User:Qwertyxp2000/Sandbox/Strategy sections for upgrades/BTD6: Difference between revisions

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Undo revision 84005 by Qwertyxp2000 (talk) idk maybe ill.deal with it later
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===4-x-x===
===4-x-x===
===5-x-x===
===5-x-x===
At a total cost of $30,000 or less, the Blazing Sun serves a similar role to the 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], lacking pierce with high attack speed and damage. Comparitively, it trades off unlimited range of a Sniper for more DPS and the capability to one-shot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s before round 81, allowing the player to easily save up to an expensive tier 5. As a result, it excels at carrying the mid-game<!--2-0-5 edef can't just clean up--> and reaching higher rounds on maps that it fits on. However, it falls off starting from round 81, due to Super Ceramics blocking multiple shots. As such, cleanup towers should be used alongside it, such as [[Etienne (BTD6)|Etienne]] for the UCAV to assist with cleanup and grouped popping power, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100.
The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Additionally, its damage-over-time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses.
Its best crosspath is 5-2-0, as a [[Bullseye (BTD6)|Bullseye]] critical hit directly multiplies its damage and the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible. Speed buffs don't contribute much to the Blazing Sun's DPS,<!--fixed gun pewpew rate of 0.05s--> and neither [[Wanderer]] nor [[Nomad]] give enough attack speed combined to offer greater average DPS, even under perfect conditions.
===x-1-x===
===x-1-x===
===x-2-x===
===x-2-x===
===x-3-x===
===x-3-x===
done
===x-4-x===
===x-4-x===
Bounty Hunter has decent single-target and support for its cost. The marked status helps Desperadoes deal much more damage to single bloons, such as the single blimps on Rounds 60, 80, and 100. Marked to Pop ability has a fair amount of burst damage. The improved Take Aim's bigger range is best applied on single towers that need very wide coverage for a while, and the capability to pop Black, White, and Purple Bloons is most effective on towers with these specific weaknesses, such as [[The Biggest One (BTD6)|The Biggest One]] (versus DDTs), [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Arctic Knight]], and [[Ring of Fire (BTD6)|Ring of Fire]].
done


2-4-0 is usually better crosspath due to its large synergy with [[Quickdraw (BTD6)|Quickdraw]]'s speed buffs when attacking far targets, compared to 0-4-2 which doesn't tend to have as much overall attack speed.
===x-5-x===
===x-5-x===
something long line slow, looks cool but sceramic struggle consistency, must targets be slow for effect is can.
===x-x-1===
===x-x-1===
===x-x-2===
===x-x-2===
done
===x-x-3===
===x-x-3===
done
===x-x-4===
===x-x-4===
===x-x-5===
===x-x-5===


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==Ninja==
==Ninja==
===1-x-x===
===1-x-x===
done
===2-x-x===
===2-x-x===
done
===3-x-x===
===3-x-x===
===4-x-x===
===4-x-x===
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===5-x-x===
===5-x-x===
===x-1-x===
===x-1-x===
A mild DoT bonus that pops Bloons faster and can slowly pop a whole Yellow given enough time.
===x-2-x===
===x-2-x===
===x-3-x===
===x-3-x===
===x-4-x===
===x-4-x===
Transforming Tonic's ability performs decent DPS for its standalone cost, and combined with its concoctions it has some self-synergy at triggering their explosions. It also provides a burst of single-target damage, but forces only the laser attack and loses Purple-popping for the duration. It's not often used for just the T4, moreso to transition to T5 [[Total Transformation (BTD6)|Total Transformation]], but nonetheless remains versatile as complementary DPS.
Crosspaths do help the ability's lasers as well as its concoction potions. 1-4-0 is preferrable versus grouped blimps, as both the ability and concoction potions gain a significant pierce bonus comapred to 0-4-1's speed bonuses. However, 0-4-1's ability has better single-target damage, though this is not as good for the concoction potion, which preys on BFBs and ZOMGs.
===x-5-x===
===x-5-x===
===x-x-1===
===x-x-1===
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===2-x-x===
===2-x-x===
===3-x-x===
===3-x-x===
Done i reckon
===4-x-x===
===4-x-x===
===5-x-x===
===5-x-x===
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===x-x-1===
===x-x-1===
===x-x-2===
===x-x-2===
???
===x-x-3===
===x-x-3===
===x-x-4===
===x-x-4===
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==Village==
==Village==
===1-x-x===
===1-x-x===
done?
===2-x-x===
===2-x-x===
===3-x-x===
===3-x-x===
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===x-x-1===
===x-x-1===
===x-x-2===
===x-x-2===
done
===x-x-3===
===x-x-3===
===x-x-4===
===x-x-4===
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===Boomergon===
===Boomergon===
===Tackagon===
===Tackagon===
Crucible of Steel and Flame is a cheap Paragon that is overall weaker than the Tack Shooters that are merged, given its lower receptiveness to buffs, huge map dependency, and its camo detection is even less available. The only thing it has better than them is its activated abilities, moreso the Meteor Explosion. It's not a bad Paragon, as it does decent damage when Bloons are within range of all its spinning blades, but still considered the worst of Paragons due to its many weaknesses. For Bosses, it is useless versus [[Phayze]] even with [[Ascended Shadow]]'s camo detection, but still a strong Paragon against [[Bloonarius (BTD6)|Bloonarius]].
Higher degrees are helpful if wanting to use it for main damage. Degree 20 and 40 are usually enough most of the time against Bosses, as the Crucible is mostly used for complementary DPS or as a transition Paragon for T3 Bosses.
Most of the Crucible's pops come from [[Inferno Ring (BTD6)|Inferno Ring]], [[The Tack Zone (BTD6)|The Tack Zone]], and many 2-0-4 [[Overdrive (BTD6)|Overdrive]]s, plus [[Super Maelstrom (BTD6)|Super Maelstrom]] for cleanup. Versus Bosses, keep the Tacks if saving up for Crucible on the next Boss tier. For cheapest T2 and T3 crosspaths for the most tiers, use 0-2-2 and 0-2-3, and for the most expensive then use 4-2-0 [[Ring of Fire (BTD6)|Ring of Fire]]. However, 2-0-4 Overdrives do significant single-target DPS and are very buffable.<!--something to explain why 2-0-4 is preferrable for if go transition to paragon than is 4-2-0, though use 4-2-0 for max money sacs without slider-->
===Subagon===
===Subagon===
===Buccagon===
===Buccagon===
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buildup good big plane, what about the cheap version with t2s and t3s.
buildup good big plane, what about the cheap version with t2s and t3s.
===Wizagon===
===Wizagon===
something powerful when time well with metamorphosis big burst, minor burst firesplode, use mana suction if wanna get max uptime for metamorphsis or something.
done ig


something buildup is not so synergetic for pops. what about the cheap version with t2s and t3s.
===Ninjagon===
===Ninjagon===
===Spactogon===
===Spactogon===