Glue Storm (BTD6): Difference between revisions

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{{for|other uses|Glue Storm (disambiguation)}}
{{for|other uses|Glue Storm (disambiguation)}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Glue Storm
| id = Glue Storm
 
| name = Glue Storm
|name         =Glue Storm
| icon = BTD6 GlueGunner GlueStormUpgradeIcon.png
|icon         =BTD6 GlueGunner GlueStormUpgradeIcon.png
| image = BTD6 050-GlueGunner.png
|image       =BTD6 050-GlueGunner.png
| description = Glue Storm Ability: Pelts the whole screen with glue for 20 seconds.
|description =Glue Storm Ability: Pelts the whole screen with glue for 10 seconds.
| description C =  
|description C=
| tower = Glue Gunner
 
| path = 2
|tower=Glue Gunner
| tier = 5
|path =2
| cost = 16000
|tier =5
| cost C =  
 
| xp = 25000
|cost =16000
|cost C=
|xp   =25000
}}
}}
'''Glue Storm''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the [[Glue Strike (BTD6)|Glue Strike]] ability with the Glue Storm ability, which glues all Bloons on screen every second for 10 seconds (20 with 0-5-1), instead of only applying once. The rate at which Bloons are glued by the ability is affected by rate buffs such as [[Jungle Drums (BTD6)|Jungle Drums]]. Glue from the ability lasts for 11 seconds (24<!--NK lied in v49.0 patch-> with 0-5-1), and the slowdown soaks up to three non-blimp layers (all with 1-5-0), while the debuffs soak up to 6 non-blimp layers. Affected Bloons take a +2 damage debuff (+3 with 2-5-0).
'''Glue Storm''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the [[Glue Strike (BTD6)|Glue Strike]] ability with the Glue Storm ability, which glues all Bloons on screen every second for 20 seconds instead of only applying once. The rate at which Bloons are glued by the ability is affected by rate buffs such as [[Jungle Drums (BTD6)|Jungle Drums]]. Glue from the ability lasts for 11 seconds (24 with [[Stickier Glue (BTD6)|Stickier Glue]]), and the slowdown soaks up to five non-blimp layers (all with [[Glue Soak (BTD6)|Glue Soak]], includes blimp layers with [[Corrosive Glue (BTD6)|Corrosive Glue]]), while the damage debuff soaks through all non-blimp layers (plus blimps with Glue Soak) and the immunity debuff soak up to 6 non-blimp layers. Affected Bloons take a +2 damage debuff.


This upgrade increases the Glue Gunner's [[Ability Cooldown|ability cooldown]] from 30 seconds to 40 seconds and adds 10 seconds to the ability's current cooldown.
This Glue Gunner's [[Ability Cooldown|ability cooldown]] is 40 seconds.


==Stats==
==Stats==
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==Strategy==
==Strategy==
Glue Storm is a powerful supporting tower, being the most useful past Round 80. Its damage buff is now applied consistently as blimps and insides are popped, thus the ability effectively grants extra damage to all towers on the screen while active, greatly aiding fast-attacking, low-damage towers (such as {{B|Sun Avatar|BTD6}}). The ability's more consistent de-[[Lead Bloon (BTD6)|Lead]] capability reduces dependency of [[Monkey Intelligence Bureau (BTD6)|MIB]] versus {{B|DDT|BTD6}}s. The ability also provides valuable slowdown against Bloons, largely neutralizing their threat.
{{BTD6 last updated|55.0|section=y}}
Glue Storm is a powerful supporting tower, being the most useful past Round 80. Its damage buff is now applied consistently as blimps and insides are popped, thus the ability effectively grants extra damage to all towers on the screen while active, greatly aiding fast-attacking, low-damage towers (e.g. {{BTD6|Sun Avatar}}, and {{BTD6|Bloonjitsu}} with {{BTD6|Shinobi Tactics}}). Compared to multiple {{BTD6|Glue Strike}}s, Glue Storm is more consistent when sustained but has a long period of downtime, unlike the former. Its consistent de-[[Lead Bloon (BTD6)|Lead]] capability reduces dependency of [[Monkey Intelligence Bureau (BTD6)|MIB]] versus {{BTD6|DDT}}s, including from round 95's DDTs. The ability's long duration also provides valuable slowdown against Bloons, largely neutralizing their threat.


Glue Storm is also powerful against [[Boss Bloon]]s and in [[Freeplay]]. In Freeplay, {{B|Primary Expertise|BTD6}} and {{B|Energizer|BTD6}}/[[Nautic Siege Core]] are essential for the ability to have a shorter cooldown and catch newly-spawned {{B|BAD|BTD6}}s more quickly. However, Glue Storm is suboptimal in [[Race Event]]s due to its increased initial cooldown, making selling and rebuying {{B|Glue Strike|BTD6}} a superior strategy.
Glue Storm is also powerful against [[Boss Bloon]]s and in [[Freeplay]]. In Freeplay, {{BTD6|Primary Expertise}} and {{BTD6|Energizer}}/[[Nautic Siege Core]] are essential for the ability to have a shorter cooldown and catch newly-spawned {{BTD6|BAD}}s more quickly. However, Glue Storm is suboptimal in [[Race Event]]s due to the better value of Glue Strike's instant activations in time-sensitive situations; selling and rebuying Glue Strike is superior.


Crosspaths are important for maximizing its support role. 2-5-0 has a stronger +3 damage debuff but lacks full uptime on singular targets (up to 21 seconds out of 40),<!--10+11=21--> requiring cooldown buffs to maintain the debuff; with [[Energizer (BTD6)|Energizer]] and [[Primary Expertise (BTD6)|Primary Expertise]] singular targets have almost 100% uptime,<!--21/22--> and just over 100% when also adding {{BTD6 mk|Global Ability Cooldowns}}. 0-5-2 is more preferable in situations where cooldown reduction cannot be obtained, and to be a more reliable de-Lead, with the extra slowdown against {{B|Super Ceramic Bloon|BTD6}}s as an extra bonus. In [[CHIMPS]], the 0-5-1 crosspath is preferred most of the time, as 20 seconds duration is enough to cover all DDTs on Round 95, this game mode's longest DDT round.
Crosspaths are important for maximizing its support role. Glue Storm may still benefit from first-path crosspaths, as the re-gluing is slow enough to not always have full uptime during the ability. However, without third-path crosspath, Glue Storm's debuffs lacks full uptime on singular targets (up to 21 seconds out of 40),<!--10+11=21--> requiring cooldown buffs to maintain the debuff; with [[Energizer (BTD6)|Energizer]] and [[Primary Expertise (BTD6)|Primary Expertise]] singular targets have almost 100% uptime,<!--21/22--> and just over 100% when also adding {{BTD6 mk|Global Ability Cooldowns}}. 0-5-1 is better for uptime where ability cooldown reductions can't be obtained for singular targets, with the extra slowdown against {{BTD6|Super Ceramic Bloon}}s via 0-5-1 as an extra bonus. In [[CHIMPS]], either crosspath is roughly equally as strong at the T5, because it's still encouraged to destroy blimps as fast as possible in Glue Storm synergies.


==Update history==
==Update history==
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{{main gallery|Glue Gunner}}
{{main gallery|Glue Gunner}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
File:BTD6 Glue Storm X5X.png|Glue Storm for all upgrades
File:BTD6 Glue Storm Active Ability.gif|Glue Storm ability
</gallery>


===Assets===
===Assets===
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BTD6 050-GlueGunnerInsta.png|[[Insta Monkey]] icon
BTD6 050-GlueGunnerInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*Its tank design with the hose arms may have been inspired by the Marvel Comics character [[wp:Doctor Octopus|Doctor Octopus]].
*In previous versions, the glue rain visual ended much earlier than the actual ability duration, unlike the hose animation which matched the duration.


==In other languages==
==In other languages==