Rubber to Gold (BTD6): Difference between revisions

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Strategy: made note of placement a bit.
 
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'''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Alchemist a new attack which throws a gold potion at Bloons. This gold potion deals no damage but applies a gold effect to Bloons, which makes them generate +100% pop income when popped. Additionally it disables [[Lead Bloon (BTD6)|Lead]], [[Black Bloon (BTD6)|Black]], [[Purple Bloon (BTD6)|Purple]], and [[White Bloon (BTD6)|White]] immunities while affected by this effect. Its effects also apply to [[MOAB-Class Bloon|MOAB-Class]] bloons, excluding [[BAD (BTD6)|BAD]]s and [[Boss Bloon|Boss Bloons]]. This status effect lasts for 14 seconds and soaks all non-blimp layers.
'''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Alchemist a new attack which throws a gold potion at Bloons. This gold potion deals no damage but applies a gold effect to any Bloons that isn't a [[BAD (BTD6)|BAD]] or [[Boss Bloon]],<!--hence, dread and blasta no immune skip--> which makes them generate +100% pop income when popped. Additionally, it disables the [[Lead Bloon (BTD6)|Lead]], [[Black Bloon (BTD6)|Black]], [[Purple Bloon (BTD6)|Purple]], and [[White Bloon (BTD6)|White]] immunities of affected Bloons. The status effect lasts for 14 seconds and soaks through all non-[[MOAB-Class Bloon|MOAB-Class]] layers, but does affect inner layers of MOAB-Class Bloons if they are insta-killed. The pop income increase stacks additively with other towers that increase pop income, such as [[Monkey Town (BTD6)|Monkey Town]], [[Bloon Trap (BTD6)|Bloon Trap]], and [[Pirate Lord (BTD6)|Pirate Lord]].


The pop income increase stacks additively with other towers that increase pop income such as [[Monkey Town (BTD6)|Monkey Town]], [[Bloon Trap (BTD6)|Bloon Trap]], and [[Pirate Lord (BTD6)|Pirate Lord]]. The gold effect soaks through non-MOAB-Class layers, but does not affect inner layers of MOAB-Class Bloons unless they are insta-killed.
The gold potion has 15 [[pierce]] (20 pierce with [[Larger Potions (BTD6)|Larger Potions]]), an [[attack cooldown]] of 2 seconds, and a radius of 21 (31.5 with Larger Potions).
 
The gold potion has 15 [[pierce]] (20 pierce with [[Larger Potions (BTD6)|Larger Potions]]) and has an [[attack cooldown]] of 2 seconds. Its radius is 21, increased to 31.5 with Larger Potions.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Outdated|Rubber to Gold got big nerf so a lot of this is not relevant}}
{{BTD6 last updated|section=y|49.3}}
Rubber to Gold is an effective way to generate cash from pops between rounds 37-59 which can be maximized by clumping Bloons with [[Glue Gunner (BTD6)|Glue Gunner]] to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]], Rubber to Gold lacks damage, but compensates with strong value against high-HP bloons. Setting to Strong is preferred to target the strongest Bloons. Both towers should be combined for maximum cash generation from pops. Every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is usually enough.
Rubber to Gold is an effective way to generate cash from pops between rounds 37-59 which can be maximized by clumping Bloons with [[Glue Gunner (BTD6)|Glue Gunner]] to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]], Rubber to Gold lacks damage, but compensates with strong value against high-HP bloons. Both towers should be combined for maximum cash generation from pops. Setting to Strong is preferred to target the strongest Bloons but setting to Last targeting is better to maximize splash radius.  Every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is usually enough.
 
Rubber to Gold should ideally be placed well before a defense can damage the bloons in order to provide time to gild Bloons and damage Lead Bloons with the base attack. Placing a defense too close to the Rubber to Gold may result in lost income from popping Bloons yet to be gilded or Lead Bloons yet to be converted.
 
For the most cash-per-pop per target, Ceramics and MOAB-class bloons are the best targets. Use blimp instakills such as [[XXXL Trap (BTD6)|XXXL Trap]] or [[Pirate Lord (BTD6)|Pirate Lord]] to gain the full income from blimps in combination with [[Bounty Hunter]] for its 2x cash multiplier. Additionally, [[Dreadbloon (BTD6)|Dreadbloon]] Boss Events have modified rounds which have extra Leads and Ceramics, which also favor its own [[Lead to Gold (BTD6)|Lead to Gold]] effects.


For the most cash-per-pop per target, Ceramics and MOAB-class bloons are favorable targets.<!--and they don't easily get stolen by acid potion, idk if it's necessary but worth a note--> Use blimp instakills such as [[XXXL Trap (BTD6)|XXXL Trap]] to gain the full income from blimps. Additionally, Dreadbloon Boss Events have modified rounds that tend to have excessive Leads and Ceramics, which also favor its own [[Lead to Gold (BTD6)|Lead to Gold]] effects.
The bloon property debuff is inferior compared to [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] and [[Embrittlement (BTD6)|Embrittlement]]; it is slow on the fast-moving DDTs, will not work on Bosses, and for midgame rushes Embrittlement and [[Bounty Hunter]] are much more consistent to skip immunities. It's practically never worth it in [[CHIMPS]], though the property debuff is niche elsewhere.<!--there is Magical Gold grinding with Flash Bomb and Abysswar for cleanup and slowdown, abysswar can ink nonleaded goldenbloons, but not notable enough-->


The bloon property debuff is inferior compared to [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] and [[Embrittlement (BTD6)|Embrittlement]]; it is slow on the fast-moving DDTs, will not work on Bosses, and for midgame rushes the Embrittlement and [[Bounty Hunter]] are much more consistent to skip immunities and themselves do reasonable damage.
Since Rubber to Gold is mostly for income and not for damage (which 0-2-4 does best), its best crosspath is 1-0-4, for the extra radius and pierce.


==Update history==
==Update history==