Cripple MOAB (BTD6): Difference between revisions

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{{for|other uses|Cripple MOAB (disambiguation)}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Cripple MOAB
|id=Cripple MOAB
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|abbr  =
|abbr  =
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}}
'''Cripple MOAB''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of Sniper Monkey's bullets from 30 to 140, and grants bullets an area effect that deals 28 damage to up to 10 Bloons near the impact location (up to a distance of 8 [[Unit|units]]).
'''Cripple MOAB''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the [[stun]] duration on [[MOAB-Class Bloon]]s, as well as causing them to receive a cripple [[debuff]]. While crippled, targets take +5 [[damage]] from all sources. The [[damage]] of Sniper Monkey's bullets increases from 30 to 140, and grants bullets an {{BTD6 dt|2}}-type area of effect that deals 28 damage to up to 10 Bloons near the impact location (up to a distance of 8 [[unit]]s). This effect does not stun or cripple blimps.


This upgrade increases the amount of time [[MOAB-Class Bloon]]s are stunned on hit. It also allows Cripple MOAB's main bullets to apply a cripple debuff to MOAB-class bloons, which makes them take +5 damage from all damage sources.  
With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] [[crosspath]], shrapnel can now stun and debuff MOAB-Class Bloons for roughly 66% of the normal duration. Additionally, shrapnel damage is increased from 6 to 12 and [[pierce]] increased from 2 to 6, plus extra [[projectile]] speed and lifespan.<section end="lede" />


==Mechanics==
For all MOAB-class Bloons, it applies a debuff and a stun (if applicable), and these effects last the same duration, with reduced duration on stronger Bloon types:
{| class="wikitable"
{| class="wikitable"
|+Duration of Cripple MOAB's Stun and Debuff (bullet)
|+Duration of Cripple MOAB's Stun and Debuff (bullet)
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|0.75s
|0.75s
|}
|}
The area damage neither stuns nor cripples any Bloons and cannot hit [[Camo Bloon (BTD6)|Camo Bloons]] unless Camo detection is granted.


With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] [[crosspath]], shrapnel can now stun and debuff MOAB-Class Bloons for roughly 66% of the normal duration. Additionally, shrapnel damage is increased from 6 to 12 and pierce increased from 2 to 3.
With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] [[crosspath]], shrapnel can now stun and debuff MOAB-Class Bloons for roughly 66% of the normal duration.


{| class="wikitable"
{| class="wikitable"
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!Stun duration
!Stun duration
!Debuff duration
!Debuff duration
!Relative duration
|-
|-
|[[MOAB (BTD6)|MOAB]]
|[[MOAB (BTD6)|MOAB]]
|4.5s
|4.5s
|4.5s
|4.5s
|64.29%
|-
|-
|[[BFB (BTD6)|BFB]]
|[[BFB (BTD6)|BFB]]
|4s
|4s
|4s
|4s
|66.67%
|-
|-
|[[ZOMG (BTD6)|ZOMG]]
|[[ZOMG (BTD6)|ZOMG]]
|2s
|2s
|2s
|2s
|66.67%
|-
|-
|[[DDT (BTD6)|DDT]]
|[[DDT (BTD6)|DDT]]
|2.5s
|2.5s
|2.5s
|2.5s
|62.5%
|-
|-
|[[BAD (BTD6)|BAD]] and [[Boss Bloon]]
|[[BAD (BTD6)|BAD]] and [[Boss Bloon]]
|0s
|0s
|0.5s
|0.5s
|66.67%
|}
|}


[[List of rounds in BTD6#Status resistances|Starting on round 150]], the duration of the stun is reduced.
[[List of rounds in BTD6#Status resistances|Starting on round 150]], the duration of the stun (but not the crippling debuff) is reduced.


==Stats==
==Stats==
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==Strategy==
==Strategy==
Cripple MOAB deals exceptional single-target damage on its own right, in addition to providing a debuff and allowing towers to maximize damage against single targets, hence standing out the most in [[Boss Bloon Event]]s (against Tier 2+) and [[Boss Rush]]. In these cases, set it to [[Strong]] to affect the strongest blimp, but set it to [[First]] against [[Dreadbloon (BTD6)|Dreadbloon]] to avoid [[Rock Bloon]]s. As its blimp debuff is a flat damage bonus, towers that benefit the most from the debuff are those which shoot a plethora of low-damage projectiles, such as [[Overdrive (BTD6)|Overdrive]]s, [[Sun Avatar (BTD6)|Sun Avatar]]s, and Shinobi-buffed [[Bloonjitsu (BTD6)|Bloonjitsu]]s. The debuff also makes Cripple MOAB powerful in [[Freeplay]].<!-- no its not a good tower in chimps lol.  -->
{{BTD6 last updated|52.1|section=y}}
Cripple MOAB's debuff makes it stand out in [[Boss Bloon Event]]s (against Tier 2+), [[Boss Rush]], and [[Freeplay]]. As this debuff is a flat damage bonus, towers that benefit the most are those that have fast-firing but low-damage projectiles, such as [[Overdrive (BTD6)|Overdrive]]s, [[Sun Avatar (BTD6)|Sun Avatar]]s, and Shinobi-buffed [[Bloonjitsu (BTD6)|Bloonjitsu]]s. It should be left on [[Strong]] targeting, but [[First]] against [[Dreadbloon (BTD6)|Dreadbloon]] to avoid [[Dreadrock Bloon]]s.


In [[CHIMPS]], Cripple MOAB is also a solid tower, dealing large amounts of damage with both its main bullet and explosion, in addition to providing utility with its stun and debuff. <!-- this should be on the axis of havoc strategy section. Not here -->When using it, the [[Axis of Havoc]] setup (with all Tier 5 Snipers) is simple yet powerful, as {{B|Elite Sniper|BTD6}} buffs it and {{B|Elite Defender|BTD6}}. In this setup, Cripple MOAB takes care of blimps and aids the other Snipers with its debuff, Elite Sniper cleans up Bloons, and Elite Defender deals good overall damage (with 0-2-5) or excels in single-target damage (with 2-0-5). Cripple MOAB remains strong on its own outside the Axis of Havoc, being able to aid a variety of strategies.
In [[CHIMPS]], Cripple MOAB is a subpar choice. Compared to other towers in the same price range it is lacking as a solo damage tower, and may struggle to beat the {{BTD6|BAD}}.


Attack speed buffs, such as {{B|Jungle Drums|BTD6}} and {{B|Berserker Brew|BTD6}}, are recommended for greater standalone damage and higher debuff uptime, with 5-0-2 achieving full debuff uptime against BADs and Bosses with either of them. 5-0-2 is the optimal crosspath for Cripple MOAB in CHIMPS and against Bosses (except Phayze), allowing it to deal more overall damage with its bullets and explosions. 5-2-0 is preferred against Phayze (which demands innate [[Camo Bloon (BTD6)|Camo]] detection) and in Freeplay (in which the debuff is by far its most important attribute, and 5-2-0's group debuff is far preferable to 5-0-2's single-target debuff).
5-0-2 is the better crosspath for Cripple MOAB in CHIMPS and against most Bosses. This crosspath can achieve full debuff uptime against BADs and Bosses with either {{BTD6|Jungle Drums}} or {{BTD6|Berserker Brew}}. In CHIMPS, the faster explosions also improve its own DPS more than added shrapnel. 5-2-0 is preferred against Phayze (which demands innate [[Camo Bloon (BTD6)|Camo]] detection) and in Freeplay (in which the debuff is by far its most important effect, and 5-2-0's group debuff is preferable to 5-0-2's single-target).


== Update history ==
== Update history ==
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==Related [[List of achievements in BTD6|Achievement]]==
==Related [[List of achievements in BTD6|Achievement]]==
{{BTD6 achievement list by name|Axis of Havoc}}
{{BTD6 achievement list|exclude others=y|include=Axis of Havoc}}


==Gallery==
==Gallery==
{{main gallery|Sniper Monkey}}
{{main gallery|Sniper Monkey}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
File:BTD6 Cripple MOAB 5XX.png|Cripple MOAB for all upgrades
</gallery>


===Assets===
===Assets===