Spiked Balls (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|49.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Spiked Balls is a low-cost but flexible method of catching leaks during mid-game while staying relevant against [[Super Ceramic Bloon (BTD6)|Super Ceramics]] in lategame. Although it can now layer-skip bloons, it still lacks pierce and faces competition with blowbacks such as [[Druid of the Storm (BTD6)|Druid of the Storm]]. 1-0-2 Spike is more practical for tanking bloons during early-game, plus better Alch synergy, while [[Spiked Mines (BTD6)|Spiked Mines]], its successor, is more reliable compared to multiple Spiked Balls, except on maps with more than two separate exits. Spiked Balls still has good synergy with [[Berserker Brew (BTD6)|Berserker Brew]], attacking slow enough to maintain both buffs, in addition to pierce buffs equating to stockpiled damage. It remains helpful for catching leaks on difficult maps, such as [[Dark Dungeons]].
Spiked Balls is an expensive upgrade that lacks the pierce to justify it in the mid game, and in the late game it is less effective against {{BTD6|Super Ceramic}}s than supports of similar prices (e.g. [[Juggernaut (BTD6)|Juggernaut]], [[Icicles (BTD6)|Icicles]], and [[Bloon Impact (BTD6)|Bloon Impact]]). Spiked Balls is only serviceable as a transition to {{BTD6|Spiked Mines}}, which is the mid game carry instead.


Crosspaths with middle or bottom have distinct use cases. 3-0-2 is more practical on most medium-to-long maps and lanes with intersecting exits, allowing the micro of spikes or focus at specific regions, plus the start-of-round boost and potentially larger stockpile. However, 3-2-0 is better on shorter maps, where leaking bloons become common enough that it'll have more overall stockpiled damage.
3-2-0 is better on shorter maps and when covering only one lane, while 3-0-2 is more useful for defending multiple or intersecting exits.


==Update history==
==Update history==