Bloon (BCS): Difference between revisions
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{{lede image|BCS | {{lede image|BCS card image DoubleRed.png|The [[Double Red Bloon]], a Basic Bloon card|size=200px}} | ||
'''Bloons''' are a type of [[card]] in ''[[Bloons Card Storm]]'' and are the main way of dealing damage to the opponent's [[Hero (BCS)|Hero]]. When played, they appear on the player's Bloon track and start a countdown that lowers at the end of each [[turn]]. The opponent can attack the player's Bloons with their [[Monkey (BCS)|Monkey]]s to reduce their health. If a Bloon's delay reaches zero, the Bloon attacks the opponent's Hero, dealing as much damage as it has health remaining. Each player can have up to 8 Bloons queued on their Bloon track at a time; if the track is full, the player cannot play any more Bloon cards, and new Bloons cannot be added to by any other means, such as by the [[Storm (BCS)|Storm]]. | '''Bloons''' are a type of [[card]] in ''[[Bloons Card Storm]]'' and are the main way of dealing damage to the opponent's [[Hero (BCS)|Hero]]. When played, they appear on the player's Bloon track and start a countdown that lowers at the end of each [[turn]]. The opponent can attack the player's Bloons with their [[Monkey (BCS)|Monkey]]s to reduce their health. If a Bloon's delay reaches zero, the Bloon attacks the opponent's Hero, dealing as much damage as it has health remaining. Each player can have up to 8 Bloons queued on their Bloon track at a time; if the track is full, the player cannot play any more Bloon cards, and new Bloons cannot be added to by any other means, such as by the [[Storm (BCS)|Storm]]. | ||
There are a total of {{generic cargo count|bcs_bloons|where=NOT unused AND NOT upcoming}} Bloon cards. Of these, {{generic cargo count|bcs_bloons|where=NOT unused AND NOT upcoming AND pack="None"}} do not appear in the collection, do not belong to any card sets, and cannot be crafted or added to a normal [[deck]]. | |||
==Mechanics== | ==Mechanics== | ||
===Delay=== | ===Delay=== | ||
[[File:BCS BFB Delay.png|thumb|Several BFBs of various delay. The player's first BFB (left) is at 0 delay.]] | [[File:BCS BFB Delay.png|thumb|Several BFBs of various delay. The player's first BFB (left) is at 0 delay.]] | ||
The ''' | The '''delay''' of a Bloon is the number of [[turn]]s it takes for the Bloon to attack the opposing Hero. If a Bloon has zero Delay, it attacks at the end of the controlling player's turn (but after taking [[On Fire (BCS)|On Fire]] damage if it has the effect). Otherwise, the delay decrements by 1 at the end of their turn. Bloons on the track are ordered by lowest Delay first. If multiple Bloons have the same Delay, they are ordered by the order they were played in, oldest first. This persists if a Bloon's Delay is modified: for example, if the player uses [[Quick Ready]] on a Bloon with 2 Delay, it will move ahead of other Bloons with 1 Delay that were placed after it was placed. | ||
If a Bloon is stunned (e.g. [[Shell Shock Mortar]]), the Bloon will not be able to naturally decrease its delay for 1 turn, nor attack the opponent's Hero, but can still have its delay reduced by other ways. | If a Bloon is stunned (e.g. [[Shell Shock Mortar]]), the Bloon will not be able to naturally decrease its delay for 1 turn, nor attack the opponent's Hero, but can still have its delay reduced by other ways. | ||
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*Any card that targets "non-Large" Bloons (e.g. [[Max Heal]], [[Bombs Away]]) can only target Basic and Advanced Bloons. | *Any card that targets "non-Large" Bloons (e.g. [[Max Heal]], [[Bombs Away]]) can only target Basic and Advanced Bloons. | ||
*Large Bloons can be slowed by [[Crippling Sniper]] and [[MOAB Dominator]], targeted by [[Sticky Bomb (BCS)|Sticky Bomb]], destroyed by [[MOAB Eliminator (BCS)|MOAB Eliminator]], take more damage from [[MOAB Mauler (BCS)|MOAB Mauler]], affected by [[MOAB Construction Facility]], and drawn by [[Signal Bloon]]. | *Large Bloons can be slowed by [[Crippling Sniper]] and [[MOAB Dominator]], targeted by [[Sticky Bomb (BCS)|Sticky Bomb]], destroyed by [[MOAB Eliminator (BCS)|MOAB Eliminator]], take more damage from [[MOAB Mauler (BCS)|MOAB Mauler]], affected by [[MOAB Construction Facility]], and drawn by [[Signal Bloon]]. | ||
==List of Bloon cards== | ==List of Bloon cards== | ||
{{BCS bloon list}} | |||
| | ==Gallery== | ||
<gallery> | |||
BCS FilterBloonsOff.png|Filter icon | |||
BCS CardBannerBloons.png|Deck banner | |||
BCS PlaceholderBloon CardArt.png|Unused placeholder Bloon card art | |||
BCS PlaceholderBloonCardIcon.png|Unused placeholder Bloon card icon | |||
</gallery> | |||
==Navigation== | ==Navigation== | ||
Latest revision as of 22:00, 7 November 2025

Bloons are a type of card in Bloons Card Storm and are the main way of dealing damage to the opponent's Hero. When played, they appear on the player's Bloon track and start a countdown that lowers at the end of each turn. The opponent can attack the player's Bloons with their Monkeys to reduce their health. If a Bloon's delay reaches zero, the Bloon attacks the opponent's Hero, dealing as much damage as it has health remaining. Each player can have up to 8 Bloons queued on their Bloon track at a time; if the track is full, the player cannot play any more Bloon cards, and new Bloons cannot be added to by any other means, such as by the Storm.
There are a total of 95 Bloon cards. Of these, 4 do not appear in the collection, do not belong to any card sets, and cannot be crafted or added to a normal deck.
Mechanics
[edit | edit source]Delay
[edit | edit source]
The delay of a Bloon is the number of turns it takes for the Bloon to attack the opposing Hero. If a Bloon has zero Delay, it attacks at the end of the controlling player's turn (but after taking On Fire damage if it has the effect). Otherwise, the delay decrements by 1 at the end of their turn. Bloons on the track are ordered by lowest Delay first. If multiple Bloons have the same Delay, they are ordered by the order they were played in, oldest first. This persists if a Bloon's Delay is modified: for example, if the player uses Quick Ready on a Bloon with 2 Delay, it will move ahead of other Bloons with 1 Delay that were placed after it was placed.
If a Bloon is stunned (e.g. Shell Shock Mortar), the Bloon will not be able to naturally decrease its delay for 1 turn, nor attack the opponent's Hero, but can still have its delay reduced by other ways.
Health
[edit | edit source]The health of a Bloon is the amount of damage it can take. When its Delay is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero. Bloons can have their health increased with certain Bloons and Powers; if a card says it "gains health" or applies "+<amount> health" (e.g. Steady Growth Bloon or Fortify), then it can increase its health beyond the amount it started with when it was played, but if a card says it "heals" the Bloon (e.g. Healing Bloon or Max Heal), then it cannot increase its health above the starting amount. If a Bloon has more health than it started with when it was played, its health number is displayed in green.
Classes
[edit | edit source]Bloons come in three card classes: Basic, Advanced, and Large. There are no clear rules governing how Bloons are classified, though there are some characteristics that are more common among certain classes.
Basic — These Bloons typically have low base health and low costs, and sometimes a basic property.
Advanced — These Bloons tend to have average health and an effect, low health and an effect that increases health, or high health and no effect. Certain types of Advanced Bloon have special properties that are more versatile than those from Basic Bloons.
Large — These Bloons tend to have very high health, high Delay, and high costs. The majority of these Bloons are dirigibles, similar to the MOAB-Class Bloons in other Bloons games, though some are elliptical like typical Bloons.
Certain cards can only affect Bloons with certain classes. For instance:
- Basic Bloons can be drawn with Bloon Reinforcements!.
- Any card that targets "non-Large" Bloons (e.g. Max Heal, Bombs Away) can only target Basic and Advanced Bloons.
- Large Bloons can be slowed by Crippling Sniper and MOAB Dominator, targeted by Sticky Bomb, destroyed by MOAB Eliminator, take more damage from MOAB Mauler, affected by MOAB Construction Facility, and drawn by Signal Bloon.
List of Bloon cards
[edit | edit source]| Card | Class | Rarity | Set | Cost | Charges | Health | Delay | Introduced |
|---|---|---|---|---|---|---|---|---|
ARBITR Immobile. Enemy Bloons cannot attack |
Large | Ultra Rare | Lead Storm | 1 | 250 | ∞ | Version 4.0 | |
Armor Powered Bloon On Play: Gains Health equal to 5x total friendly Bloon Armor |
Advanced | Super Rare | Lead Storm | 1 | 80 | 3 | Version 5.0 | |
Aura of Strength Bloon Immobile. On Turn Start: Give another random friendly Bloon +50 Health |
Basic | Rare | Classic | 2 | 100 | ∞ | Full Playable test | |
| Large | Super Rare | Classic | 2 | 600 | 4 | Firstlook test | ||
Black Bloon On Destroyed: Draw a card |
Advanced | Rare | Classic | 2 | 130 | 1 | Firstlook test | |
Blooming Bloon On Popped: Summon a Swarm Yellow Bloon. On Leaked: Summon 3 Swarm Yellow Bloons |
Basic | Common | Lead Storm | 1 | 80 | 1 | Version 5.0 | |
Bloon Amalgam Undead |
Large | Super Rare | None | 1 | 10 | 1 | Version 6.0 | |
Bloontonium Gas Bloon On Damaged: Gain 1 Bloontonium |
Advanced | Rare | Classic | 2 | 160 | 4 | Launch | |
| Basic | Common | Classic | 2 | 60 | 2 | Firstlook test | ||
Bolstered Bloon Shield 75. Gain 25 Health each time you play a Bloon |
Advanced | Rare | Classic | 1 | 50 | 3 | Launch | |
Bomb Bloon On Destroyed: Add a Bomb Shooter to your hand |
Basic | Uncommon | Lead Storm | 2 | 40 | 1 | Version 4.0 | |
Booster Bloon On Play: Increase target friendly Bloon's delay by 1. It gains 100 Health |
Basic | Rare | Classic | 2 | 50 | 3 | Version 3.0 | |
Buddy Bloon Shield 150. On Play: Reduce highest enemy Monkey's ATK to 0 while this is in play. |
Advanced | Uncommon | Classic | 1 | 75 | 3 | Launch | |
Camo Blue Bloon Camo |
Basic | Common | Camo Storm | 2 | 90 | 2 | Version 6.0 | |
Camo Green Bloon Camo |
Basic | Uncommon | Camo Storm | 2 | 130 | 1 | Version 6.0 | |
Camo Lead Bloon Camo. Armor 10 |
Advanced | Uncommon | Camo Storm | 2 | 200 | 3 | Version 6.0 | |
Camo Regrow Ceramic Bloon Camo. Regrow 45 |
Advanced | Super Rare | Camo Storm | 1 | 275 | 3 | Version 6.0 | |
Camo Regrow Rainbow Bloon Camo. Regrow 40 |
Advanced | Rare | Camo Storm | 2 | 225 | 3 | Version 6.0 | |
| Advanced | Uncommon | Classic | 2 | 250 | 2 | Firstlook test | ||
Clever Blue Bloon On Play: If your last played card was a Monkey, deal 50 damage to first enemy Bloon |
Basic | Rare | Lead Storm | 2 | 45 | 2 | Version 4.0 | |
Clever Green Bloon On Play: If your last played card was a Monkey, draw a card |
Basic | Rare | Lead Storm | 2 | 80 | 1 | Version 4.0 | |
Clever Lead Bloon Armor 10. On Play: If your last played card was a Monkey, this gains Armored 10 |
Basic | Common | Lead Storm | 2 | 80 | 2 | Version 4.0 | |
Clever Yellow Bloon On Play: If your last played card was a Monkey, heal your Hero by 70 |
Basic | Rare | Lead Storm | 2 | 110 | 1 | Version 4.0 | |
Damaged MOAB On Play: Deal 150 damage to this Bloon |
Large | Uncommon | Classic | 2 | 500 | 4 | Launch | |
DDT Camo. Armor 20 |
Large | Super Rare | Camo Storm | 2 | 320 | 3 | Version 6.0 | |
Defense Prep Bloon Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey |
Advanced | Super Rare | Lead Storm | 1 | 100 | 3 | Version 5.0 | |
Discount Bloon On Play: Reduce cost of Discount Bloons in hand by 1 |
Advanced | Super Rare | Classic | 4 | 120 | 2 | Launch | |
Double Blue Bloon Double Attack |
Basic | Uncommon | Classic | 2 | 60 | 1 | Full Playable test | |
Double Ceramic Bloon Double Attack |
Advanced | Uncommon | Classic | 2 | 220 | 2 | Full Playable test | |
Double Green Bloon Double Attack |
Basic | Uncommon | Classic | 2 | 80 | 1 | Full Playable test | |
Double Lead Bloon Armor 10. Double Attack |
Basic | Super Rare | Lead Storm | 2 | 130 | 2 | Version 4.0 | |
Double Rainbow Bloon Double Attack |
Advanced | Super Rare | Classic | 2 | 330 | 3 | Full Playable test | |
Double Red Bloon Double Attack |
Basic | Uncommon | Classic | 2 | 40 | 1 | Full Playable test | |
Double Yellow Bloon Double Attack |
Basic | Uncommon | Classic | 2 | 110 | 1 | Full Playable test | |
Draining Bloon On Play: Drains all Bloontonium, gains 30 Shield per Bloontonium drained. |
Advanced | Rare | Classic | 1 | 200 | 3 | Launch | |
Emboldened Bloon Costs 1 less Gold per Bloon you control |
Large | Rare | Classic | 1 | 350 | 3 | Full Playable test | |
Extra Shot Bloon Shield 50. On Play: Target Monkey gains 1 Temporary Ammo |
Basic | Uncommon | Lead Storm | 1 | 75 | 1 | Version 5.0 | |
Extractor Bloon Shield 50. Gain 10 Health each time an enemy Bloon takes damage |
Basic | Uncommon | Classic | 1 | 100 | 4 | Version 3.0 | |
Fortified Regrow Camo Red Bloon Camo. Regrow 50 |
Basic | Super Rare | Camo Storm | 1 | 90 | 2 | Version 6.0 | |
Golden Blimp On Play: Gain +65 Health per Gold spent |
Large | Super Rare | Camo Storm | 1 | 50 | 4 | Version 6.0 | |
Golden Bloon On Damaged: Gain 1 Gold |
Advanced | Rare | Classic | 2 | 70 | 2 | Firstlook test | |
| Basic | Common | Classic | 2 | 90 | 1 | Firstlook test | ||
Growth Gas Bloon On Damaged: All other friendly Bloons gain 10 Health |
Advanced | Super Rare | Classic | 2 | 200 | 5 | Launch | |
Hastening Bloon On Play: Reduce the delay of a random other friendly Bloon by 1 |
Advanced | Rare | Classic | 1 | 150 | 2 | Full Playable test | |
Healing Bloon On Play: Heals all friendly Bloons by 50 |
Advanced | Uncommon | Classic | 2 | 200 | 2 | Launch | |
Lead Bloon Armor 10 |
Basic | Common | Lead Storm | 2 | 140 | 2 | Version 4.0 | |
Lead Coating Bloon Armor 30. On Turn End: Your other Bloons gain Armored 5 |
Advanced | Common | Lead Storm | 2 | 80 | 3 | Version 4.0 | |
Lead Zeppelin Armor 20 |
Large | Ultra Rare | Lead Storm | 1 | 1,200 | 5 | Version 4.0 | |
Life Drain Bloon Immobile. On Turn End: Reduce your opponent's max health by 25 |
Basic | Rare | Camo Storm | 1 | 120 | ∞ | Version 6.0 | |
| Large | Rare | Classic | 2 | 500 | 4 | Firstlook test | ||
Nested Blue On Destroyed: Summons a Red Bloon |
Basic | Rare | Classic | 1 | 50 | 1 | Full Playable test | |
Nested Green On Destroyed: Summons a Nested Blue |
Basic | Rare | Classic | 1 | 80 | 2 | Full Playable test | |
Nested Yellow On Destroyed: Summons a Nested Green |
Basic | Rare | Classic | 1 | 120 | 2 | Full Playable test | |
| Large | Rare | Classic | 1 | 300 | 3 | Version 3.0 | ||
| Basic | Rare | Classic | 1 | 100 | 0 | Firstlook test | ||
Precursor Bloon On Leak: Summon a Ceramic Bloon |
Basic | Uncommon | Lead Storm | 1 | 20 | 1 | Version 5.0 | |
Rad Bloon On Turn Start: Gain 1 Rad Token |
Large | Common | None | 1 | 60 | 3 | Version 3.0 | |
| Advanced | Uncommon | Classic | 2 | 400 | 3 | Firstlook test | ||
Rang Bloon On Destroyed: Add a Boomerang Monkey to your hand |
Basic | Common | Lead Storm | 2 | 40 | 1 | Version 4.0 | |
RAPID Immobile. Shield 50. On Turn Start: Reduce the delay of the last friendly non-immobile Bloon by 1 |
Basic | Ultra Rare | Lead Storm | 1 | 150 | ∞ | Version 4.0 | |
| Basic | Common | Classic | 2 | 40 | 2 | Firstlook test | ||
Regrow Yellow Bloon Regrow 30 |
Basic | Rare | Camo Storm | 2 | 130 | 2 | Version 6.0 | |
Rock Bloon Must Pop |
— | Common | None | 1 | 60 | 3 | Version 4.0 | |
Sentinel Bloon Must Pop. On Popped: Deal 30 to opponent Hero. On Leak: Deals no damage |
— | Uncommon | None | 1 | 40 | 1 | Version 5.0 | |
Setup Bloon On Leak: Reduce cost of a random Bloon in your hand by 1 |
Basic | Super Rare | Classic | 1 | 20 | 0 | Launch | |
Shield Gas Bloon On Damaged: Random friendly Bloon gains 30 Shield |
Advanced | Uncommon | Classic | 2 | 160 | 3 | Launch | |
Signal Bloon Shield 50. On Play: Draw a Large Bloon from your deck |
Basic | Rare | Classic | 2 | 50 | 2 | Version 2.0 | |
Slowing Bloon On Play: Increase target Bloon's delay by 1 |
Advanced | Common | Classic | 2 | 140 | 3 | Version 2.0 | |
Soulstealer Bloon Undead. On Play: Deal 30 damage to all other Bloons, this gains Health equal to the damage dealt |
Large | Super Rare | Camo Storm | 1 | 600 | 4 | Version 6.0 | |
Spooky Bloon Gain +20 Health whenever any of your hero's abilities are triggered |
Large | Uncommon | Camo Storm | 1 | 150 | 3 | Version 6.0 | |
Steady Growth Bloon On Turn Start: Gains 50 Health |
Advanced | Rare | Classic | 2 | 100 | 3 | Full Playable test | |
Strengthenator Immobile. On Turn Start: Other friendly Bloons gain 20 Health |
Large | Ultra Rare | Classic | 1 | 120 | ∞ | Launch | |
Strike Bloon On Leak: Heal your Hero the amount of damage dealt |
Basic | Uncommon | Lead Storm | 2 | 80 | 1 | Version 4.0 | |
Stun Gas Bloon On Damaged: Stun attacking Monkey for 1 turn |
Basic | Common | Classic | 2 | 100 | 2 | Launch | |
| Basic | Uncommon | Classic | 3 | 50 | 2 | Firstlook test | ||
| Basic | Uncommon | Classic | 3 | 75 | 1 | Firstlook test | ||
| Basic | Uncommon | Classic | 3 | 25 | 2 | Firstlook test | ||
| Basic | Uncommon | Classic | 3 | 110 | 1 | Firstlook test | ||
Target Practice Blimp Immobile. Must Pop |
Large | Rare | Lead Storm | 1 | 200 | ∞ | Version 4.0 | |
Taunting Bloon Must Pop |
Basic | Super Rare | Lead Storm | 3 | 20 | 2 | Version 5.0 | |
The Eternal On Destroyed: Add a copy of this card to your hand with additional Health On Leaked: +60. On Popped: +30. |
Advanced | Ultra Rare | Classic | 1 | 70 | 2 | Version 3.0 | |
The Regenerator Regrow 100 |
Large | Ultra Rare | Camo Storm | 1 | 1,500 | 8 | Version 6.0 | |
Toxic Bloon On Popped: Remove attacking Monkey |
Advanced | Rare | Classic | 1 | 100 | 2 | Launch | |
Triple Threat Bloon Shield 60. Triple Attack. Whenever you play a Monkey or Power, this gains 30 Shield |
Basic | Super Rare | Lead Storm | 1 | 80 | 2 | Version 4.0 | |
Volatile Bloon On Popped: Deal 100 damage to all Bloons |
Advanced | Uncommon | Classic | 1 | 200 | 2 | Launch | |
Weakening Gas Bloon On Damaged: Reduce attacking Monkey's ATK by 5 |
Large | Rare | Classic | 1 | 300 | 4 | Launch | |
Weapon Enhancer Bloon Immobile. Friendly Monkeys have +10 ATK |
Advanced | Rare | Lead Storm | 2 | 100 | ∞ | Version 4.0 | |
White Bloon On Play: Draw a card |
Advanced | Rare | Classic | 2 | 100 | 1 | Firstlook test | |
| Basic | Common | Classic | 2 | 130 | 1 | Firstlook test | ||
| Advanced | Uncommon | Classic | 2 | 180 | 2 | Full Playable test | ||
Zee Jay Special On Play: Gain 1 Rad Token |
Advanced | Super Rare | Classic | 2 | 80 | 1 | Version 3.0 | |
Zombie Blue Bloon Undead. Revive |
Basic | Common | Camo Storm | 1 | 40 | 3 | Version 6.0 | |
Zombie MOAB Undead. Revive |
Large | Rare | Camo Storm | 2 | 330 | 7 | Version 6.0 | |
Zombie Rainbow Bloon Undead. Revive |
Advanced | Uncommon | Camo Storm | 1 | 220 | 5 | Version 6.0 | |
| Large | Rare | Classic | 1 | 900 | 5 | Full Playable test |
Gallery
[edit | edit source]-
Filter icon
-
Deck banner
-
Unused placeholder Bloon card art
-
Unused placeholder Bloon card icon
Navigation
[edit | edit source]| Bloons Card Storm | ||||||||||||||||||||
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