Overload (BCS): Difference between revisions

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{{for|the spell in [[Bloons TD 6]]|Overload (BTD6)}}
{{for|the spell in [[Bloons TD 6]]|Overload (BTD6)|the card that destroys Bloons with [[Shield (BCS)|Shield]]s|Energy Overload}}
{{BCS power info
{{BCS power info
|id=Overload
|id=Overload
|numeric id=169


|name      =Overload
|name      =Overload
|image      =BCS Overload CardArt.png
|image      =BCS Overload CardArt.png
|icon      =BCS Overload Icon.png
|description=Destroy target Bloon with 100 or less Health
|description=Destroy target Bloon with 100 or less Health
|flavor    =That Bloon's ready to pop!
|flavor    =That Bloon's ready to pop!


|pack      =Classic
|class    =Basic
|class    =Basic
|rarity    =Common
|rarity    =Common
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|bloontonium=y
|bloontonium=y
}}
}}
'''Overload''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. It costs [[Bloontonium]] to use instead of [[Gold (BCS)|Gold]] and destroys a selected [[Bloon (BCS)|Bloon]] with 100 or less health on the board.
'''Overload''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. It destroys a target [[Bloon (BCS)|Bloon]] with 100 or less health on either player's side.


==Tips==
==Tips==
{{BCS last updated|4.4|section=y}}
{{BCS last updated|6.1|section=y}}
*In decks that run a lot of Bloontonium generation, this is a cheap removal option for weak Bloons with special gimmicks, such as [[Toxic Bloon]]s, [[Buddy Bloon]]s, [[Steady Growth Bloon]]s, and weaker Double Attack Bloons. It can also finish off stronger Bloons after chipping them with other damage sources like [[Mass Detonation]].
*In decks that run a lot of Bloontonium generation, this is a cheap removal. It's particularly effective against weak Bloons with special gimmicks, such as [[Steady Growth Bloon]]s, [[Blooming Bloon (BCS)|Blooming Bloon]]s, weaker Double Attack Bloons, [[Triple Threat Bloon]]s, and [[Buddy Bloon]]s. It can also finish off stronger Bloons after chipping them with other damage sources like [[Long Range Rang]].
*Overload costs the same as [[Quincy (BCS)|Quincy]]'s Arrow Shot but does more than 3x damage to a weakened Bloon. Overload is only useful to add in a deck versus mirror aggro to finish off a powerful Bloon, such as partially damaged [[Double Yellow Bloon]]s.
*Overload is best added to a deck versus mirror aggro to finish off a powerful Bloon, or gain leverage against life loss from the opponent.
*In [[The Eternal]] decks, this card can instantly destroy the first-stage Eternal. It can also be used on damaged Eternals with 100 or less health, if the opponent tries to leak it.
*Overload costs the same as [[Quincy (BCS)|Quincy]]'s Arrow Shot but does more than 3x damage to a weakened Bloon. Aim to use it on Bloons with about 80–100 Health for the most value.
*Overload is also a good option against bloons with armored, especially [[Lead Coating Bloon]].
*Quincy synergizes very well with Overload in decks for anti-Aggro purposes. Arrow Shot can get Bloons down to 100 or below health, and an Overload can use that damage to pop a Bloon without having to spend too much Gold or Bloontonium. Perceptive Shot can also put specific Bloons at 100 health or less, such as [[Double Yellow Bloon|Double Yellow Bloons]] or [[Green Bloon (BCS)|Green Bloons]] boosted by [[Zee Jay (BCS)|Zee Jay’s]] Passive Awesomeness.
*On Dark Castle, a Bloon that would have 100 HP elsewhere will need some damage first before Overload can target it.
*Overload is also a good option against Bloons with Armor, especially [[Lead Coating Bloon]].
*On Dark Castle, a Bloon that would have 100 Health elsewhere will need some damage first before Overload can target it. Notable examples are a Blooming Bloon boosted by Zee Jay, or a Steady Growth Bloon.


==Update history==
==Update history==