Bot Factory: Difference between revisions
I added an additional paragraph to the strategy explanation to better explain how the platform gimmick can be avoided and how it works. I think some of it could be put in an introduction paragraph |
man i was struggling to word it |
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==Layout== | ==Layout== | ||
{{empty}} | {{empty}} | ||
==Mechanics== | |||
Bot Factory has two large platforms that drop every few rounds starting from round 6, with the rest of the terrain unaffected by these gimmicks. Before dropping during a round, two red buzzers will bleep near the platform side that would fall down. The top platform drops, and after the next two rounds it rises again, which will last for four rounds, then the bottom platform falls and lasts for two rounds, rising again the next four rounds, and the process repeats. | |||
{|class="wikitable" style="text-align:center" | |||
|+Platform-dropping rounds | |||
!Drop | |||
!Rounds after round 5<!--up to r101, bananza--> | |||
|- | |||
|Bottom | |||
|6–7, 18–19, 30–31, 42–43, 54–55, 66–67, 78–79, 90–91 | |||
|- | |||
|Top | |||
|12–13, 24–25, 36–37, 48–49, 60–61, 72–73, 84–85, 96–97 | |||
|} | |||
The following special interactions occur with Bot Factory's platforms: | |||
{{incomplete}} | |||
*[[Monkey Ace (Battles 2)|Monkey Ace]]s and [[Heli Pilot (Battles 2)|Heli Pilot]]s still operate normally, but cannot be selected nor use their [[Activated Ability|Activated Abilities]] once the platform drops. | |||
*[[Monkey Bank (Battles 2)|Monkey Banks]], [[Marketplace (Battles 2)|Marketplaces]] and their higher tier upgrades still generate [[cash]], but cannot be selected nor use their [[Activated Ability|Activated Abilities]] once the platform drops. | |||
*[[Bonnie (Battles 2)|Bonnie]]'s carts can still be sent, but her carts cannot be upgraded or sold while she is below the platform. | |||
*[[Bloon Bot]] and [[Tech Bot (Battles 2)|Tech Bot]] can still operate, but this is not the case for [[Banana Farmer (Battles 2)|Banana Farmer]]. | |||
*Any [[Arctic Wind (Battles 2)|Arctic Wind]] arctic "land"<!--"platform" just adds rubbish ambiguity--> by terraforming water will be lost once the elevation platforms drop, until raised up again. | |||
==Strategy== | ==Strategy== | ||
{{strategy needed}} | {{strategy needed}} | ||
Most high-level and low-level players | Most high-level and low-level players dislike the map, as this map heavily favors long-ranged towers such as [[Mortar Monkey (Battles 2)|Mortar Monkey]] and [[Heli Pilot (Battles 2)|Heli Pilot]], and disfavoring [[Banana Farm (Battles 2)|Banana Farm]]. The platform gimmicks ruin many strategies that work on other maps, and the long length of the map favors pure eco strategies. In fact, [[Monkey Village (Battles 2)|Monkey Village]] is not a bad option on this map since reducing the platform dropping rate; it makes solid cash for the mid-game while also offering supreme support. | ||
Strong strategies mostly involve avoiding the platform drop gimmick, where half of the placement space on the map is sent under the map. Towers can avoid this gimmick by being placed in the water accessed by removing either of the two valves, attacking from the sky like [[Etienne (Battles 2)|Etienne]] or the [[Heli Pilot (Battles 2)|Heli Pilot]], or by being placed on the two platforms that don't drop at the top and bottom of the map. When the controlling tower of an aircraft (like the ace and runway or drones and Etienne) is under the map, the aircraft cannot be upgraded or targeted, so buy defense before the platform falls if necessary. | Strong strategies mostly involve avoiding the platform drop gimmick, where half of the placement space on the map is sent under the map. Towers can avoid this gimmick by being placed in the water accessed by removing either of the two valves, attacking from the sky like [[Etienne (Battles 2)|Etienne]] or the [[Heli Pilot (Battles 2)|Heli Pilot]], or by being placed on the two platforms that don't drop at the top and bottom of the map. When the controlling tower of an aircraft (like the ace and runway or drones and Etienne) is under the map, the aircraft cannot be upgraded or targeted, so buy defense before the platform falls if necessary. | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1" | ||
!Name | !Name | ||
| Line 34: | Line 55: | ||
|- | |- | ||
|[[Mortar Monkey (Battles 2)|Mortar Monkey]] | |[[Mortar Monkey (Battles 2)|Mortar Monkey]] | ||
|[[File:BTDB2 mortar monkey.png|x50px]] | |[[File:BTDB2 000 mortar monkey.png|x50px]] | ||
|The base 0-0-0 Mortar is a top-tier choice on this map due to the many curves and long length of the track. Enough so that one can reliably afford this and Jericho on Round 1. | |The base 0-0-0 Mortar is a top-tier choice on this map due to the many curves and long length of the track. Enough so that one can reliably afford this and Jericho on Round 1 while still steadily building eco. Mortar also has great defensive capabilities in the mid-game. | ||
|- | |- | ||
|[[Agent Jericho (Battles 2)|Agent Jericho]] | |[[Agent Jericho (Battles 2)|Agent Jericho]] | ||
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==Gallery== | ==Gallery== | ||
{{screenshot needed|Holiday variants}} | {{screenshot needed|Holiday variants, platform dropping with towers that ignore the gimmick, and do the top platform, also the remove animation of valve water}} | ||
<gallery> | |||
BTDB2 Bot Fac Bottom.png|Bottom platform falling, with no Monkeys that ignore this gimmick | |||
</gallery> | |||
==In other languages== | ==In other languages== | ||