Standoff: Difference between revisions

Qwertyxp2000 (talk | contribs)
rudimentary strategy, seems okay but could be viable to expand
Katandana (talk | contribs)
This is what it does now in version 56, look at patch notes
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|xp    =450
|xp    =450
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'''Standoff''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the Desperado's [[attack speed]] by 60%, but reduces it by 15% per [[Bloon]] within [[range]] (to a minimum of 0% extra attack speed with 4+ Bloons in range). It does not count [[Camo Bloon (BTD6)|Camo Bloon]]s within range unless it has [[Camo detection]].
'''Standoff''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the Desperado's [[attack speed]] by 60% if only one [[Bloon]] is within [[range]], but reduces it by 10% per extra Bloon (to a minimum of 0% extra attack speed with 7+ Bloons in range).


Since it has to have at least one targetable Bloon within range to attack, the attack speed modifier is effectively always reduced while it is attacking, though if no Bloons are in range after it attacks, it does apply the full modifier while it reloads.
This upgrade does not count Bloons the Desperado cannot target (e.g. Bloons behind [[line of sight]] blockers or [[Camo Bloon (BTD6)|Camo Bloon]]s when it does not have [[Camo detection]]) when determining the number of Bloons within range. If [[crosspath]]ed with [[Deadeye]] or [[Enforcer]], this upgrade only counts Bloons within range of the attack the Desperado is currently using, and Deadeye's rifle does not count Bloons within its deadzone. Crosspathing with [[Bounty Hunter]] and [[Golden Justice]] also applies this while using Marked to Pop, but does not affect the attack speed of the passive marking attack.<section end="lede"/>


==Attack speed modifiers==
==Attack speed modifiers==
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!Attack speed bonus
!Attack speed bonus
|-
|-
|0
|1
| +60%
| +60%
|-
|-
|1
|2
| +45%
| +50%
|-
|3
| +40%
|-
|-
|2
|4
| +30%
| +30%
|-
|-
|3
|5
| +15%
| +20%
|-
|6
| +10%
|-
|-
|4 or more
|7 or more
| +0%
| +0%
|}
|}
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==Strategy==
==Strategy==
{{strategy needed}}
{{BTD6 last updated|55.2|section=y}}
Combined with the [[Quickdraw (BTD6)|Quickdraw]] benefits, Standoff is effective at chipping bloons if there's fewer bloons in range. Thus, if allowed to be far from the track and versus exactly one target, Standoff can be a worthwhile crosspath for single-target DPS, particularly for middle-path Desperadoes starting with 2-2-0. Bottom path Desperados may find Standoff helpful to counter the shotgun's lack of single-target damage, compared to the middle crosspath's extra crit damage which isn't often without multiple range buffs, and the lower-tier bottom path upgrades aren't very synergetic with each other.
Standoff is preferred for path 2 Desperados, complementing their long range and single-target damage. Path 3 Desperados receive improved single-target damage and knockback, but trades off [[Camo detection]] and [[crit]]s.


==Update history==
==Update history==
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BTD6 200-DesperadoInsta.png|[[Insta Monkey]] icon
BTD6 200-DesperadoInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*A standoff in the context of the [[wp:Western genre|Western genre]] is a situation where two opponents face off in a [[wp:fast draw|fast draw]] duel. This may explain why Desperado's speed bonus decreases as more Bloons are present in its radius.


==In other languages==
==In other languages==