiving a buff
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Trivia

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In other languages

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This section was last updated for: version 3.2
Name
Language Text Notes
Danish MOAB
German MOAB
Spanish (Latin America) MOAB
French MOAB
Italian MOAB
Japanese MOAB
Korean MOAB
Norwegian MOAB
Polish MOAB
Portuguese (Brazil) MOAB
Russian MOAB
Swedish MOAB
Chinese (traditional) MOAB
Flavor
Language Text Notes
Danish Alle bloons moder!
German Die Mutter aller Bloons!
Spanish (Latin America) ¡La Madre Originaria Absoluta de los Bloons!
French Le plus redoutable de tous les Bloons !
Italian Il Miglior Ordigno Appostato tra i Bloon!
Japanese すべてのブルーンの母!
Korean 모든 풍선들의 어머니!
Norwegian Alle bloons mor!
Polish Matka okolicznie atakujących blonów!
Portuguese (Brazil) A mãe de todos os Bloons!
Russian Мать всех шаров!
Swedish Alla Bloons Moder!
Chinese (traditional) 萬球之母!
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