Castle Revenge: Difference between revisions

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'''Castle Revenge''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|42.0}}. It is a walking mechanical castle. It is inspired by both [[Castle]] from ''[[Bloons TD 5]]'' and [[Snowy Castle]] from ''[[Bloons TD Battles]]''.
'''Castle Revenge''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|42.0}}. It is a walking mechanical castle. It is a revenge map of [[Castle]] from ''[[Bloons TD 5]]''.<ref>{{Cite|Quote="Castle Revenge is a revenge of Castle"|author=NK Rohan|date=July 28 2024|url=https://discord.com/channels/187363008610041857/454395715834216459/1267334353059446855|publisher=Ninja Kiwi Discord}}</ref>
 
==Layout==
==Layout==
Bloons appear from the right side of the screen outside of the castle, move over the wheels and onto the castle, and then exit on the left side of the castle. Bloons are invulnerable until after they pass the wheels. There are two simultaneously active paths, one which traces the top of the castle and one which traces the bottom.
Bloons appear from the right side of the screen outside of the castle, move over the wheels and onto the castle, and then exit on the left side of the castle. Bloons are invulnerable until after they pass the wheels. There are two simultaneously active paths, one which traces the top of the castle and one which traces the bottom.
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|[[Giant Condor]]
|[[Giant Condor]]
|[[File:BTD6 004-BeastHandler.png|x50px]]
|[[File:BTD6 004-BeastHandler.png|x50px]]
|It can move blimps from one of the paths to the other, effectively turning this map into a single-lane map on most rounds and greatly improving the capability of towers like Sauda, Corvus, and Spectre on this map. It is also good as a regular support option, stalling Bloons especially effectively due to the section at the start of this map where Bloons are immune and putting blimps that are almost exiting back to the front.
|It can move blimps from one of the paths to the other, effectively turning this map into a single-lane map on most rounds and greatly improving the capability of towers like Sauda, Corvus, and Spectre on this map. It is also good as a regular support option, stalling Bloons especially effectively due to the section at the start of this map where Bloons are immune and putting blimps that are almost exiting back to the front. Set its dropoff point on the bottom lane entrance, as Condor does not function correctly with its default dropoff point on the top lane. Moving the dropoff point further along the top lane does restore most of Condor's functionality, but still leaves it attacking targets it should move on the bottom lane entrance.
|-
|{{BTD6|Juggernaut}}
|[[File:BTD6 400-Dartmonkey.png|x50px]]
|All the walls make {{BTD6|Spike-o-pult}} and Juggernaut effective in all stages of the game when placed near the last bend on each side. Use 4-0-2 for camo detection, better knockback, and better projectile speed/lifespan.
|}
|}


== Removables and Gizmos ==
== Removables and Gizmos ==
Castle Revenge has one [[gizmo]], a pressure valve near the end of the track. The player may pay $500 to activate the pressure valve. It creates two projectiles that applies 200% knockback effect to non-MOAB-Class [[Bloon]]s with 5 pierce and 0.4-second pierce refresh & rehit interval for 15 seconds. This gizmo has a cooldown of 75 seconds, which can be reset by [[Rejuv Potion]].
Castle Revenge has one [[gizmo]], a pressure valve near the end of the track. The player may pay $500 to activate the pressure valve. It creates two projectiles that applies 200% knockback effect to non-MOAB-Class [[Bloon]]s with 5 pierce and 0.4-second pierce refresh and rehit interval for 15 seconds. This gizmo has a cooldown of 75 seconds, which can be reset by [[Rejuv Potion]].


==Update history==
==Update history==
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==References==
==References==
{{References}}
*Path lengths sourced from the [https://btd6index.win/ BTD6 Index]
*Path lengths sourced from the [https://btd6index.win/ BTD6 Index]


==Navigation==
==Navigation==
{{BTD6 map nav}}
{{BTD6 map nav}}