User:Qwertyxp2000/Sandbox/Strategy sections for upgrades/BTD6: Difference between revisions

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→Paragons: I'm no genius with boss metas and stuff but did tackagon and wizagon
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===4-x-x===
===4-x-x===
===5-x-x===
===5-x-x===
At a total cost of $30,000 or less, the Blazing Sun serves a similar role to the 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], lacking pierce with high attack speed and damage. Comparitively, it trades off unlimited range of a Sniper for more DPS and the capability to one-shot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s before round 81, allowing the player to easily save up to an expensive tier 5. As a result, it excels at carrying the mid-game<!--2-0-5 edef can't just clean up--> and reaching higher rounds on maps that it fits on. However, it falls off starting from round 81, due to Super Ceramics blocking multiple shots. As such, cleanup towers should be used alongside it, such as [[Etienne (BTD6)|Etienne]] for the UCAV to assist with cleanup and grouped popping power, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100.
The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Additionally, its damage-over-time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses.
Its best crosspath is 5-2-0, as a [[Bullseye (BTD6)|Bullseye]] critical hit directly multiplies its damage and the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible. Speed buffs don't contribute much to the Blazing Sun's DPS,<!--fixed gun pewpew rate of 0.05s--> and neither [[Wanderer]] nor [[Nomad]] give enough attack speed combined to offer greater average DPS, even under perfect conditions.
===x-1-x===
===x-1-x===
===x-2-x===
===x-2-x===
===x-3-x===
===x-3-x===
done
===x-4-x===
===x-4-x===
Bounty Hunter has decent single-target and support for its cost. The marked status helps Desperadoes deal much more damage to single bloons, such as the single blimps on Rounds 60, 80, and 100. Marked to Pop ability has a fair amount of burst damage. The improved Take Aim's bigger range is best applied on single towers that need very wide coverage for a while, and the capability to pop Black, White, and Purple Bloons is most effective on towers with these specific weaknesses, such as [[The Biggest One (BTD6)|The Biggest One]] (versus DDTs), [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Arctic Knight]], and [[Ring of Fire (BTD6)|Ring of Fire]].
done


2-4-0 is usually better crosspath due to its large synergy with [[Quickdraw (BTD6)|Quickdraw]]'s speed buffs when attacking far targets, compared to 0-4-2 which doesn't tend to have as much overall attack speed.
===x-5-x===
===x-5-x===
something long line slow, looks cool but sceramic struggle consistency, must targets be slow for effect is can.
===x-x-1===
===x-x-1===
===x-x-2===
===x-x-2===
done
===x-x-3===
===x-x-3===
done
===x-x-4===
===x-x-4===
===x-x-5===
===x-x-5===


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==Ninja==
==Ninja==
===1-x-x===
===1-x-x===
A simple speed increase that offers increased DPS for all crosspaths. It should be crosspathed so the bonus is worth the cost. [[Shinobi Tactics (BTD6)|Shinobi Tactics]] don't usually need this, as the bottom crosspath's extra influence range and stockpiles are more impactful for it than faster blowback of bloons. All bottom-path upgrades favor this crosspath in general, though specifically for the shuriken it prefers its next upgrade, [[Sharp Shurikens (BTD6)|Sharp Shurikens]].
done


===2-x-x===
===2-x-x===
Sharp Shurikens is impactful for the Ninja's early-game pierce, especially when crosspathed. Since the extra pierce only affects the shuriken, [[Seeking Shuriken (BTD6)|Seeking Shuriken]]'s homing works favorably with extra pierce versus spaced out bloons, middle-path upgrades only need it for the higher-pierce [[Distraction (BTD6)|Distraction]] and [[Counter-Espionage]], and for [[Flash Bomb (BTD6)|Flash Bomb]] and above their bonus stunned/sticky damage is optional at T3 and T4 and improves cleanup against groups of bloons.
done
 
===3-x-x===
===3-x-x===
===4-x-x===
===4-x-x===
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===5-x-x===
===5-x-x===
===x-1-x===
===x-1-x===
A mild DoT bonus that pops Bloons faster and can slowly pop a whole Yellow given enough time.
===x-2-x===
===x-2-x===
===x-3-x===
===x-3-x===
===x-4-x===
===x-4-x===
Transforming Tonic's ability performs decent DPS for its standalone cost, and combined with its concoctions it has some self-synergy at triggering their explosions. It also provides a burst of single-target damage, but forces only the laser attack and loses Purple-popping for the duration. It's not often used for just the T4, moreso to transition to T5 [[Total Transformation (BTD6)|Total Transformation]], but nonetheless remains versatile as complementary DPS.
Crosspaths do help the ability's lasers as well as its concoction potions. 1-4-0 is preferrable versus grouped blimps, as both the ability and concoction potions gain a significant pierce bonus comapred to 0-4-1's speed bonuses. However, 0-4-1's ability has better single-target damage, though this is not as good for the concoction potion, which preys on BFBs and ZOMGs.
===x-5-x===
===x-5-x===
===x-x-1===
===x-x-1===
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===x-x-1===
===x-x-1===
===x-x-2===
===x-x-2===
???
===x-x-3===
===x-x-3===
===x-x-4===
===x-x-4===
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==Village==
==Village==
===1-x-x===
===1-x-x===
Bigger Radius allows greater coverage of Village buffs if necessary, and also is a stepping stone to [[Jungle Drums (BTD6)|Jungle Drums]]. The extra range provided comfortably allows most towers on the edge of a 0-x-x Village to be within range of Bigger Radius, though for larger towers they'd instead need to be partially within range for the Bigger Radius bonus.
done?


===2-x-x===
===2-x-x===
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===x-x-1===
===x-x-1===
===x-x-2===
===x-x-2===
done
===x-x-3===
===x-x-3===
===x-x-4===
===x-x-4===
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buildup good big plane, what about the cheap version with t2s and t3s.
buildup good big plane, what about the cheap version with t2s and t3s.
===Wizagon===
===Wizagon===
With proper timing and high Mana, the Magus Perfectus offers extreme DPS with its Arcane Metamorphosis ability and especially when buffed with [[Master Builder]]. Elsewhere, the Magus Perfectus offers only average damage for its high cost,<!--still way better than most Paragons, just not stuff like Doomship or something--> and requires careful management of its Mana to achieve high enough DPS through its normal attacks and abilities. Make sure to use Drain Beam when the Bloons are slow, and turn it off for a burst of damage if needed. When getting ready for abilities, go for high Mana to maximize damage (long duration for Arcane Metamorphosis, more important than extra Undead ZOMGs from Phoenix Rebirth). Versus Bosses, its best matchup is [[Bloonarius (BTD6)|Bloonarius]], due to its slow speed and complete lack of invulnerability, and its worst matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]], which slows its abilities and can quickly reach Overheat.
done ig
 
Higher degrees are important for Magus Perfectus, as its main strength comes from the Arcane Metamorphosis, which has a long cooldown, and versus Bosses the extra degrees for it will often be more worth it than buying a cheap Paragon alongside due to the bonus Boss damage every 20 degrees. Also, a faster cooldown with higher degrees means fewer rounds may be needed to cool off the Arcane Metamorphosis before the Boss begins, or during the Boss to allow extra usages.
 
For maximizing pops, all Tier 5 Wizards can be used, particularly the [[Archmage (BTD6)|Archmage]], which could be used for previous Boss tiers to retain pops. For cheapest T2 and T3 crosspaths for the most tiers, use 2-0-2 and 3-0-2, and for the most expensive use 4-2-0 [[Arcane Spike (BTD6)|Arcane Spike]]s. 2-4-0 [[Summon Phoenix (BTD6)|Summon Phoenix]] could be used to anti-stall without needing to be close to the entrances.


===Ninjagon===
===Ninjagon===