Intense Magic (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| (4 intermediate revisions by 3 users not shown) | |||
| Line 19: | Line 19: | ||
|mk cost reduction=25 | |mk cost reduction=25 | ||
}} | }} | ||
'''Intense Magic''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Intense Magic''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the Wizard Monkey's [[attack]]'s [[pierce]] by 5<!--8-3=5--> and doubles its [[projectile speed]] (which also doubles the maximum distance it can travel by extension). [[Crosspath]]ing with [[Fireball (BTD6)|Fireball]] increases the explosion's pierce by 5, crosspathing with [[Wall of Fire (BTD6)|Wall of Fire]] increases its pierce on each tick by 5, and crosspathing with [[Dragon's Breath (BTD6)|Dragon's Breath]] increases its pierce by 2 and also doubles its projectile speed and distance. These interactions also apply to the [[Archmage (BTD6)|Archmage]]'s Dragon's Breath attack.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
| Line 34: | Line 34: | ||
It's valuable for middle path to improve reliability against groups of bloons, in addition to accessing [[Monkey Sense (BTD6)|Monkey Sense]]'s innate camo detection and bonus range. [[Fireball (BTD6)|Fireball]] gains minor pierce benefits, while T2 [[Wall of Fire (BTD6)|Wall of Fire]] prefers Intense Magic if not used solo ([[Guided Magic (BTD6)|Guided Magic]]'s 100% uptime is otherwise better for consistency). [[Dragon's Breath (BTD6)|Dragon's Breath]]'s flames gain a large pierce boost that's better for cleanup when compared to extra fireball damage of [[Arcane Blast (BTD6)|Arcane Blast]], [[Summon Phoenix (BTD6)|Summon Phoenix]] only benefits from the higher-pierce main Wizard flames, in contrast to 1-4-0's homing Phoenix flames, and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]] is minimally affected. | It's valuable for middle path to improve reliability against groups of bloons, in addition to accessing [[Monkey Sense (BTD6)|Monkey Sense]]'s innate camo detection and bonus range. [[Fireball (BTD6)|Fireball]] gains minor pierce benefits, while T2 [[Wall of Fire (BTD6)|Wall of Fire]] prefers Intense Magic if not used solo ([[Guided Magic (BTD6)|Guided Magic]]'s 100% uptime is otherwise better for consistency). [[Dragon's Breath (BTD6)|Dragon's Breath]]'s flames gain a large pierce boost that's better for cleanup when compared to extra fireball damage of [[Arcane Blast (BTD6)|Arcane Blast]], [[Summon Phoenix (BTD6)|Summon Phoenix]] only benefits from the higher-pierce main Wizard flames, in contrast to 1-4-0's homing Phoenix flames, and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]] is minimally affected. | ||
For top path, the increased bolt pierce improves the Wizard's cleanup potential. For [[Archmage (BTD6)|Archmage]], the flames particularly benefit from the improved pierce, allowing it to assist more reliably against dense blimp rounds. | For top path, the increased bolt pierce improves the Wizard's cleanup potential. For [[Archmage (BTD6)|Archmage]], the flames particularly benefit from the improved pierce, allowing it to assist more reliably against dense blimp rounds. However, 1-0-1 and 2-0-1 wizards are often worse than 1-0-0 and 2-0-0 for beginning rounds as the speed increase of Intense Magic does not improve the acceleration of Guided Magic's homing so the projectile will often only hit 1 bloon before despawning. | ||
==Update history== | ==Update history== | ||