Hot Shot (BTD6): Difference between revisions
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'''Hot Shot''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Hot Shot''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade sets its grapes on fire, changing the grapes to deal {{BTD6 dt|Fire}}-type damage instead of {{BTD6 dt|Sharp}}, letting them pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon|Frozen Bloons]] but not [[Purple Bloon (BTD6)|Purple Bloons]]. Additionally, the grapes gain a damage-over-time effect that ticks every 1.5 seconds, dealing 2 damage and lasting 3.1 seconds. It can set Purple Bloons in this damage-over-time, but will not damage them. | ||
Tier 4 and above crosspaths have extra DoT damage from Hot Shot. | Tier 4 and above crosspaths have extra DoT damage from Hot Shot. | ||
*[[Aircraft Carrier (BTD6)|Aircraft Carrier]] grapes from the main ship deal 4 damage per tick, remaining at one tick every 1. | *[[Aircraft Carrier (BTD6)|Aircraft Carrier]] grapes from the main ship deal 4 damage per tick, remaining at one tick every 1.5 seconds for 3.1 seconds. The radial volleys from the aircraft become tightly packed burning grapes that also burn Bloons, dealing 4 damage per tick per 0.5 seconds for 3.1 seconds. | ||
*[[Carrier Flagship (BTD6)|Carrier Flagship]] increases damage per tick of both burning effects from 4 to 9. | *[[Carrier Flagship (BTD6)|Carrier Flagship]] increases damage per tick of both burning effects from 4 to 9. | ||
*[[Favored Trades (BTD6)|Favored Trades]] burn effect does 4 damage per tick, increased to 9 with [[Trade Empire (BTD6)|Trade Empire]] | *[[Favored Trades (BTD6)|Favored Trades]] burn effect does 4 damage per tick, increased to 9 with [[Trade Empire (BTD6)|Trade Empire]].<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
Hot Shot's damage-over-time effect and innate lead-popping are beneficial against early Leads and for | {{BTD6 last updated|52.2|section=y}} | ||
Hot Shot's damage-over-time effect and innate lead-popping are beneficial against early Leads and for chipping Bloons. Notably, 0-2-2 Buccaneer is a cheap but reliable Camo Lead solution. Because the DoT cannot be stacked, multiple Buccaneers with Hot Shot for damage are not necessary. When used on first-path Buccaneers, it can handle DDTs when given external camo detection. | |||
==Update history== | ==Update history== | ||
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BTD6 020-MonkeyBuccaneerInsta.png|[[Insta Monkey]] icon | BTD6 020-MonkeyBuccaneerInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*A real-life [[wp:heated shot|hot shot]] is a heated projectile meant to set fire to the target. | |||
*It is likely based on the Dreadnought [[Premium Upgrade]]. | |||
==In other languages== | ==In other languages== | ||