Ring of Fire (BTD6): Difference between revisions
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'''Ring of Fire''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Ring of Fire''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade replaces the Tack Shooter's tacks with an area of effect that is {{BTD6 dt|Fire}}-type (cannot pop [[Purple Bloon (BTD6)|Purple Bloon]]s), shoots twice as fast (every 0.315 seconds), deals 5 [[damage]] (6 with [[More Tacks (BTD6)|More Tacks]], 7 with [[Even More Tacks (BTD6)|Even More Tacks]]), and hits up to 30 [[Bloon]]s per shot (45 with [[Super Range Tacks (BTD6)|Super Range Tacks]]). The [[projectile radius|radius]] of the fire ring scales with range buffs. | ||
Its [[attack speed]] and area of effect radius (but not [[range]]) are buffed by [[Gwendolin (BTD6)|Gwendolin]] starting at level 5, which improves at level 18. | Each shot does much more damage overall, but deals less damage to [[MOAB-Class Bloon]]s in general since it only shoots one projectile at a time instead of multiple. Ring of Fire and other tier 4 and above Tack Shooters also have slightly elevated lines of sight compared to tier 3 and below Tack Shooters. | ||
Its [[attack speed]] and area of effect radius (but not [[range]]) are buffed by [[Gwendolin (BTD6)|Gwendolin]] starting at level 5, which improves at level 18.<section end="lede"/> | |||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|56.0|section=y}} | ||
Ring of Fire excels against groups, having highly effective capabilities to layer-skip Bloons. It excels in [[Race (BTD6)|Race]] game modes in addition to cleaning up {{BTD6|Bloonarius}}'s spawns. Elsewhere, Ring of Fire is a strong mid-game tower for cleanup, reliably popping non-Purple standard Bloons that pass through its range, but lacks blimp damage. It falls off starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]. | |||
Since it excels as a high pierce-and-damage option, 4-2-0 is recommended for the pierce increase, as this improves its cleanup efficiency against super dense groups. 4-0-2 can be useful to layer-skip Zebras and Leads, though the lack of pierce may cause it to become vulnerable to weak clumps that it or other towers may create. | |||
==Update history== | ==Update history== | ||
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{{main gallery|Tack Shooter}} | {{main gallery|Tack Shooter}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
BTD6 Ring Of Fire 400.png|Ring of Fire with no crosspath | |||
BTD6 Ring Of Fire 410.png|Ring of Fire with 410 crosspath | |||
BTD6 Ring Of Fire 420.png|Ring of Fire with 420 crosspath | |||
BTD6 Ring Of Fire 401.png|Ring of Fire with 401 crosspath | |||
BTD6 Ring Of Fire 402.png|Ring of Fire with 402 crosspath | |||
BTD6 Ring Of Fire Projectile.gif|Ring of Fire attacking | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||