Faster Engineering (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
Faster Engineering is an effective crosspath for improving the rate of creating sentries, as well as foam or traps. For [[Cleansing Foam (BTD6)|Cleansing Foam]], the rate boost does better than extra pierce when handling Regrows, in addition to the stronger sentries. For [[Bloon Trap (BTD6)|Bloon Trap]] and [[XXXL Trap (BTD6)|XXXL Trap]], both benefit from faster trap refreshment rates, but suffer from a lack of trap repositioning, and their created sentries may steal possible pops unless the Engineers are placed behind an obstacle. | {{BTD6 last updated|51.2|section=y}} | ||
Faster Engineering is an effective crosspath for improving the rate of creating sentries, as well as foam or traps. It is more cost-efficient at sentry spawning than its predecessor, allowing up to five sentries (six with {{BTD6 mk|Vigilant Sentries}})<!--5/25 and 5/30--> at a time per Engineer instead of two or three. As a crosspath for foams and traps, it's the preferred crosspath if utility is less required. | |||
For [[Cleansing Foam (BTD6)|Cleansing Foam]], the rate boost does better than extra pierce when handling Regrows, in addition to the stronger sentries. For [[Bloon Trap (BTD6)|Bloon Trap]] and [[XXXL Trap (BTD6)|XXXL Trap]], both benefit from faster trap refreshment rates, but suffer from a lack of trap repositioning and manual collection, and their created sentries may steal possible pops unless the Engineers are placed behind an obstacle. | |||
==Update history== | ==Update history== | ||