MOAB Construction Facility: Difference between revisions

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{{BCS monkey info
{{BCS monkey info
|id=MOABConstructionFacility
|id=MOABConstructionFacility
|numeric id=
|numeric id=199


|name      =MOAB Construction Facility
|name      =MOAB Construction Facility
|image      =BCS MOABConstructionFacility CardArt.png
|image      =BCS MOABConstructionFacility CardArt.png
|description='''Temporary''' Can't Attack When you play a Large Bloon, reduce its delay by 1 and deal 50 damage to it. Use 1 ammo
|icon      =BCS MOABConstructionFacility Icon.png
|description='''Temporary'''. Can't Attack. When you play a Large Bloon, reduce its delay by 1 and deal 50 damage to it. Use 1 ammo
|flavor    =Work work!
|flavor    =Work work!


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|introduced=4.0
|introduced=4.0


|cost  =4
|cost  =6
|charges=1
|charges=1
|type  =Factory
|type  =Factory
|ammo  =3
|ammo  =4
}}
}}
The '''MOAB Construction Facility''' is a [[Support]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. The player cannot control its attacks manually. Each time the player plays a [[Large Bloon]] (not from the [[Storm (BCS)|Storm]]), it consumes 1 Ammo to decrease its delay by 1 but take 50 damage. When it runs out of Ammo, it automatically removes itself at the end of the [[turn]].
'''MOAB Construction Facility''' is a [[Support]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It is [[temporary]] and instead of being able to attack, each time the player plays a [[Bloon (BCS)|Large Bloon]] (not from the [[Storm (BCS)|Storm]]), it consumes 1 ammo to reduce its delay by 1 but inflict 50 damage. These attacks occur in order of when they were placed.<!--i.e. first does ammo use first-->
 
If the played Large Bloon has 0 delay, is duplicated by [[Double Trouble (BCS)|Double Trouble]], or re-summoned (e.g. [[Reinflated]], [[The Prestige]]), it will still consume ammo.
 
==Appearance==
The MOAB Construction Facility is a hangar with a retractable roof that has a [[MOAB]] inside of it. It bears a close resemblance to the [[Blimp Construction Hangar]] from ''[[Bloons Monkey City]]'', but it is unclear if it is meant to be the same thing.
 
The card artwork depicts groups of [[Engineer Monkey]]s working on a MOAB inside the hangar. Two flaps are open for one Engineer Monkey to point out instructions to at least three Engineer Monkeys inside; two of them are passing a wrench, and one of them is drilling the fabric of the MOAB together. Four Engineers are on the sidewalk carrying a beam, a box, and a wrench.


==Tips==
==Tips==
{{BCS last updated|4.4|section=y}}
{{BCS last updated|6.2|section=y}}
*The general purpose of the MOAB Construction Facility is to speed up Large Bloon spam at the expense of HP and Gold. However, the 50 lost HP is about as much damage as most early-game enemy defenses can do in a single turn, and by the time the player can afford this and Large Bloon spam then they'd have many methods of high damage.
*MOAB Construction Facility's delay decrease on played Large Bloons is worth it if sending Large Bloons with high health. The health reduction matters more for Large Bloons with less health, or ones that have no use out of a delay decrease like [[Strengthenator]] and [[ARBITR]]. MOAB Construction Facility is best used to boost strong offensive Large Bloons.
**This card seems to be designed with [[ZOMG (BCS)|ZOMG]]s in consideration. However, a maxed MOAB Construction Facility setup is difficult to obtain, and cannot be bought all in one turn (22 Gold, 12 to build 3 of this Factory).
*MOAB Construction Facility works best in an OTK setup with [[Zee Jay (BCS)|Zee Jay]]'s [[Rad Bloon]], usually combined with [[Quick Ready]].<!--two moabfacs and qr or one moabfac and two qr--> This particular setup can be afforded on a single turn without needing extra Gold.
*The only 3-delay Large Bloons are [[Emboldened Bloon]], [[Piñata Bloon]], and [[Rad Bloon]], and so a full MOAB Construction Facility setup would essentially convert the Emboldened and Piñata Bloons to 150 HP face damage, excluding shields, passives of [[Quincy (BCS)|Quincy]] or [[Adora (BCS)|Adora]], [[Hero Protection]], or [[ARBITR]].
**Since the Rad Bloon's health is based on how many tokens are consumed, it has the potential to OTK an opponent at 11<!--11*60-150=510--> tokens.
**Since the Rad Bloon is based on how many tokens are consumed, it has the potential to OTK an opponent at 11<!--11*60-150=510--> tokens.
**Compared to Quick Ready, it costs 1 Gold less, still allowing 3 of them to be placed on the same turn, or up to 2 Quick Ready and a MOAB Construction Facility on the same turn at max Gold. Still costs 18 Gold at the very least.
*[[Healing Bloon]] can offset the HP losses made from the MOAB Construction Facility before ending the turn.
*Most players who run MOAB Construction Facility in an OTK deck only bring them out in a single turn, to avoid them from taking [[Ceasefire]] or [[Whoops]].
*Do not play any Immobile Large Bloons while a MOAB Construction Facility still has remaining ammo, as these Bloons will simply take damage.
*MOAB Construction Facility is critical in tempo for speeding up pushes and making your high health Bloons like [[BFB (BCS)|BFB]] and [[Soulstealer Bloon]] have much more offensive power. Losing 50 health is trivial for the reward of being able to attack your opponent significantly faster, and using it with tempo decks that run more expensive blimps is a must.
*[[Golden Blimp]] when combined with MOAB Construction Facility is one of the scariest threats in the game due to its very high health and quick speed.


==Update history==
==Update history==
{{BCS change list by name|MOAB Construction Facility}}
{{BCS change list by name|MOAB Construction Facility}}
==Development==
The MOAB Construction Facility was considered a "very influential" card during Version 6.2 playtests,<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> and more specifically [[Rad Bloon]] OTK in Version 5.2 meta.<ref name="odyssey-6.2-video" /> The balancing idea of increasing its Gold cost from 4 to 6 and ammo from 3 to 4 was based on harming Rad Bloon OTK more than normal tempo decks.<ref name="odyssey-6.2-video" /> In general, the card in its former state was still considered too strong for its cost in applying a consistent [[Quick Ready]] on sent Large Bloons,<ref name="odyssey-6.2-video" /> with it opening up in Tempo decks for [[Golden Blimp]], [[Soulstealer Bloon]], and [[BFB (BCS)|BFB]]s;<ref name="odyssey-6.2-video" /> the changes were aimed to limit the nerf to slower-paced tempo decks that play more Large Bloons.<ref name="odyssey-6.2-video" />


==Gallery==
==Gallery==
{{screenshot needed}}
{{screenshot needed|Flaps open when activate effect, and also the speedup animation on the large bloon}}
<gallery>
<gallery>
BCS MOABConstructionFacility Icon.png|Icon
BCS MOABConstructionFacility Icon.png|Icon
</gallery>
</gallery>
==Trivia==
*This Monkey bears a close resemblance to the [[Blimp Construction Hangar]] from ''[[Bloons Monkey City]]''.


==In other languages==
==In other languages==
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|zh-tw=幹活啦幹活啦!
|zh-tw=幹活啦幹活啦!
}}
}}
==References==
<references />
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{{clear|right}}
==Navigation==
==Navigation==
{{BCS monkey nav}}
{{BCS monkey nav}}